every meaningful change. one file per day in vault/10-Activity-Log/. read top-down for the timeline.
tue · 2026-05-12
# 2026-05-12
Done
Cosmo
Reverted lab-shell.html default page from manage-quotas-v2 back to weekly-v1 (both the default param and the fallback); manage-quotas-v2 remains in the ALLOWED list.
Ported Manage Quotas v2 dialog into weekly-v1.html: removed old 3-column modal (markup lines 2681-2717, JS lines 2724-2935), added new 5-column v2 dialog (markup + 170-line block + 330-line IIFE script). openManageQuotas() now exposed on window from inside the IIFE so existing onclick wiring on the icon button at line ~762 requires no change. data-tip tooltip CSS namespaced to .mq-overlay [data-tip] to avoid collision with any other tooltip patterns in the page. id="mq-title" preserved so updateWeekLabel() still updates the dialog title with the current week.
Spec: drafted + approved vault/08-Design-specs/workshop-quotas-list.md , rebuild of list-bubble in cosmo-design/screens/explorations/workshop-v1.html into a quota-list with action bar, action map (13 statuses × {2 primary, hover tertiary, kebab}), ~30-column manager, 11 group-by dimensions with default KPI sets, AND-between / OR-within filter pills + persistent name search input, sortable headers + status-group lifecycle ordering, 4 PG-default Views (Ready to Send · Revisions · Stuck/Blocked · Feedback) on segmented pill (action bar LEFT) with count badges, and inline-split details pane reusing ply-detail-panel.md for playables plus new game-entity content. Implementation locked to in-place rebuild inside workshop-v1.html; extract to shared component later. 8 open questions logged at spec bottom.
Tasks 2.3 + 2.4 shipped in workshop-v1.html (commit b903e06). Column manager popover (_openColsMenu, _openPopover, _closeAllPopovers) with checkbox visibility toggle grouped by col.group, outside-click + Esc dismiss, frozen cols disabled. HTML5 drag-reorder on .qlist-pop-row rows: drop reorders QList.state.columns and re-renders table + reopens popover. All CSS uses design tokens only. Spec updated at vault/08-Design-specs/workshop-quotas-list.md.
Tasks 4.1 + 4.2 shipped in workshop-v1.html (commit 6c4e86f). Search: 150ms debounced input listener on #qlistSearch sets QList.state.search and re-renders. _currentRows now runs full search + filter + sort pipeline. Added _applyFilters, _applySort (multi-key comparator), _colById. Filter: _openFilterMenu lists filterable columns; _openFilterValuePicker shows multi-select checkbox list (enum or derived unique values) with Apply button; selections render as pills via _renderPills with x-to-remove. Chose _filterPillsWired flag pattern over {once:true} so pill delegation attaches once and innerHTML re-stamps safely on each call.
Tasks 8.1+8.2+8.3 shipped in workshop-v1.html (commit 39cdf0b). Inline-split detail pane: row click sets state.selectedEntity, opens #qlistDetail aside (grid splits 1fr 440px), mounts inline playable card (_mountPlyDetail approach B - ply-detail.js initPlyDetail takes no container param so inline card used). Game group-name click (when groupBy=game) mounts game entity card (_mountGameDetail) with KPI strip, auditor, tags, filtered playable list, and "Show all" filter shortcut. Toggle: clicking same row/game closes. Escape closes. All wired once via _rowClickWired + _escWired flags. Task 8.4: snapshot versions/workshop-v1-2026-05-12-post-details-pane.html (commit 3ac8bf7).
Tasks 9.1 + 9.2 shipped in workshop-v1.html. 9.1: QList.EMPTY_COPY map (4 view-ids + fallback); empty tbody renders .qlist-empty-row spanning all cols with view-specific copy + "Clear filters" button that resets filters/search/pills. 9.2: after computing _currentRows, if selected playable id is absent from rows, adds .detail-out-of-view to _dom.detail; ::before renders amber banner using --amber-100/--amber-600 tokens (both present in DS; no fallback chain needed for amber-600). Spec updated at vault/08-Design-specs/workshop-quotas-list.md.
Workshop Quotas List rebuild SHIPPED IN LAB across all 9 phases. workshop-v1.html grew from 2056 lines to 3250 lines. Final snapshot at versions/workshop-v1-2026-05-12-shipped.html. Spec frontmatter flipped to status: shipped-in-lab. Per-phase snapshots in versions/workshop-v1-2026-05-12-post-{skeleton,columns,actions,filters,sort,groups,views,details-pane}.html. Branch feat/workshop-quotas-list carries the chain. Approach B chosen for playable detail pane (inline minimal card) instead of full ply-detail.js reuse , initPlyDetail() body-level slide-over API doesn't map to inline-split cleanly; full reuse parked as follow-up. Plan: vault/08-Design-specs/2026-05-12-workshop-quotas-list-implementation-plan.md. Spec: vault/08-Design-specs/workshop-quotas-list.md.
---
Daily ingest (21:13)
Window: 2026-05-07 17:30 → 2026-05-12 21:13 Asia/Jerusalem (picked up from last ingest timestamp)
Sources scanned:
Notion: 4 pages (2 meeting notes fetched in full)
Slack: 5 search passes / #cosmo-v2 / #cosmo-support / group DMs / public channels / approx 80+ messages with signal
Gmail: 29 threads reviewed, 12 project-relevant
Calendar: 8 events in window
Atlassian: Jira 404 (cloud ID stale), Confluence 0 pages updated in UX documentation space
PRs (sett-backend/cosmo): 17 merged since 2026-05-07
Decisions (6):
Manage Quotas / Weekly. Idea count column must unify "available ideas" and "detached tasks" into single "potential" count (Sergey in #cosmo-v2 2026-05-12: "a thought - we show waiting ideas but we can fill quotas also with leftover tasks"). See vault/08-Design-specs/manage-quotas-modal.md.
Manage Quotas. On Save, user must NOT be exited from the screen - modal stays open. Source: Notion quota planning meeting 2026-05-12.
Manage Quotas. "Refresh ideas" must be a specific button, not a general page refresh. Source: Notion 2026-05-12.
Cosmo V2 / Weekly. Rolled-over quotas from prior week do not count as current week's quota (static decision from Notion quota planning 2026-05-12). Open question remains: is rolled status static or dynamic?
Apollo. Quota View is now the primary workflow in Apollo, replacing Task View as default. Decision from training session 2026-05-11.
AB-108: Creative Library UX sync (Yiftach Ginger). Follow up on context captured. → vault/00-Action-Items.md
Status changes (5):
Cosmo V2 went live in production on 2026-05-11. First day was rough: 7 UX/UI issues, 4 bugs, 2 missing features logged in #cosmo-support by Sergey.
Gali Pruzansky merged bug fixes + improvements to production on 2026-05-12 (PRs #184-187): fixed quota assignment between users, added assign/unassign/reassign button, fixed priority order persistence, fixed unassigning leaving gaps.
cosmos.apisett.com frontend went live alongside cosmo.apisett.com (PR #169, Omer Duskin, 2026-05-10).
Quota bundling rule shipped: 2 tasks per quota, tier order CR -> LM -> HP -> regular (PR #174, Duskin, 2026-05-10).
17 backend/cosmo PRs merged since 2026-05-07 (all by Duskin/galipruzansky/ItayLevySett) - quota seeding, idea-age windows, priority sync, backlog revision fixes.
Meeting notes (4 written):
2026-05-11 Apollo new feature training session (Einat organizer + 7 others) → vault/06-Meeting-notes/2026-05-11-apollo-new-quota-training.md
sett-backend/cosmo PR #176 (Omer): fix quotas re-derive priority_order on assign-to-auditor
sett-backend/cosmo PRs #168-175 (Omer, 2026-05-07 to 2026-05-10): quota-backed weekly page, idea bundles, priority sync, fix game label on quota card
Comms gaps:
Sergey: DM observed 2026-05-12 12:37 (today's priority list). Cadence OK.
Omer Duskin: 17 PRs merged since 2026-05-07. Last direct DM from Ishai: 2026-05-05 (stale per stakeholder map). DUE. Run /comms Omer.
Tatiana: last Slack contact 2026-05-03. Weekly cadence started V2 launch week. OVERDUE. Run /comms Tatiana.
Harel Pick: AB-107 shows Elad Werber meeting done 2026-05-12. Harel still NEVER directly contacted per stakeholder map. DUE. Run /comms Harel.
Elad Werber: meeting completed 2026-05-12 14:30. Good - recently promoted to tracked stakeholder.
mon · 2026-05-11
# 2026-05-11
Done
Cosmo
Fixed Allocations matrix chrome drift in cosmo-design/screens/explorations/settings-v1.html. Three causes (not two): (1) double 1px outline because both .alc-matrix-wrap and the inner
painted 1px solid var(--line); (2) .alc-group-row td, .alc-group-row th { background: var(--bg-sunken) } (settings-v1:1154-1157) overrode the DS lighter --bg-panel; (3) third miss visible in user screenshot: .alc-group-row .alc-group-spacer { background: var(--bg-sunken) } (specificity 0,2,0) beat the DS .alc-group-row td (0,1,1) so the spacer cells stayed dark after fix #2, producing a "light label column + dark spacer" row. Fixes: added .dt-table.dt-matrix { border: none; border-radius: 0 }, removed both --bg-sunken overrides, kept the border-right: none on .alc-group-spacer. Matrix chrome now unified with Users/Capacity/Builds/Admin. Backup versions/settings-v1-2026-05-11-pre-matrix-chrome-fix.html. Spec updated.
Migrated Builds (3 tabs) and Allocations (3 matrices) sub-sections in cosmo-design/screens/explorations/settings-v1.html to real
total now (3 builds + 3 allocations). All Settings tables share unified .dt-* chrome (Capacity, Users, Builds, Admin, Allocations matrix). Backup at versions/settings-v1-2026-05-11-pre-builds-alloc-migration.html. Spec updated.
TL meeting notes captured to vault/08-Design-specs/weekly-v2-polish-backlog.md § "TL meeting notes , 2026-05-11" (4 items): (1) show full weekly quota next to "Unassigned" count in QuotaBacklog header; (2) hide per-quota delete button inside a kebab menu (Manage Quotas modal); (3) show quota name before assigning (conflicts with 2026-05-03 ideas-pre-attached decision, needs reconcile); (4) date-under-revisions meaning unclear. Item 4 also added to vault/00-Action-Items.md § Open Design Questions.
Auditor + TL training session , Cosmo 2 launch (live during meeting). Captured rich meeting note from Notion + Gmail (Gemini + Fathom + Otter recaps) at vault/06-Meeting-notes/2026-05-11-auditor-tl-training-cosmo2-launch.md. Key locks: "Quota" is canonical org-wide terminology; old Auditors-page move-task flow deprecated; 4 quota types (Regular / Revision / Last mile / Detached). Live bugs flagged for today fix: (1) drag quota direct between auditors blocked, (2) revision age = 0 days, (3) task-drawer overlaps last auditor on right, (4) auditor estimated-hours column unspec'd , hide, (5) quota-delete button too exposed (matches Ishai's TL-meeting note from earlier). Two investigates: V1↔V2 revision count (22 vs 32), assignee not shown in revision backlog. Date-under-revisions open question RESOLVED: "First" = revision first opened, age always from first. Ishai action items: hide quota-delete with Duskin (today) + last-mile pending-state visibility with Gali (offline).
Launch-bug task list classified FE-only vs BE-required via read-only codebase investigation. FE-only (Ishai tonight): Task 2 revision age (use fixRequest.first from existing UnassignedRevisionQuota wire, current age_days is from quota.assigned_week Monday so 0 on alloc-day , [PlyCard.tsx:79-89](cosmo-prod/packages/front/src/pages/weekly/PlyCard.tsx#L79)), Task 3 drawer overlap ([PlyDetailDrawer.tsx:75-78](cosmo-prod/packages/front/src/pages/weekly/PlyDetailDrawer.tsx#L75) + .board-area padding-right), Task 4 hide capacity chip ([KanbanLane.tsx:118-120](cosmo-prod/packages/front/src/pages/weekly/KanbanLane.tsx#L118)), Task 5 hide trash button ([PlyDetailDrawer.tsx:141-152](cosmo-prod/packages/front/src/pages/weekly/PlyDetailDrawer.tsx#L141)), Task 6 right-click context menu (wrap PlyCard + existing useUnassignQuotaFromAuditor), Task 8 V/R/Done + Assign-all (all derivable from audit_type + status; "Assign all" = Promise.all loop of existing single-assign mutation since no bulk endpoint), Task 9 N/total in backlog header. Already wired (verify only): Task 7 Manage Quotas modal ([QuotaBacklog.tsx:332](cosmo-prod/packages/front/src/pages/weekly/QuotaBacklog.tsx#L332) has onClick + ManageQuotasDialog rendered , polish-backlog P0 claim is stale, AB-001 effectively already done). Backend-required (Duskin): Task 1 drag quota direct between auditors (backend assign-to-auditor returns 409 if assigned; needs new /quota/{id}/move-to-auditor endpoint OR relax 409. FE workaround: chain unassign+assign , risky without Duskin's blessing on orchestration side-effects), Task 10 assignee on revisions (need previous_auditor_* on UnassignedRevisionQuota wire), Task 11 last-mile pending-on TL/PG/auditor (need pending_on field on WeeklyPlayable, status rolls up to last_mile and sub-state currently collapsed). #cosmo-notifications and #apollo-notifications are bot-only noise (Norifire prompt-supply alerts). One older DM (Gali Pruzansky) said "don't think we need the pin task + Apollo flow any more" , already retired upstream per prior work (returned-to-pool). No Slack-side changes to ingest.
Cosmo Lab Task 6 shipped: created cosmo-design/screens/components/cosmo-lab/panel-jobs-map.js + panel-jobs-map.css. PG role tab active (TL + Auditor stubs disabled/"soon"). Index view lists 7 PG JTBDs with sub-job + idea counts, drag-reorder (same-list), delete-with-confirm. Job detail: inline-edit title/statement/outcome, sub-job list (click-through to sub-job detail), ideas list (inline-edit label), collapsible "Currently served by", evidence chips. Sub-job detail: ideas list with inline-edit. All mutations call commitData() (localStorage overrides + KV sync via storage.js). Window-focus re-sync hook wired. Syntax OK. Deployed https://6d05f5bd.cosmo-design.pages.dev. Commit ab2f6fa. Post-review fix 186ac4e wrapped header titles + idea status in escapeHtml to close XSS gaps.
Cosmo Lab v1.0 fully shipped: Mounted cosmo-lab.js on three exploration pages (workshop-v1 1cf4bb5, weekly-v1 + settings-v1 24fef67). Pre-mount backups in versions/. Deployed https://b3cf8b52.cosmo-design.pages.dev. All 9 v1.0 plan tasks complete. Acceptance criteria 1-11 + 14-16 verified by curl + deploy success; criteria 12 (online KV sync end-to-end) verified via Task 2 smoke tests; criteria 13 (token prompt on first write) wired but pending live PG-edit verification by Ishai. Visual smoke test (trigger reveal on logo hover, Console menu, Jobs Map index, Job detail, drag-reorder, inline edit, theme cycling) PENDING user verification at https://cosmo-design.pages.dev/screens/explorations/workshop-v1.html. Spec: vault/08-Design-specs/cosmo-exploration-platform.md. Plan: vault/08-Design-specs/cosmo-exploration-platform-plan.md. Bearer write-token stored gitignored at cosmo-design/.cosmo-lab-token.local + Cloudflare Pages env var COSMO_LAB_WRITE_TOKEN. KV namespace ID 77ebc739dcf14f2c8c8969f3cee09ec6 (binding COSMO_LAB). v1.1 Field Notes + v1.2 Milestones + v1.5 Parallel panels deferred to follow-on phases per plan.
Quota count tooltips shipped to V2. Added Radix Tooltip to all quota count numbers in QuotaBacklog.tsx: V chip, R chip, and per-game .section-header-quota-ratio span. Tooltip copy explains what each stat means (explicit exception to the "label only" tooltip convention, per Ishai's request). Added .stat-hint { cursor: help } to components.css. Typecheck clean. No no-touch zone edits.
Manage Quotas dialog layout v2 (Ishai iteration). Removed SUPPLY / THIS WEEK group headers and mid-row divider. Moved single hairline divider to after IDEAS# column. Grid updated to 1fr 88px 1px 68px 68px 72px across .mq-col-head, .mq-row, and per-row divider position. Monthly moved from inline game-name pill (.mq-monthly-tag, removed) to CURRENT cell as compact M{n} prefix text (.mq-current-monthly, --font-mono, --ink-soft, 11px). Dead classes removed. Typecheck clean. Branch feat/weekly-polish-batch-2.
Manage Quotas dialog polish batch (3 changes). (1) Monthly indicator: format changed from plain M40 text to outline tag 40m using .tag .tag--outline .tag--sm, floats right of current count with var(--space-2) gap. .mq-current-count added for the centered number. (2) Current cell and input cell padding bumped to var(--space-2) for breathing room. (3) Add input converted from raw with bespoke bg/border styling to DS Input primitive; .mq-input now overrides only geometry (52px wide, centered, mono font). components.css and ManageQuotasDialog.tsx changed. Typecheck clean.
Manage Quotas: quota reduction (ADJUST column). ADD column renamed to ADJUST with updated tooltip. Input min set to -99; handleInput now accepts currentQuota param and silently clamps floor to -currentQuota. TOTAL cell shows current → projected inline when ADJUST non-zero (arrow --ink-soft mono, projected --accent mono bold). Allocate filter changed from > 0 to !== 0. Mock backend (mock-backend.js) gained /api/weekly/allocate stub accepting positive and negative weekly_count. Typecheck clean. Branch feat/weekly-polish-batch-2.
Capacity bar + day switcher hidden in V2 (KanbanLane.tsx). Added SHOW_CAPACITY_FEATURES = false flag at top of file. Wrapped kl-cap-row / and kl-days-wrap / day chip in {SHOW_CAPACITY_FEATURES && ...}. No layout gap issue: .kl-head uses gap: var(--space-2) which collapses naturally when child count drops to one. primitive and DS showcase entry untouched. Typecheck clean. Branch feat/weekly-polish-batch-2. Spec updated in weekly-board.md.
Manage Quotas ASSIGNED column added. New 7th grid track (1fr 96px 1px 84px 96px 84px 88px) in .mq-col-head and .mq-row. Header "Assigned" with tooltip "Quotas already assigned to an auditor." Cell uses .mq-assigned-cell (--font-mono, --ink-soft, centered); renders 0 not dash. Count derived in ManageQuotasDialog.tsx from playables prop (version playables for current week with auditor !== null, keyed by game name). playables prop threaded from QuotaBacklog.tsx call site. isVersion + Playable imported into dialog. Typecheck clean. Branch feat/weekly-polish-batch-2. Spec updated in manage-quotas-modal.md.
Manage Quotas dialog V2 rewrite shipped (2026-05-12). Major column overhaul: TOTAL + ADJUST removed, replaced by single click-to-edit Quota column. Column order now GAME | Ideas | Rolled over | Assigned | Quota. Ideas cell shows amber tag with AlertCircle icon when ideas_count < 2 * quota_target. Monthly tag reformatted to {delivered}/{monthly}m using new GameWithExtras.delivered_this_month field. Footer copy: "N games changed" + "Update quotas" button. Backlog-side lock: QuotaBacklog computes ideasLockedGames Set; PlyCard gets ideasLocked prop wiring dnd-kit disabled: true, opacity 0.55, and "Ideas needed" amber tag. Mock updated with delivered_this_month per game; Bubble Cash and Woodoku Blast ideas counts lowered to show warning by default. Typecheck clean. Files: ManageQuotasDialog.tsx, QuotaBacklog.tsx, PlyCard.tsx, components.css, mock-backend.js. Spec updated: vault/08-Design-specs/manage-quotas-modal.md.
Deferred
Decisions / rules
sun · 2026-05-10
# 2026-05-10
Done
Cosmo
Audited all title-like elements in cosmo-design/screens/explorations/settings-v1.html. Found 2 surviving title elements: h3.cap-section-title ("Capacity defaults" and "Schedules") inside .cap-section-header wrappers. The 5 .settings-pane-header h2s were already hidden via earlier CSS rule.
Added two CSS rules (cascade-safe, placed after all section definitions): .cap-section-title { display: none } and .cap-section-header:not(:has(button)) { display: none }. The "Capacity defaults" header row now shows save button only; the "Schedules" header row is fully collapsed.
Backup saved to cosmo-design/versions/settings-v1-2026-05-10-pre-title-audit.html.
Fixed color bleed at top-left corner of .settings-content in settings-v1.html. Root cause: .settings-col had background: var(--bg-recessed) while .settings-nav had background: var(--bg-panel), so the gap created by .settings-content's border-top-left-radius exposed a color-contrast arc (the second "outline"). Fix: set .settings-col background to var(--bg-panel) to match .settings-nav, making the corner gap invisible. Backup: cosmo-design/versions/settings-v1-2026-05-10-color-bleed-fix.html.
Settings:Games tile index expanded from 6 to 38 games across 12 partners (Moon Active, Papaya, PeerPlay, Pixel Federation, Playtika, Skillz, SuperPlay, Tripledot, Vizor Games, Voodoo, Whalo, Zynga). Partners ordered alphabetically. Mock data updated in cosmo-design/mock-data/games.json (new game_registry array, 38 entries). Per-group collapsible chevron toggle added (gmsToggleGroup). Lifecycle chip CSS fixed to accept both onboarded and is-onboarded class forms (and similarly for in-progress, coming-soon). New is-churned chip variant added (muted gray). Diggy's Adventure renders quota change "4 to 12 from Jun 26" inline with accent arrow. Backup: cosmo-design/versions/settings-v1-2026-05-10-pre-games-expand.html.
Allocations section restructured in cosmo-design/screens/explorations/settings-v1.html. Dropped PG to Auditor and PG to TL tabs (wrong entity pairings per user 2026-05-10). New tabs: TL to Auditor (default, 3-state cycle unchanged), PG to Game (multi-select, 14 games x 5 PGs, grouped by partner), TL to Game (single-select, 14 games x 4 TLs). UX fixes: search icon inside input, toolbar divider removed, helper-copy margin-top added, row-header left padding increased to var(--space-5). Spec updated: vault/08-Design-specs/settings-page.md. Backup: cosmo-design/screens/explorations/versions/settings-v1-2026-05-10-pre-alloc-restructure.html.
Replaced flat band/row list in cosmo-design/screens/explorations/workshop-v1.html with game-grouped collapsible entity cards (ec-card pattern ported from tl-observe.html obs-entity-*). New JS functions: ecRenderAvatar, ecRenderStats, ecRenderRow, ecRenderCard, ecToggle, renderEntityCards. CSS: .ec-card/.ec-hd/.ec-av/.ec-av-sq/.ec-av-badge/.ec-stats/.ec-stat/.ec-chevron/.ec-panel-btn/.ec-body/.ec-col-hd/.ec-row added inline. Pipeline bar + filter updated to scan .ec-row in addition to .lst-row. All 5 view panes (needs/aging/send/pace/rev) now render ec-cards. Backup: cosmo-design/screens/explorations/versions/workshop-v1-2026-05-10-pre-entity-cards.html.
Wired cosmo-design/screens/explorations/workshop-v1.html to live MockData. New scripts loaded in head: ../components/mock-loader.js + ../components/state-machine.js. Replaced inline VIEW_DATA with let VIEW_DATA + buildViewData() that derives 5 view buckets (needs/aging/send/pace/rev) from MockData.playables(). SLA chip now computed live from sla_deadline vs 2026-05-10. ID rendered as #NNNN in accent colour, mono font, clickable -> openOrch(id) stub. Send/Open buttons routed via capture-phase delegated click into PlayableSM.tlApprove / pgApprove / enterBuild / deliver; mutations persist via MockData.update -> localStorage('cosmo-mock-overrides'). Reset-mock button (top-right of pace bubble, .mock-reset-btn) calls MockData.reset() then refreshes. State-machine emit (playable:transition) auto-refreshes view. Hardcoded VIEW_DATA_FALLBACK retained for offline / pre-load render. Backups: cosmo-design/screens/explorations/versions/workshop-v1-2026-05-10-pre-mockdata.html, cosmo-design/mock-data/_versions/playables-2026-05-10-pre-rewrite.json, cosmo-design/mock-data/_versions/people-2026-05-10-pre-rewrite.json.
Rewrote cosmo-design/mock-data/people.json to flat people array shape (49 records: 4 active TLs, 30 auditors, 15 PGs). Each record carries roles[] (people may hold multiple, Anna Leynzon / Dror Lazar / Dror Szpiler are PG+TL). 3-letter initials only on collisions: Yoni Blumenfeld -> YoB, Yuval Balak -> YuB, Yuval Arbel stays YA. Auditor records carry auditor_data: { tl_id, games_assigned, display }; TLs carry tl_data: { auditor_count }. Generated via inline edit (no script).
Rewrote cosmo-design/mock-data/playables.json to 55 records via deterministic generator cosmo-design/mock-data/_versions/_gen-playables.py (seed=42). All 13 canonical statuses populated (assigned 4, in-progress 6, pending-tl 4, pending-pg 4, waiting-for-fix 4, approved 4, stuck 3, build-queued 3, building 4, build-complete 4, build-failed 3, delivered 5, completed 7). IDs are integers in 1769..3129 (sequential, random 5-50 step gaps). Spread across 12 partners + 28 games. Mix of NC/NV, tier-1/2/3/vip/fde, revision rounds 0-3, SLA buckets overdue/today/soon/safe/dead. Auditors + TLs from people.json; PGs from canonical 15-name roster.
Updated cosmo-design/screens/components/mock-loader.js for the new flat-people shape. New helpers: flattenAuditors (handles both new flat-array and legacy nested shape), flattenTLs, flattenPGs. MockData.pgs(filter), MockData.tls(filter), MockData.auditors(filter), MockData.people(filter) selectors. findPlayable(id) accepts integer or numeric string. Removed pgs.json TODO (single canonical roster lives in people.json now). Spec drift acknowledged for shared screen-component touch.
Legacy DS (cosmo-design/design-system/): extracted standalone .switch component from .dt-toggle; deprecated .dt-tag--tl/--pg/--auditor in favour of .tag.tag--orange/--blue/--green; fixed .dt-row--group td bg from --bg-sunken to --bg-panel; added --bg-recessed wrapper to all DataTable preview panes; added Switch showcase subsection and updated code table. Settings-v1 table audit: cap-schedule panels are flex (no porting needed); usr-table is a full parallel namespace with deep JS coupling (out of scope). Files: components.css, index.html, CHANGELOG.md. Backups: _versions/components-2026-05-10b-pre-switch.css, _versions/index-2026-05-10b-pre-switch.html.
Pulled origin/main into cosmo-prodfeat/weekly-polish-batch-2. Snapshotted local WIP (badge/button/dialog/input + new tag/logo/mock-backend/design-system assets) as aed68f4 wip(ds): primitive polish + tag/logo + mock-backend helper, then merged main (3608d8b). Clean merge, zero conflicts. Brings in Manage Quotas dialog, 4-tier Allocate flow, last-mile quotas, lane-reorder persistence, quota auto-rollup from Apollo SP, customer-request chip, prod CloudFront infra (cosmos.apisett.com), 25 new specs/. Typecheck clean, dev server alive, /weekly + /design-system both 200.
Installed emil-design-eng skill from github.com/emilkowalski/skill to .claude/skills/emil-design-eng/SKILL.md (679 lines). Stripped 13 em-dashes per workspace dash rule. Skill now visible in available list (Emil Kowalski's UI polish + animation philosophy).
Extracted Switch primitive to cosmo-prod/packages/front/src/components/ui/switch.tsx (Pattern A, .switch/.switch-track/.switch-thumb/.switch-label classes in components.css). DataTable.StatusToggle now delegates to . DataTable.RoleTag replaced ad-hoc .dt-tag--tl/--pg/--auditor with canonical .tag.tag--orange/--blue/--green. .dt-row--group bg changed from --bg-sunken to --bg-panel (aligns with thead). DS page outer bg changed to --bg-sunken so tables contrast properly. Switch showcase section added to /design-system. Commit 7166abe on feat/weekly-polish-batch-2. tsc clean, /design-system 200.
sat · 2026-05-09
# 2026-05-09
Done
Cosmo
Settings page (settings-v1.html) shipped via parallel-agent build. 5 sub-sections fully populated (Games tile index + edit panel, Allocations 3 matrices PG↔Aud / TL↔Aud / PG↔TL with sticky headers + 3-state cycle, Capacity per-auditor table + Schedules folded with Vacation / Sick days / Recurring availability sub-tabs, Builds 3 tabs Active / Stuck-Failed default / Completed with 4-stage progress bars, Admin gated with Orphan Tasks + Delivery Report + Imports sub-tools). Real PG / auditor / game / partner names from playables.json. Same chrome as workshop-v1 + weekly-v1. Cross-links updated in workshop and weekly Settings nav. 3-way theme cycle. Per-section CSS+JS prefix isolation (.gms-* / .alc-* / .cap-* / .bld-* / .adm-*) prevented collisions during 5-way parallel build. Phase 1 shell (Sonnet) + 5 Phase 2 sections (4 Sonnet + 1 Opus for Allocations matrix UX) + Games filled inline by main thread after parallel contention.
Investigated 6 mystery V1 surfaces via direct code read of cosmo-prod/packages/frontend/. All 6 identified and classified. Output: vault/03-Cosmo-pages/06-mystery-surfaces-2026-05-08.md.
- Orphan task page: admin tool for re-linking stray Apollo tasks. Disposition: fold into Settings:Admin.
- Execution monitoring: read-only orchestration status table, two of six columns are hardcoded zeros (API doesn't support them). Disposition: drop nav slot, fold signal into McSett or Settings.
- Conversational insights: never-wired concept stub with hardcoded mock data. Disposition: drop entirely.
- Chat tracking table (TrackingTable): cross-system audit table (Monday / Auditor / Apollo / Build / Delivery per orchestration). Currently not in sidebar nav despite being a real live surface. Disposition: keep, promote to nav, rename "Pipeline Tracker."
- Task tracking page: per-task deep-dive with full orchestration + Apollo + state timeline + actions (cancel, archive, reset, bug report). Load-bearing surface. Disposition: keep as own surface.
- Delivery report page: Slack-vs-Cosmo reconciliation tool, loads locally-generated JSON, POST endpoints only work on local dev server. Disposition: fold into Settings:Admin, flag backend dependency to Duskin before committing to M2.
Compiled M3 observability wish list (per-role JTBDs) from full vault synthesis: salvage doc, observability JTBD doc, PG cross-ref, all role files, problem catalogue. Output: vault/03-Cosmo-pages/03-observability-wishlist-2026-05-08.md. 8 PG jobs, 6 TL jobs, 3 Auditor jobs, 6 Admin/leadership jobs, 1 Customer job, 3 green-field jobs. Ready to hand to Sergey on Sunday 2026-05-10.
Authored canonical V2 IA hierarchy doc for Sunday Sergey + Lee meeting. Read all upstream: V1 page salvage (12 surfaces), mystery surfaces (6 pages), observability wishlist, existing IA spec, all AB rows, allocation meeting notes. Output: vault/08-Design-specs/cosmo-ia-hierarchy.md. Covers: 3 main nav slots (Weekly, PG Operational, Pipeline Tracker), Settings full-screen with 8 sub-sections, Playable Detail Panel + Game Details Panel, 3 deep-link routes, 12 dropped surfaces, 27 deferred M3 observability jobs. Conflicts with old IA spec resolved and noted.
Rebalanced cosmo-sitemap-2026-05-09 HTML emphasis. Workshop became visual centerpiece (added internals: Tracker top section, 5 view chips, Ideas + Feedback panel silhouettes, Pace strip, Detail Panel mount). Weekly shown with M2 additions (Auditor drawer, Carryover, Build chips). Settings reduced to small card with clarification block (Schedules folded into Capacity, Imports = flow not sub-section, User prefs = profile menu). Flowchart reworked: Orchestration Layer band added at top showing both surfaces consuming shared state, Weekly + Workshop dominant side-by-side, Detail Panel below as shared slide-over, dropped cluster shrunk + dimmed (was blocking content). Hierarchy doc Settings rationalized to 5 sub-sections (Games / Allocations / Capacity / Builds / Admin). Backup of pre-rebalance HTML at cosmo-design/screens/explorations/versions/cosmo-sitemap-2026-05-09-2026-05-09-pre-rebalance.html.
Workshop v1 wireframe shipped at cosmo-design/screens/explorations/workshop-v1.html. Five named views (Needs action default / Aging / Send / Per-game pace / Revisions priority) over one big task list. Pipeline Tracker top section (V1 /tracking absorbed). Pace observability strip (operational two-bar). Three slide-over panels: Ideas (Request Ideas + Add Prompt + filterable list), Feedback (per-playable thread + post-approval note box that doesn't trigger Revision), Playable Detail Panel (state history + Apollo + Build + Idea + Feedback). Real data from playables.json. Cosmo DS tokens only. Mid-fidelity, clickable. Open: Pipeline Tracker default state (collapsed in v1, AB tracker), Detail Panel mount-pattern reuse decision (inlined for v1, refactor in v2). Centerpiece artifact for Sunday 2026-05-10 Sergey + Lee meeting.
Workshop wireframe v1 restyled to follow weekly.html visual language. Pipeline Tracker and Pace strip wrapped as bubble containers (matching Weekly's quota backlog + auditor lane card patterns: --bg-panel surface, 14px radius, --line border, --shadow-md). Removed redundant section headings, dividers, eyebrows, band-rule lines. Single "Workshop" page title in topbar. Sidebar adopts DS .sidebar chrome. Topbar adopts Weekly's .app-topbar grid (logo column + utility cluster). Main list now wrapped as a third bubble. Functional behavior preserved (5 view tabs, Tracker collapse, 3 slide-overs with ESC close, bulk dock). Backup of pre-restyle version at cosmo-design/screens/explorations/versions/workshop-v1-2026-05-09-pre-weekly-style.html.
Weekly-v1 wireframe-theme audit. Replaced hardcoded radii / background colors / border colors / text colors / shadow values / accent hex with --radius-* / --bg-* + --cream-* + --ink-* / --line + --line-strong / --shadow-* / --accent* tokens respectively. Wireframe theme now properly zeroes radii and grayscales accent across Quota Backlog card, segmented tabs, ply cards, auditor lane cards, "TI" avatar, "High priority" tag. Killed any leftover em-dashes / en-dashes in the file. All functional behavior preserved (kanban grid, manage-quotas modal, ply-detail slide-over, theme cycle, rail collapse). Backup at cosmo-design/versions/weekly-v1-2026-05-09-wireframe-audit.html.
Workshop Pipeline Tracker bubble (cross-system join table) replaced with legacy DS .sdb / .dist-bar (status distribution bar). Placed inside pace bubble below per-game pace cards. Click-to-filter behavior lifted from screens/prototypes/air.html JS pattern. Hardcoded sample counts (10 stages) for wireframe visualization. Per Sergey-meeting feedback 2026-05-09: simpler observability infographic, scoped by week/month via existing scope dropdown.
Settings v1 Phase 1 shell built at cosmo-design/screens/explorations/settings-v1.html. Chrome matches workshop-v1/weekly-v1 (same topbar, same sidebar, same theme cycle + rail collapse JS). Settings sub-nav: 3 groups (Entities: Games, Allocations; Operations: Capacity, Builds; Admin: Admin with "Admin only" badge). 5 empty section panes with SECTION/STYLES/SCRIPT anchor comments ready for Phase 2 parallel agents. Section switching persists to localStorage. Cross-links updated: weekly-v1.html and workshop-v1.html Settings nav-items now href="settings-v1.html".
Settings v1 Admin section filled (Phase 2 parallel agent). Three sub-tabs wired in settings-v1.html: Orphan Tasks (5-row table, Find Similar + Orchestrate per row, filter by game, counter chip), Delivery Report (Matched/Missing/Extra collapsible sections, 5+3+2 rows, per-row ghost-btn actions with toasts), Imports (drag-drop CSV zone + 5-row history table with is-success/is-failed/is-progress badges). All CSS prefixed .adm-*, all JS prefixed adm*. admUploadCSV shows "not implemented in v1" toast. Spec updated: vault/08-Design-specs/settings-page.md.
Settings v1 Builds section filled (Phase 2). Three sub-tabs wired in settings-v1.html: Active (empty state), Stuck/Failed (12 rows, default tab, persisted to localStorage['cosmo-bld-tab']), Completed (8 rows). 4-stage progress bars (Queued/Injection/Build/Complete) color-coded: pending=cream-300, complete=green-500, failed=red-500. 12 stuck-failed rows with mixed failure stages (4 at Queued, 4 at Injection, 3 at Build, 1 at Complete). Real game names from playables.json (Disney Solitaire, Bestplay, Bubble Cash, Solitaire Cash, Bingo Clash, Pool Payday, Woodoku Blast, Match Factory, Triple Match Cash, Sort Puzzle Cash, Coin Master, Travel Town). Retry button only on Stuck/Failed tab. Filter by game dropdown + Apollo task dropdown + search input. CSS prefix .bld-*, JS prefix bld*. Tokens only. Spec updated: vault/08-Design-specs/settings-page.md.
Settings v1 Capacity section filled (Phase 2). Two sub-sections in settings-v1.html: (1) per-auditor capacity table, 10 rows (Tatiana Iudina, Daria Yakusheva, Mile Milanovic, Anastasiia Buhaichuk, Mykyta Assieiev, Vita Kavchuk, Veljko Milanovic, Nemanja Batinic, Jelena Jokic, Marko Pusac), inline-editable cells for hours/day, hours/week, Revision/Version/New Concept effort; (2) Schedules section with 3 sub-tabs (Vacation, Sick days, Recurring availability). Marko Pusac shown with recurring Thu off + 36h effective week. capShowSchedSubtab persists to localStorage. Add-range and log-sick-day stubbed with toasts. CSS prefix .cap-*, JS prefix cap*. Tokens only. Backup at versions/settings-v1-2026-05-09-pre-capacity.html. Spec updated: vault/08-Design-specs/settings-page.md.
Deferred
Decisions / rules
Pipeline Tracker (V1 /tracking route, TrackingTable component) is a live, real, load-bearing surface. Promote to V2 nav. Old IA spec said "fold into Weekly + Settings:Build-log" - that was wrong. This doc supersedes that.
Workshop wireframe chrome unified with weekly-v1: nav-rail markup matches Weekly's .nav-sidebar pattern (Cosmo logo, collapse toggle with toggleRail JS handler + localStorage persistence, nav-list with Weekly + Workshop active). Topbar unified: theme cycle + Settings icon + persistent avatar (TI, Tatiana Iudina, same as weekly-v1). "MAY 2026 . DAY 9 OF 22" metadata span dropped. Settings nav-item dropped from rail (lives in topbar). Audited inline styles for non-DS tokens, replaced 4 hardcoded border-radius values (14px x2, 2px, 50%) with --radius-lg, --radius-xs, --radius-full respectively. Wireframe theme now zeroes all radii cleanly (no leftover hardcoded values). Body grid updated to var(--rail-w, 224px) for animated collapse. All functional behavior preserved (5 view tabs, Tracker collapse, 3 slide-overs, bulk dock, 3-way theme cycle). Backup at cosmo-design/versions/workshop-v1-2026-05-09-chrome-unify.html.
Delivery Report page is NOT a PG workflow surface and is NOT production-ready (local-only JSON + dev-server POSTs). Correct home is Settings:Admin, not PG Operational drill-down as old IA spec said.
Conversational Insights: drop entirely. Old IA spec left it open ("kill or M3"). Confirmed drop after code read.
"Game Page" in old IA spec is now disambiguated: Settings:Games (management config) vs Game Details panel (view-only, routing TBD AB-097). AB-099 to sweep old spec.
fri · 2026-05-08
# 2026-05-08 (Friday)
Done
Renamed cosmo/ → cosmo-prod/ and swept all workspace references. Folder moved via mv (git remote inside still points at https://github.com/sett-backend/cosmo.git , unchanged, only the local clone folder name differs). Sed sweep across 35 markdown / json / html / sh files replaced cosmo/ with cosmo-prod/ (and Sett/cosmo backtick variant). Verified zero remaining cosmo/ path references workspace-wide (excluding the renamed folder itself and the gitignored personal/ dir, which got its one ref updated too). Updated .gitignore entry from /cosmo/ to /cosmo-prod/. Touched: CLAUDE.md, STATE.md, DESIGN.md, PRODUCT.md, all .claude/rules/*.md (cosmo-v2-frontend, cosmo-design-system, cloudflare-deploy, apollo-subproject, animation, cosmo-prototypes, cosmo-backend-readonly), .claude/agents/*.md (cosmo-v2-engineer, prototype-builder, backend-explorer, daily-ingest), .claude/hooks/*.sh (spec-drift-check, design-edit-reminder), vault notes across 00-, 01-Context/, 03-Cosmo-pages/, 04-Concepts/, 06-Meeting-notes/, 08-Design-specs/, 09-Notes/, 10-Activity-Log/, 11-Subjects/, 98-References/, plus cosmo-design/design-system/index.html, cosmo-design/design-system/CHANGELOG.md, cosmo-design/screens/prototypes/ds-playground.html, sites/studio/src/content/gallery-registry.json. Pattern was tight: sed s|cosmo/|cosmo-prod/|g doesn't touch cosmo-design/, cosmo-backend-readonly/, cosmo.apisett.com, cosmo-game-deploy.vercel.app, etc. (none have a / directly after cosmo without a dash first). Verified by post-sweep grep , zero matches outside cosmo-prod/.
- To restart dev server + mock backend after this rename (the running processes still hold file handles on the old path; restarting picks up the new path):
- Frontend: cd /Users/ishairevach/Freelance-work/Sett/cosmo-prod/packages/front && nohup npm run dev > /tmp/cosmo-dev.log 2>&1 &
- Mock backend: cd /Users/ishairevach/Freelance-work/Sett/cosmo-prod && nohup node mock-backend.js > /tmp/cosmo-mock-backend.log 2>&1 &
Deleted node_modules/ (320MB orphan at workspace root) + cosmo-backend-readonly/ (17MB legacy backend mirror). node_modules was created by some npm install outside the workspace's npm scope (likely impeccable CLI test or pencil setup) , no package.json at root to own it. cosmo-backend-readonly was redundant with cosmo-prod/packages/backend/. 337MB recovered. Stale refs swept from STATE.md, backend-explorer agent, api-field-mapping, Cosmo Backend rules file. Historical mentions in vault/08-Design-specs/2026-04-28-weekly-mvp-*.md left intact (dated artifacts).
CLAUDE.md updated for new workspace files. Topology now lists PRODUCT.md + DESIGN.md (impeccable skill context, created 2026-05-07). Drops dead cosmo-backend-readonly/ entry. Topic index entry for "Cosmo backend (read-only)" trimmed to point only at cosmo-prod/packages/backend/.
CLAUDE.md de-specified per Ishai principle: rules-only, no concept/screen mentions. Removed Concept A/B/C naming + retired exploration screens reference + wf.css rebase note + /brief shorthand list (air, patch, pulse) + ### Cosmo V2 (production) activity-log subheading. Concept history + screen-component pattern moved to new vault/04-Concepts/concept-history.md (archive). CLAUDE.md "Working Conventions" trimmed to two genuine general rules: tooltip-default copy + voice-transcription quirks. Workspace topology label for cosmo-design/ updated to "Cosmo design LAB (legacy DS reference, HTML prototypes)".
cosmo-design/ cleanup , 229MB recovered. Deleted: cosmo-design/designs/ (8.3M pencil PNGs + 1 .pen + test HTMLs), cosmo-design/.playwright-mcp/ (9M, 246 stale screenshots), cosmo-design/node_modules/ (4K @resvg orphan), cosmo-design/mock-data/node_modules/ (195M, regenerable via cd cosmo-design/mock-data && npm install), cosmo-design/dist/ (13M build output, regen via wrangler), cosmo-design/.wrangler/ (cache), cosmo-design/.kiro/ (retired skills), cosmo-design/vault symlink (pointless → ../vault), cosmo-design/.agents symlink, cosmo-design/index-2026-05-02-pre-impeccable.html (dated snapshot), cosmo-design/skills-lock.json (retired), cosmo-design/user-test.zip, cosmo-design/problems_deduped.csv (vault has catalogue), cosmo-design/MIGRATION-REPORT.md (post-migration debrief, consumed). Second pass , cosmo-design/archive/retired-skills-{agents,kiro,superpowers}/, cosmo-design/archive/screenshots/, cosmo-design/archive/visuals/, cosmo-design/docs/{setup,superpowers}/. Top-level Sett/designs/ (1.6M, 7 .pen files) also deleted. Kept all old HTML pages we designed in archive/ (Cosmo-IA-Flowchart, Cosmo-System-Map, Playable-Journey-Map-{Sett,v2,v3}, JTBD-PG-TL, Sett-Design-System, jtbd-and-issues, "Cosmo - Sett - claude design"/) + Cosmo-UX-Discovery-Week1.pptx + previews/ (referenced by index.html). Final size 253M → 24M. Wireframe home confirmed: new explorations go in cosmo-design/screens/explorations/.html.
cosmo-design/ second pass , dropped hubs + scripts. Deleted: cosmo-design/dev-hub.html, cosmo-design/index.html, cosmo-design/scripts/build.mjs. Studio site (sites/studio/) is now the canonical browse-prototypes entry. Verified all 24 prototype/exploration paths in sites/studio/src/content/gallery-registry.json still resolve (apollo/screens/auditor-*, screens/prototypes/*, screens/explorations/*, design-system roots). cosmo-design.pages.dev/ site root will 404 (no index.html), deep links continue to serve. Cleaned stale .gitignore entries for dev-hub.html, skills-lock.json, .kiro/, .pl. Dropped dev-hub.html mention from apollo/scripts/check-isolation.sh allowlist comment. Rewrote cosmo-design/CLAUDE.md , removed stale vault/ symlink note (refs are doc comments only, no asset loads), updated Cloudflare Pages note to reflect wrangler-direct-upload reality, noted Studio site as new browse entry.
V1 page-by-page salvage walkthrough , 12 surfaces classified. Compiled into vault/03-Cosmo-pages/05-v1-page-salvage-2026-05-08.md. Walked Status, Dashboard, Ideation, Auditors, Builds, Delivery, Feedback, Revisions, Scorecard, Orchestration (hidden), Game Management (hidden), Game Details. Each entry: anatomy + disposition + salvaged items + open questions. Surfaced foundational ABs: AB-089 (status taxonomy alignment), AB-090 (revision↔orchestration relationship), AB-097 (Game Details routing), AB-099 (Game Page disambiguation). Added 27 new AB rows (AB-066..AB-099) tracking follow-ups.
Sunday-meeting overnight chain , 4 outputs landed. Fired 4 background agents in dependency order (A+B parallel → C → D). Cost-routed: 3× Sonnet + 1× Opus per feedback_subagent_model_routing.md.
1. vault/03-Cosmo-pages/06-mystery-surfaces-2026-05-08.md , Agent A (Sonnet). Investigated 6 mystery V1 surfaces. Findings: orphan-task page (admin/OrphanTasksPage.tsx) → Settings:Admin; execution-monitoring → DROP (hardcoded zeros); conversational-insights → DROP (concept stub, no backend); chat-tracking-table (/tracking) → KEEP, surface in V2 nav as Pipeline Tracker (third main-menu slot); task-tracking-page (/task/:taskId + /orchestration/:id) → KEEP, V1 already has the orchestration deep-link route AB-092 contemplated; delivery-report-page → Settings:Admin (needs backend work flag).
2. vault/03-Cosmo-pages/03-observability-wishlist-2026-05-08.md , Agent B (Sonnet). Reframed from "deferred items pile" to forward-looking per-role JTBD list. 27 jobs across 5 roles + 3 green-field: PG (8), TL (6), Auditor (3), Admin/leadership (6), Customer (1), green-field (3). Each anchored to V1 evidence + interview quote + P-number. Sunday framing: "M2 ships operational. Here's what observability needs to do per role in M3." Reframes + closes AB-084.
3. vault/08-Design-specs/cosmo-ia-hierarchy.md , Agent C (Sonnet). Canonical Cosmo V2 hierarchy doc. 3 main-menu slots: Weekly / PG Operational / Pipeline Tracker. Settings is full-screen (VS-Code-style) with 9 sub-sections (Games / Allocations 3 sub-views / Capacity / Builds / Imports / Monitoring / Admin gated / User prefs / Schedules). Allocations details pulled from vault (Tatiana's allocation-model-is-wrong P64 cited as pain). Detail Panels: Playable + Game Details (routing TBD AB-097). Deep-link routes: /task/:id, /orchestration/:id (existing), /game/ (proposed). 12-row dropped table. Conflicts with old IA spec resolved in dedicated table at bottom.
4. cosmo-design/screens/explorations/cosmo-sitemap-2026-05-09.html , Agent D (Opus + /impeccable). Production-grade Sunday artifact. 5 sections: header band, hierarchy view (cards + Settings VS-Code-style shell with Allocations matrix preview using real PG/TL names from playables.json), 1280×920 SVG flowchart (3 main-menu boxes + Settings full-screen shell + Detail Panel silhouettes + deep-link routes + dropped cluster + M3 cloud), observability callout (6 role cards), footer with legend + source docs + Sunday open decisions. Cosmo DS tokens only, real product/role names throughout.
Night-actions concept + 2 queued AB rows. New vault/04-Concepts/night-actions.md defines a queue for long-running agent jobs that fire when Ishai is offline. Two seeded entries: NA-001 vault staleness scan (read 7 days of activity log + active subjects + STATE.md, walk vault folders, flag stale references / retired concepts / renumbered milestones / broken AB-IDs, output to vault/_audit/vault-staleness-YYYY-MM-DD.md), NA-002 wireframe DS strategy spike (compare wf.css vs cloned-DS-variant vs production-DS-wireframe-theme, output to vault/08-Design-specs/wireframe-theme-strategy.md). Three trigger patterns documented: /loop skill, schedule cron routine, manual morning dispatch. Pinned to Active Board as AB-064 (NA-002, parked, post-M1) + AB-065 (NA-001, overnight any time).
Deferred
Decisions / rules
Local clone folder for V2 monorepo is cosmo-prod/, not cosmo/. The GitHub repo name remains sett-backend/cosmo , the rename is local-only for clarity (distinguishes the production clone from the design lab cosmo-design/). All workspace docs, hooks, agent rules, and skills now reference cosmo-prod/.
thu · 2026-05-07
# 2026-05-07
Done
CLAUDE.md split: 514 → 100 lines + 10 topic files. Spawned subagent to refactor workspace CLAUDE.md into thin index + on-demand topic files at .claude/rules/. New main file: 100 lines (workspace identity + topology + working defaults + topic index). 10 topic files extracted: animation.md (11), apollo-subproject.md (40), charts.md (24), cloudflare-deploy.md (29), cosmo-backend-readonly.md (37), cosmo-design-system.md (119), cosmo-prototypes.md (27), cosmo-v2-frontend.md (122), vault-structure.md (25), workflow-rhythm.md (35). Each carries YAML frontmatter with applies_to keyword scope so Claude knows when to load. No content drift , verbatim extraction. ~80% reduction in default session-start token load. Open: "Sources of Truth" table currently inside cosmo-design-system.md; could promote to its own sources-of-truth.md if it's workspace-wide grounding rather than DS-only.
UserPromptSubmit hook , inject current local time on every message. Added to .claude/settings.local.json , Claude now sees Current local time: YYYY-MM-DD Day HH:MM TZ (e.g. 2026-05-08 Friday 20:56 IDT) on every prompt. Fixes drift when sessions persist across days or resume cold. 3-second timeout, never blocks.
Memory rule: delete Playwright PNGs after Read. New feedback memory feedback_playwright_screenshot_cleanup.md , every screenshot taken via mcp__playwright__browser_take_screenshot gets rm'd in the same turn after Read. Index updated. No PNG accumulation in workspace tree going forward.
Mock backend up on :8000 to unblock V2 weekly preview. New cosmo-prod/mock-backend.js (Node native http, no deps) returns fixture data for /api/weekly/{weeks,games,teams,quotas,quotas/{id}/detail}. 2 teams (Tatiana TL takes-tasks=true · Daria), 6 games (Solitaire Cash / Bubble Cash / Bingo Clash / Pool Payday / Woodoku Blast / Dominoes Gold), 8 lane records + 13 named revisions + 31 quota slots. Vite proxy hits it. V2 Weekly renders end-to-end now: Quota Backlog left rail with V31/R13 + REVISIONS-13 group + age badges + HP markers; auditor lanes with ply-cards; week selector "May 4-8 THIS WEEK"; nav shell. Run: cd cosmo-prod && nohup node mock-backend.js > /tmp/cosmo-mock-backend.log 2>&1 &. Kill: kill $(lsof -ti tcp:8000).
Merged origin/main into feat/weekly-polish-batch-2. Stashed local DS work (button, dialog, input, components.css, DesignSystemPage.tsx polish + new logo.tsx + tag.tsx + assets/), merged 10 commits from origin/main (clean, no conflicts), popped stash (clean). New merge commit ba3a825. All Duskin's quota-backed API + drawer polish + bundles seeder + last-mile concept now in local branch. Frontend reloads via HMR. Backend not running locally , packages/backend/.venv doesn't exist, no .env, port 8000 silent. /api/weekly/{weeks,games,teams,quotas} endpoints return 500 (proxy hits empty 8000). Frontend shell renders fine: Quota Backlog shows "No items match", topbar shows "..." for week, kanban grid empty. To play with real data, backend needs setup: Python venv + deps + .env (DATABASE_URL + Slack/Apollo creds) + DB access. Per CLAUDE.md backend rules, that requires Ishai's involvement (credentials).
Pulled Duskin's V2 production work since last sync. 9 new commits on sett-backend/cosmo:main. Major shifts: (1) Weekly now wired to real API (3a948a7) , /api/weekly/{quotas,games,teams,weeks} endpoints backed by per-slot quotas table joined with games/users/team-leads + task→orchestration→idea chain. React Query swaps static fallback. Week model: ISO Monday dates instead of hard-coded week numbers. (2) Real solution paths in quota detail drawer (953d328) , GET /api/weekly/quotas/{id}/detail joins SolutionPath→Task→Orchestration→Idea. Right-bar shows actual paths + prompt + high-priority flag + working Apollo/Cosmo deep links. Prompt body 6-line clamp. (3) Last-mile quotas concept (68be5e1) , new QuotaStatus.LAST_MILE for tasks past tl_review or pending_tl/pending_pg. Per-SP status in drawer sourced from Orchestration.status synced from Apollo. Amber chip color (later changed to green-100/green-600 in 1be928b to match Approved/Completed). (4) Bundles seeder (d7599cc) , 4th set_quotas seeder bundles remaining WIP (not revision/last-mile/HP, touched 14d) into version quotas of 3 tasks per (game, auditor). Bundle status = highest-progress SP. (5) High-priority + pending-TL seeders (96d95fd, c048b49). (6) Drawer polish (1be928b) , game-led header (type chip + game name + quota id), playable name out of header, footer "View in Apollo • View in Cosmo" with bullet delimiter LTR. (7) "New concept" tag plumbed through quota detail endpoint for idea_type='concept'. Implications for SUB-003: JTBD-03 (quota tracking) now real data not stub · JTBD-04 (prioritize revisions) gets Last-Mile concept boost · JTBD-11 (cross-system status) now sourced from Apollo via Orchestration.status. Quota status taxonomy expanding: Last Mile · High Priority · Pending-TL · Bundle · Revision.
Cosmo-ia-map.html , JTBD layout overhaul. Dropped card look + collapsible chrome per Ishai ("a lot of wasted space, don't like the cards"). Each JTBD is now a wide always-open section: top hairline + number + display title + status pill. 2-col grid body (Proposed solutions left, Problems and pain points right) with mono col-labels. Lead spans full width above. Opportunity strip spans full width below with accent-wash. Container widened from 880px → 1180px. Solutions list items get colored left-border by tag (v1 cool slate, v2 orange, both ink, m3 amber, settings green) auto-wired by JS reading first word.
Cosmo-ia-map.html , Opportunity + Measure block per JTBD. Per-item measurement chosen over separate success section (each JTBD is the unit of work, ties to specific PG behavior change; standalone section abstracts away from what ships). Top of PG Jobs section now has shared methodology banner (sensors + interviews + pre-launch-vs-week-4 baseline). Each of 19 JTBDs gained accent-wash sub-block with: Opportunity row (BG pill(s) + 1-line value statement) + Measure row (concrete test , sensor metric or interview question). 27 BG pills mapped (BG1 quality, BG2 winners machine, BG3 winner per game, BG4 operational control, BG5 client platform, BG6 capacity assumption). Examples: JTBD-02 cuts Ready-to-Send aging 18-22 days → under 2 days · JTBD-03 PG hits weekly target 80%+ · JTBD-08 zero manual quota entries · JTBD-15 reports in minutes not hours. Verified: 19 opportunity blocks, 27 BG pills, methodology banner present.
Cosmo-ia-map.html , P-number chips replaced with prose problem text per Ishai. User: "I don't need the problem number. I need the actual problem." Ripped legend banner + all .p-chip markup. Each JTBD now has a unified
rendering catalogued problems as full-prose (severity-tinted 3px left border: red critical, orange high, amber medium, cream neutral) plus interview quotes as .problem-item.interview (italic). Each line cites source via mono (Problem catalogue + severity OR meeting-note path + line). 97 total problem items across 19 JTBDs (59 catalogued, 38 interview). Verified: 0 P-chips remain, 0 legend, 97 problem-items.
PG JTBD ↔ Problem Catalogue cross-reference rendered in HTML. New crossref file vault/03-Cosmo-pages/04-pg-jtbd-problems-crossref-2026-05-07.md maps every relevant P-number from Problem-catalogue.md (75 P-numbers scanned) to each of the 19 PG JTBDs + extracts verbatim pain quotes from PGs.md / Harel-Pick / Yuval-Harel walkthrough / R2 stakeholder summary / Omer-Peleg walkthrough. Top systemic problems clustering across 3+ JTBDs: P29 (revision count 4 ways, trust blocker), P54 (revision status unreliable, compounds P29), P67 (delivery integration partial, eng-acknowledged), P35 (external-phase status invisibility), P55 (no Cosmo→Apollo deep link). Folded into cosmo-ia-map.html: each of 19 JTBD items gained "Related problems" expandable sub-block with: (a) severity-tinted P-chips (mono uppercase, hover reveals problem text via title attr; tints , red for critical, orange for high, amber for medium, neutral otherwise), (b) verbatim pain-quote list with mono source attribution. 19 items × 59 P-chips + 38 pain quotes total. CSS: new .jtbd-related block (dashed top border) + .p-chip + .pain-quotes (italic blockquote-style with cream-200 left border).
Cosmo-ia-map.html , Sunday Mission + PG Jobs sections added. (1) New Sunday Mission section beneath Sunday Deliverables, same compact treatment, 3 cards: Cosmo IA restructure plan / PG Operational direction / Out-of-scope today. (2) Deliverable cards rebuilt as single-row grid: grid-template-columns: repeat(var(--cards), 1fr), align-items: stretch so all cards same height, expanded card grid-column: span 2 with wider content + larger title (13.5 → 15px). Card titles wrap multi-line in narrow columns. Responsive: 3-col below 1100px, 1-col below 720px. (3) New "PG Jobs to Be Done" section at bottom: 19 collapsible JTBD items full-width, each with status pill (Served-ish / Partial / Unmet / OOS , green/orange/cream/italic-cream tints) and proposed-solutions bullet list (mono uppercase tag per bullet: v1/v2/both/m3/settings/action/future). Content sourced from PG JTBD inventory in IA spec § PG JTBDs and pain points. Verified: 7 sections total, 6 deliverable cards + 3 mission cards + 19 PG jobs, 8264px doc.
Cosmo-ia-map.html , bucket sections refined. Removed all section eyebrows (01-05 SECTION numerals) , titles carry weight. Swapped bucket order: B = Management & Settings (in scope), C = Observability (deferred to M3). Bucket C styled locked: .section-locked modifier (55% opacity + pointer-events none) + lock SVG icon in H2 + "Deferred to M3" tag chip. Bucket A and B bodies broken into per-page subsections via new .subsections + .subsection primitives (left-rail border indent, H3 18px display + Keep/New/Relocated tag). Bucket A subsections: Weekly (Keep), PG Operational (New M2), Ideation fragments (Relocated). Bucket B subsections (11): Allocations, Entities CRUD, Games CRUD, Builds activity log, Orphans, Schedules, Capacity defaults, Imports, Feedback archive, Admin prefs, Agents future. Verified: 5 sections, 3 + 11 subsections, locked Bucket C, 6849px doc height.
Cosmo-ia-map.html , 3 bucket text sections added. After the sitemap section, inserted 3 plain-prose sections: §03 Bucket A Operational (in scope), §04 Bucket B Observability (OOS, becomes M3), §05 Bucket C Management and Settings (in scope, NEW M2). Each: section eyebrow with numbering + H2 + lead line + 2-4 paragraph body. New .section-body CSS class (max-width 720px, 15px Red Hat Text, ink-700, line-height 1.6, paragraph spacing 14px). No tables, no cards, no chips , just text per Ishai "no fancy stuff." Content sourced from IA spec § Bucket A/B/C.
Cosmo-ia-map.html , filter bar collapsed to dropdowns. Was 3 stacked chip-rows (~140px tall). Now 3 compact dropdown buttons + status counter on one row (~32px tall). Each dropdown = + + panel of rows. Active count badge appears on summary button (orange, mono numeral). Clear-all button hidden when no filter active. Click outside dropdown closes it. Only one dropdown open at a time (toggle handler). Section dividers ("In-nav today / Drill-downs and off-nav") hide when any filter active so counts read clean. Behavior unchanged: multi-select within group, AND across groups.
→ . Default collapsed (only 01-06 numeral + title + chevron visible). Click summary → expand (shows sub + why + foot). Chevron 14px SVG, rotates 90° on [open]. Card padding tightens when collapsed (14/16) vs open (18/18/16). Native keyboard a11y. Verified via playwright: 6 cards, all initially collapsed, click toggles open/close.
Cosmo-ia-map.html , 2 more Ishai revisions. (1) Removed section dividers , dropped .page-header-eyebrow::after 32px hairline + .section-eyebrow::after flex hairline. Eyebrows render as plain mono uppercase labels now. (2) Deliverables converted from table to card grid. CSS: .deliverables-grid auto-fill min 280px, 12px gap. Card structure: head (number 01-06 + display title) + sub (12.5px ink-soft) + why-it-helps (dashed top border, 12.5px ink-700) + foot (BG tags + meta line). Hover: border-color brightens, bg-raised. All 6 deliverables migrated, content identical.
Cosmo-ia-map.html , 3 Ishai revisions. (1) Removed inline "NEW V2 surfaces" rows from sitemap table (PG Operational, Management & Settings, Pulse) , Ishai will describe those in a separate surface. (2) Compressed Deliverables section via new .section-compact modifier , H2 22px (was 34px), cell padding 12-14px (was 18-20px), deliverable-name 13.5px Red Hat Text (was 16px Barlow display) , reads as supporting section, not lead. (3) Added 3-axis filter bar above sitemap table: Classification · Destination · Who-it-is-for. Filter chips toggle active (uppercase, color-tinted dot, ink-900 active state). Multi-select within group (OR), AND across groups. Live status counter shows N of 21 rows · M filters active. Clear-all resets. JS auto-derives row facets from existing chip-*/dest-*/who-* class names, no manual data attributes. Verified via playwright: 21 total → Operational filter → 8 rows → clear → 21.
Polished cosmo-ia-map.html via /impeccable skill. Loaded skill via Skill tool. Bootstrapped PRODUCT.md + DESIGN.md at workspace root (sourced from vault/01-Context/ + vault/02-Users/ + production DS , marked draft, refresh via /impeccable teach / /impeccable document later). Loaded polish.md reference. Pre-flight passed (context · product · command_reference · shape=not_required · image=skipped:existing-page-polish). Edits: header lifted (H1 56px Barlow 700, eyebrow with hairline, meta strip Status/Audience/Walkthrough/Owner with mono labels + UI value), section eyebrows added with 01/02 numbering + flex hairline, classification chips reshaped (uppercase 11px, 4px radius, inset-shadow ring instead of fill , reads as spec-tag not pill), destination tags consolidated visually (semantic dot prefix + tinted-bg + uppercase, color load reduced , drop/fold both → neutral cream tint), table cell padding 16→20px vertical, hover darkened to --bg-sunken (was --bg-panel jump), page-name lifted to 16px display Barlow, JTBD list bullets changed from dot to hairline-dash, legend label restyled as mono uppercase, footer enriched with key:value meta strip + JTBD source reference. Body overrides preserved (escape legacy app-shell). Verified in playwright: bodyOverflow: visible · canScroll: true · horizontalOverflow: false · 5823px doc height. Spec recent-decisions section added to IA spec capturing the polish decisions.
Installed Impeccable skill globally + fixed broken symlink. Symlink at .claude/skills/impeccable was dead (target ../../.agents/skills/impeccable removed during workspace restructure). Cloned pbakaus/impeccable v3.0.7 → copied .claude/skills/impeccable/ to ~/.claude/skills/impeccable/ (global, all projects). Skill now in available-skills list. Bundle: SKILL.md + 23 commands (craft, shape, audit, critique, polish, bolder, quieter, distill, harden, onboard, animate, colorize, typeset, layout, delight, overdrive, clarify, adapt, optimize, live, teach, document, extract) + 7 reference files (typography, color-and-contrast, spatial-design, motion-design, interaction-design, responsive-design, ux-writing) + brand/personas/heuristics-scoring. CLI works via npx impeccable (auto-installs impeccable@2.1.8 from npm). MCP status check: GitHub MCP (plugin:github:github → api.githubcopilot.com/mcp/) failing to connect, requires user OAuth + Copilot subscription. All other MCPs healthy (Google Calendar, Gmail, Slack, Atlassian, Figma, Notion, context-mode, claude-mem, playwright, pencil, vscode-mcp). 8 MCPs awaiting user auth (Fathom, monday, Linear, Intercom, HubSpot, Canva, Box, Asana).
Fixed cosmo-ia-map.html scroll bug. Removed overflow-x: auto from .table-wrap + dropped position: sticky + white-space: nowrap on thead th (sticky header inside auto-overflow caused double-scroll). Added table-layout: fixed + word-wrap: break-word so content wraps within column width. No horizontal scroll now. Pure layout fix, no behavior/scope change.
Built cosmo-ia-map.html , visual spec for Sunday walkthrough. New file cosmo-design/screens/explorations/cosmo-ia-map.html (1,271 lines, prototype-builder agent + impeccable principles). Default light theme (not wireframe , Ishai asked "make it pretty"). Cosmo DS tokens only (--cream-*, --ink-*, --orange-*, --bg-app/panel/sunken/raised, --font-display Barlow + --font-ui Red Hat Text + --font-mono Rubik). Renders: title + subtitle, Sunday Deliverables table (6 rows: deliverable + business goal + how-it-helps from SUB-003), classified Sitemap table (21 rows × 5 columns: page+description / classification chip / V2 destination / JTBDs / who-it's-for from IA spec). Classification chips: Operational uses --accent orange tint, Observability uses --build-* cool slate (no blue token in DS), Management uses --green-*, TBD uses neutral --cream-200. Sticky table headers. New V2 surfaces row uses --accent-wash background to distinguish "not yet built" from "exists today." All page names, descriptions, JTBD bullets, P-numbers pulled verbatim from source markdown. View at localhost:8765/screens/explorations/cosmo-ia-map.html. Components are reusable for next-phase iteration (Ishai wants to transform/extend them as we work through PG Operational + Settings layouts).
Sitemap table restructured per Ishai column spec. IA spec sitemap section reformatted to 5 columns: Page+description · Classification · V2 destination · Jobs to be done · Who it's for. Existing data preserved, redistributed across new columns. JTBD column populated from Jobs-to-be-Done.md + per-role files. Off-nav surfaces (AllocationPage, OrphanTasksPage, GamesPage, ExecutionMonitoring, ConversationalInsights, Chat, TrackingTable, TaskTrackingPage, DeliveryReportPage) marked TBD where JTBD evidence thin. Other sections of spec untouched (Bucket A/B/C, role routing, JTBD coverage gaps, Open IA decisions).
PG deep-dive subagent landed. Appended ### PG JTBDs and pain points (comprehensive, sourced 2026-05-07) to IA spec after PG Operational v2 direction. 19 PG JTBDs · 22 pain points · 41-row JTBD/Pain → Direction mapping · Decision lean = v2 game-first (tilt 11:1 vs v1; rationale: Harel "90% PG time is shipping per game", PG mental model is game-as-unit / customer-as-thread). Spec went 525 → 632 lines. Surprises not previously surfaced: (1) Apollo↔Atlas naming inconsistency = "#1 recurring problem" (Yuval-Harel-PG-walkthrough L22), eng-side, (2) manual file renaming + feedback copy-paste eats real PG time, (3) "land and expand" framing reframes work-unit from playable to studio, (4) quiet-churn risk has no PG-side observability, (5) videos still live on Monday. "Omer Bausel" reference = voice-mangled "Yuval+Harel PG walkthrough 2026-04-28" (vault/06-Meeting-notes/2026-04-28-Yuval-Harel-PG-walkthrough.md).
JTBD-grounding pass on IA spec. Subagent read all 9 vault user-role files (~991 lines: 00-User-roles-overview.md, Auditors.md, Daria-Yakusheva-TL.md, Einat-Harmelin-TPM.md, Harel-Pick-PG-Head.md, Jobs-to-be-Done.md 381 lines, PGs.md, Tatiana-Iudina-TL.md, Yuval-Balak-Apollo-Lead.md) and edited IA spec directly. Spec went 326 → 563 lines. Every surface + 11 Settings sub-sections + 5 drill-downs now carry JTBD anchor blocks (role + vault file + line range). New "Per-role JTBD coverage in V2" sub-section under Role routing rules covers all 6 roles. New "JTBD coverage gaps and unanchored surfaces" section with Table A (14 unmet/deferred JTBDs) + Table B (8 unanchored spec elements with recommendations). 5 Sunday-blockers surfaced: (1) TPM "understand prioritization tradeoffs" (Einat strong pain) has no M2 home, only candidate Pulse strip in Weekly. (2) Creative Producer role entirely absent from V2 routing table , 0/2 CP JTBDs served, role emerged 2026-04-14 currently Apollo-only. (3) Settings 3.8 (Imports) / 3.10 (Admin prefs) / 3.11 (Agents) + 3.2 (Entities CRUD) lean unanchored , no direct JTBD evidence. (4) P43 internal-vs-client revisions , no UI surface owns it. (5) Aging SLA threshold mismatch , spec says 1 day, Einat R2 says "red-alert anything over 2 days," reconcile pre-Sunday. Auditor coverage thin (4/6 mapped, but 2 are Apollo's by design per Auditors.md L41-45). Creative Producer genuinely thin (0/2 served).
Authored Success Criteria tracker vault/00-Success-Criteria.md. Top-level companion to Active Board + Milestones. Sourced 6 canonical business goals from vault/01-Context/05-Q2-2026-roadmap.md (Q2 mandate "Quality > speed", 0% bad deliveries, creative winners machine, winner per game every 30 days, Cosmo OKRs operational control + client platform foundation, auditor capacity assumption ~4 concepts/day or ~20 versions/day). Mapped 14 efforts (M1 V2 MVP / M1 Apollo Queue / M1 Feedback engine / M2 IA restructure / M2 PG Operational / M2 Settings / M2 DS list-table / M3 Observability / M3 McSett audience / M4 Client platform / M5 UX Showcase / M6 Personal Studio / Inquiry system / Tag overhaul), each anchored to BGs with concrete success tests (e.g., "≥80% PG adoption of PG Operational within 2 weeks", "P29 revision-count trust-blocker resolved", "post-M2 user names 3 nav surfaces unprompted"). Cross-cutting section covers 6 thread-level improvements (P29, P64, P43, P70, P68, role silo). Q2 hard targets listed with Cosmo's contribution. 5 open questions on the goal model itself (e.g., BG3 measurement dashboard? V1 Delivery adoption baseline? V1 TL planning-time baseline?). All "Tested?" columns Pending awaiting M1 trial start 2026-05-11.
Authored canonical IA spec for Sunday walkthrough. New file vault/08-Design-specs/cosmo-information-architecture.md (~600 lines): goal + scope · top-level V2 nav (3 surfaces + role routing table) · Surface 1 Weekly (sections shipped + sections to absorb from V1 with UX placement) · Surface 2 PG Operational (full content inventory + 2 design directions queue-first vs game-first with decision criteria) · Surface 3 Settings (11 sub-sections with per-section content detail: Allocations 4 matrices · Entities CRUD · Games CRUD · Builds activity log · Orphans · Schedules · Capacity defaults · Imports · Feedback archive · Admin preferences · Agents future) · 5 drill-downs (Game Page per role, Playable Detail, Auditor Detail, Build Detail, Delivery Report) · V1→V2 collapse summary · role routing rules · salvage map · 8 open IA decisions still blocking. Spec is canonical contract for Sunday; AB-043 marked done. Two Elad Verbel meetings now tracked (NOT booked yet): Meeting 1 (Fri AM) = PG day-to-day discovery layered with INQ-001+INQ-007+role-silo+Ideation-buttons questions (AB-026 retitled). Meeting 2 (Sun AM, before Sergey + Lee PM) = walkthrough of wireframes, capture reactions, refine (AB-063 added). SUB-003 work plan updated to add IA spec as Thu deliverable + both Elad meetings on calendar + Friday/Saturday wireframes pull content from spec inventory.
SUB-003 trimmed to Sunday-only focus per Ishai. Removed M1 trial-enablement noise (Feedback engine WS2, Success measurement WS3, Studio-site auto-publishing WS4) from SUB-003's main body , those are tracked separately under M1/M5 ABs. Replaced "Workstreams , this week" + "Timeline" sections with a single tight Work plan Thu→Sun section: 5 concrete deliverables (cosmo-ia-map.html, pg-operational-v1.html, pg-operational-v2.html, settings-v1.html, optional pg-jtbd-mining-2026-05-07.md) + day-by-day plan. PG Operational hypothesis: v1 = queue-first, v2 = game-first. Decide Friday after JTBD mining. Trimmed open-forks list (dropped trial-enablement forks: feedback channel split, sensor delivery, feedback-archive home , those are not Sunday work). Audience locked: Sergey + Lee.
Milestone renumbering + 4 forks decided. Per Ishai 2026-05-07 PM: observability promoted from M6 placeholder to M3 (next thing to start working on after V2 ships). Existing milestones shifted forward: former M3 (Client platform) → M4, former M4 (UX Showcase) → M5, former M5 (Personal Studio) → M6. vault/00-Milestones.md rewritten end-to-end with new ordering + renumber banner. AB rows swept: AB-011 m4→m5, AB-012 m3→m4, AB-029 m3→m4, AB-035..AB-040 m5→m6, AB-041 m4→m5, AB-047 m4→m5, AB-052 m5→m6, AB-057 m6→m3. Observability spec frontmatter + heading retagged m3 + "promoted from M6" note added. SUB-003 also updated: WS4 references M5/M6 instead of M4/M5. Decisions locked in SUB-003: Sunday format = HTML wireframe theme (no Pencil; reuse existing data-theme="wireframe" in cosmo-design/design-system/tokens.css). Wireframe fidelity = wireframe theme (people won't expect real design). Settings depth Sunday = surface-level only.PG-vs-TL silo = provisional yes (each role lands on own surface), pinned for validation in PG outreach via interview question "Do you see value in seeing the TLs' weekly view (or anyone else's stuff) beyond your own?" Layered into Elad Verbel 2026-05-10. SUB-003 added "Decisions locked" section + elaborated Fork 5 (Feedback "browse my past" home: 3 options A/B/C with my lean = A Settings sub-section).
Button primitive ported from shadcn/Tailwind to Pattern A (Cosmo .btn classes). Ishai screenshot showed buttons rendering broken in /design-system , destructive pinkish, sizes squashed, text overflowing. Root cause: components/ui/button.tsx was full shadcn cva pattern with Tailwind utility classes (bg-primary, text-primary-foreground) referencing a Tailwind theme that wasn't mapped to Cosmo tokens. Production components.css already has the canonical .btn recipe (lines 43-105: 6 variants × 3 sizes, focus-visible accent ring, disabled opacity, hover states). Rewrote button.tsx to consume those classes directly: dropped cva, dropped Tailwind classes, kept Radix Slot for asChild, force type="button" unless overridden. New variant union 'primary' | 'accent' | 'secondary' | 'ghost' | 'danger' | 'link', size union 'sm' | 'md' | 'lg', defaults secondary/md. Caller migration: dialog.tsxvariant="outline" → variant="secondary" (1 occurrence; only other caller was DesignSystemPage). Updated DesignSystemPage button section to show all 6 variants + 3 sizes + disabled state + refreshed code sample. Verified npx tsc --noEmit silent. Pattern A win for Cosmo-domain primitives confirmed: the CSS in components.css was already correct; the broken button wasn't a styling problem , it was a "wrong layer was styling it" problem. Reinforces the "default to Pattern A" rule in the consolidated DS section. Refresh localhost:5174/design-system to verify.
McSett reverse-engineered + observability JTBD inventory landed. Subagent produced vault/03-Cosmo-pages/02-observability-jtbd-2026-05-07.md (252 lines). McSett finding (HIGH confidence): it's a shipping autonomous fix-bot, NOT a placeholder. cosmo-prod/packages/backend/app/routers/mcsett.py is 1,333 LOC with 8 endpoint groups, every handler agent-facing, with full write authority into builds + deliveries + revisions. Talks to customers in Slack on Sett's behalf, classifies as Quick Fix or Complex, runs agentic loop, kicks off no-injection builds via tag_and_push, delivers via Slack with delivery notification, escalates to PG only on failure or rejection. The page = Sett-internal window into the bot. Frontend McSettPage.tsx = 4 stat cards + Active/History tabs + activity timeline auto-refreshing 10s/30s. Tatiana's "purpose unclear" reading is wrong on two counts: (1) shipping not placeholder, (2) full pipeline authority not just chat. Closer to "automated PG" than "chat widget." Top JTBD findings: Auditors page Monday-morning JTBD (Tatiana, P63) = highest-leverage unmet job; 6 of 8 obs pages share un-filterable/all-time/ID-mismatched DNA; P29 (revision count 4 ways) = trust-blocker; Scorecard cleanest, use as pattern source; McSettActivityTimeline.tsx is the salvageable primitive. SUB-003 McSett row updated; observability spec McSett row + new "Top findings" section added. 12 interview questions captured for outreach.
Logo primitive ported to production DS, wired into V2 design-system website. Following the consolidated DS rules: created cosmo-prod/packages/front/src/components/ui/logo.tsx , typed React primitive (Pattern A flavor: pure props + cn(), no cva, no Tailwind), with native heights 35 / 30 px when omitted. SVG markup inlined directly in the TSX (Vite has no SVGR plugin) so fill="currentColor" works out of the box , parent color drives the fill, no hack needed. Added to pages/design-system/DesignSystemPage.tsx: new "Brand" group at top of SECTIONS array (Section type union extended), rendered before Overview , three demo blocks (Cosmo logo at 18 / 24 / 35-native / 56 px, Sett logo at 14 / 20 / 30-native / 48 px, color treatments on cream-100/ink/orange-500 surfaces) plus Code sample. Verified: npx tsc --noEmit silent (no type errors), localhost:5174/design-system returns 200 , the new Brand group is now in the left nav at the top, click through to verify visually. No spec file for logo primitive , the consolidated CLAUDE.md DS section + this activity entry serve as the spec for now. Earlier old-DS edits (index.html Brand section, CHANGELOG, mirrored assets) left in place per Ishai , "doesn't matter anymore."
Brain-dump processed: Cosmo IA splits into Operational vs Observability efforts. Ishai dumped a long set of decisions during 2026-05-07 PM session. Headline: observability is its own venture (M6 slot, verbally called M3, conflict with existing M3 Client platform , flagged in milestones). Per-page calls captured and folded into SUB-003: Status / Dashboard / Auditors / Revisions / Scorecard / Builds-history / Feedback-archive / Ideation-numbers / McSett all move to observability bucket. Builds activity-log goes to Settings (large panel by design , barely-anyone-uses-daily). Ideation drops as page; Request Ideas + Add Prompt buttons relocate to PG Operational as primary actions; filterable ideas-flow view goes to observability M6. Feedback drops as page; "browse my past feedback" feature lands in Settings or sidebar (AB-061). Admin collapses into Settings (Allocation + Games-CRUD + Admin preferences). Games split: CRUD in Settings, observe-as-PG in PG Operational (delivery + quota + tier links). Lists/tables look inconsistent across V1 → DS list/table primitive needed (AB-058).Sunday mission revised: 1-2 PG Operational layout directions (AB-059) + 3-bucket sitemap (Operational / Observability / Dropped). Files touched: SUB-003 disposition section rewritten with 3-bucket structure + Settings sub-section list expanded + Ideation cleanup + Sunday mission revised; new spec skeleton vault/08-Design-specs/cosmo-observability.md; Milestones doc adds M6 with naming-conflict note; AB-057..AB-062 added to Active Board (observability spec, list/table DS primitive, Sunday PG Op directions, Ideation fragment relocation, Feedback-browse home decision, PG-feedback-mining-pre-Sunday). McSett+observability JTBD rummage subagent dispatched in background.
DS rules consolidated , production DS is source of truth, old DS reference-only. Ishai set new rule: only DS that matters is cosmo-prod/packages/front/src/design-system/ (CSS + assets) plus cosmo-prod/packages/front/src/components/ui/ (React primitives) in the cloned Cosmo repo. cosmo-design/design-system/ is legacy , read-only, mine for patterns to port, never edit. Workspace CLAUDE.md rewritten: Sources-of-Truth table updated; full "Cosmo Design System" section replaced with new layout (production paths, React-first stack: React 19 + Vite 6 + Radix + cva + Tailwind 4 + Lucide + cn helper), live website rule (every change → showcase entry in pages/design-system/DesignSystemPage.tsx rendered at localhost:5174/design-system), two component patterns documented (Pattern A , Cosmo-DS-class consumer like cap-bar.tsx = default for new domain primitives; Pattern B , shadcn cva+Tailwind+Radix like button.tsx+badge.tsx = interaction primitives only), canonical add-component workflow (read components.css → tokens first → CSS class → React component → showcase → verify visually), visual contract, port-target list (25 old React wrappers vs 18 already in V2 ui , gaps named). Memory updated: feedback_ds_website_sync.md rewritten to point at /design-system route (was wrongly pointing at old index.html); new memory feedback_old_ds_reference_only.md added; MEMORY.md index updated. Open question raised: today's earlier edits to old DS (Brand · Logos section + CHANGELOG entry + assets mirror) sit on the wrong side of the new rule , awaiting Ishai's call on whether to revert.
SUB-003 deep research landed + folded back. Subagent produced vault/03-Cosmo-pages/01-Pages-deep-research-2026-05-07.md (438 lines): per-page section for all 11 flat nav + Game Page + cross-page concerns + missing-from-vault audit (off-nav V1 surfaces) + opinionated V2 surface map + 10 open questions. Headline V2 nav collapse: 12 V1 → 3 in-scope (Weekly, PG Operational, Settings) + Pulse slot reserved + Scorecard kept. Drill-downs: Game Page, Playable Detail, Auditor Detail, Build Detail, Delivery Report. Off-nav V1 surfaces flagged for audit (AllocationPage / OrphanTasksPage / GamesPage / ExecutionMonitoring / ConversationalInsights / Chat / TrackingTable / TaskTrackingPage / DeliveryReportPage). Thin-data pages (need more vault digging): McSett (no doc, only Glossary + "purpose unclear"), Game Page (no standalone doc, only P22), Feedback ("data graveyard," no P-numbers filed). SUB-003 updated with V2 surface map section + V1→V2 collapse + open forks expanded 6 → 16 (4 presentation, 2 trial-enablement, 10 IA-blocking).
SUB-003 disposition rewritten against real Cosmo product. Ishai flagged earlier draft as wrong: I'd listed local HTML prototypes (Air, Patch, Delivery) as if they were shipped pages; Air is Ishai's experimental design test, not live product. Real source = vault/03-Cosmo-pages/00-Pages-overview.md , 11 flat nav (Status / Dashboard / Ideation / Auditors / Builds / Delivery / Feedback / Weekly / Revisions / Scorecard / McSett) + Game Page drill-down. New disposition table: 4 Keep (Weekly+Revisions operational, Scorecard+Game Page observability), 2 Replace (Delivery→PG Operational, Ideation→split into PG Operational+Auditor surface), 2 Defer-observability (Status broken, Auditors metrics broken), 1 Defer-redesign (Feedback , 3,988 items zero aggregation), 1 Drop (Dashboard misnamed scaffold), 1 Merge (Builds→Settings+Weekly), 1 OOS (McSett no signal). Three new surfaces: PG Operational, Settings, Auditor surface (likely Apollo Queue). Background subagent compiling per-page deep research with quotes + P-numbers + salvage targets into vault/03-Cosmo-pages/01-Pages-deep-research-2026-05-07.md.
Brand logos added to production DS as canonical assets. Created cosmo-prod/packages/front/src/design-system/assets/ (new subfolder in production DS) containing two SVGs: sett-logo.svg (parent brand, 86×30 native) and cosmo-logo.svg (product mark, 132×35 native). Both transformed from Desktop originals: hardcoded fill="#302A23" swapped to fill="currentColor" so consumers theme via parent color property; root annotated with role="img" + aria-label. Path for AI agents / prototypes: cosmo-prod/packages/front/src/design-system/assets/{sett,cosmo}-logo.svg. Wired into cosmo-design/screens/prototypes/ds-playground.html: new "Brand , Logos" section between Drift and Color, demos at 4 sizes per logo, treatments on --bg-app / --ink-900 / --accent surfaces, inline-SVG usage snippet, file-path callout. Note: embeds isolate from page CSS so currentColor only inherits when SVG is inlined or loaded via , documented in playground.
Built DS playground page consuming production DS. New prototype cosmo-design/screens/prototypes/ds-playground.html imports cosmo-prod/packages/front/src/design-system/{tokens.css,components.css} via relative path (overrides workspace charter rule "Cosmo visuals use cosmo-design/design-system/" for this file only). Renders every component class shipped in production DS organized into 4 foundation sections (color, type, spacing, elevation) + 6 atom sections (buttons, tags, badges, inputs, avatars, auditor-identity) + 5 card variants + 6 data-viz primitives + 5 overlays + 8 layout primitives + 10 composed surfaces (week-selector, team-picker, kanban lane, detail panel, observed detail panel, manage-quotas dialog, quota-backlog, row-search, priority-slot, drag-states). Uses real playable data from PLY-001 / PLY-002 / PLY-003. Sticky left nav, light/dark theme toggle (top-right, localStorage-persisted), Lucide icons via CDN. Drift report banner up top: documents 2 token drifts (--bg-app light + dark theme) + 6 prod-only classes (auditor-identity*, nav-sidebar, qb-body, qb-group). Open via file:// or localhost:8765/screens/prototypes/ds-playground.html.
Session decision , production DS as default working set. Per Ishai: when "design system" is referenced this session, work targets cosmo-prod/packages/front/src/design-system/ (production, byte-shipped to Duskin's repo) , not local cosmo-design/design-system/. Charter rule "Cosmo visuals use cosmo-design/design-system/" stays in force for existing prototypes; new prototypes consume production DS via relative path (../../../cosmo-prod/packages/front/src/design-system/). Reason: Ishai wants AI agents and prototype work grounded in the actual shipped DS so improvisations don't drift. Open follow-up: extracting DS to a publishable workspace package (@sett/design-system) deferred to future discussion.
V2 launch plan re-orient + status reconcile (post-session-restart). Verified yesterday's PR merges against AB rows: AB-002 done (Lane day-count popover, PR #167 499da65), AB-005 done (rail-collapsed padding, PR #164 ef099b2). Both marked done in Active Board. Big finding for AB-045 (feedback engine): Yoni shipped a bug-report system 2026-05-04 (packages/backend/app/routers/bug_report.py , POST /api/delivery/bug-report → #cosmo-bug-reports C0B10UKPSBZ via Block Kit, with file-attachment thread replies, auto-redirect to test channel in non-prod). V1 modal at packages/frontend/src/app/components/delivery/BugReportModal.tsx. Plan revised: don't rebuild generic feedback. Two paths , per-card bug button reuses existing endpoint with orchestration_id; floating general-feedback FAB POSTs to a Slack webhook directly (no backend). Concept doc vault/04-Concepts/feedback-engine.md updated with discovery, 6 forks revised (channel split, FAB position, reuse-vs-port modal, etc). AB-045 row description updated.
Wired animation stack convention + built /animation-demo prototype. New reference doc vault/98-References/animation-stack.md documents canonical React animation toolset: framer-motion (default component motion), gsap + @gsap/react (complex sequences + scroll choreography), lenis (page-wide smooth scroll). Decision flow + anti-patterns + scope rules (✅ Studio + Site A, ⚠️ V2 confirm Duskin, ❌ HTML prototypes + Apollo). Wired into root CLAUDE.md (new "Animation (React projects)" section before Charts). Built proof-of-concept page in studio: sites/studio/src/pages/animation-demo.astro + sites/studio/src/components/AnimationDemo.tsx (React island, weekly-board visual). Installed deps (framer-motion, gsap, @gsap/react, lenis, @astrojs/react, react, react-dom). Astro config updated to add React integration. Page demonstrates: hero with GSAP-staggered text reveal + parallax shape, weekly board (5-day grid, 11 cards) where columns animate in via GSAP ScrollTrigger and cards fade-in + hover-scale via Framer Motion variants, finale section with scroll-scrubbed character-by-character reveal. Lenis smooth-scrolls the entire page; Lenis ↔ ScrollTrigger sync wired via gsap.ticker.add + lenis.on('scroll', ScrollTrigger.update). View http://localhost:4321/animation-demo.
Defined effort + tier on revisions. Settings spec extended: "What effort means" subsection (focused build/review hours, two-layer , Settings default per task type → per-playable override). New schema field effort_estimate (number|null) on every Playable, optional override. Revisions carry complexity_tier (inherited from parent, re-settable when scope expands) + effort_estimate per same rule. UI implication: surface tier on revision cards (weekly + detail panel) so TL eyeballs capacity correctly. Schema updated: vault/04-Concepts/Playable-Schema.md. Spec updated: vault/08-Design-specs/settings-page.md.
Opened SUB-009 Tag system overhaul. Subject vault/11-Subjects/SUB-009-tag-system-overhaul.md captures Ishai's flag: color coding mixing across axes (status vs counter vs type), tags too big, label-only tags should become icons. First-pass inventory of 6 primitive families (.type-chip, .status-tag, .tag w/ modifiers, .badge.bd, .qs-state, .tier-chip), 4 problems documented (color collision, size, label-only redundancy, inconsistent shape), working hypothesis: one axis per color family + icon-replaces-label-only-text + shrink defaults to xs. 7 open threads (full audit, color rule lock, icon picks, canonical shape, sizing, migration plan, apply-across pass). AB-056 added [m2] should due 2026-05-25.
Weekly prototype: auditor block in detail panel. Added "Picked up by [avatar] [Name]" block to cosmo-design/screens/components/ply-detail.js header, rendered when data.auditor set on playable. Use case = Version ideas reused after partial work; prior builder's name persists. 3 examples: PLY-007 (Pixel Stack, Veljko Milanovic, already had it), PLY-D06 (Solitaire Cash, Mile Milanovic, backfilled), PLY-A05 (Bingo Clash, Anastasiia Buhaichuk, backfilled). New CSS .odp-auditor-row/label/name/avatar in cosmo-design/screens/wf.css. Spec updated: ply-detail-panel.md Recent decisions + new open question on reuse semantic vs current-builder semantic of auditor field.
Scoped Settings page Capacity defaults section. New spec vault/08-Design-specs/settings-page.md covering full Settings panel scope (auditor↔TL, PG↔TL, auditor↔PG, game↔auditor allocations, build status, capacity defaults, Import tab relocation, Builds view collapse, existing game setup/client linking/quota config). Capacity defaults subsection drafted in detail per Ishai request: per-auditor working hours (per day, per week + vacation override) + per-task-type effort estimates (R Revision, V Version, NC New Concept). Connects to Tatiana 2026-04-27 ask for time-value capacity model + AB-014 TL monitoring dashboard. UI sketch + 4 open questions (full Apollo task-type list, override persistence, reconcile with weekly laneOverrides, write-permissions). AB-055 added to Active Board, [m2] should, due 2026-05-25.
Scoped Cosmo IA restructure venture (SUB-003) for Sunday 2026-05-10 presentation to Sergey. Subject file vault/11-Subjects/SUB-003-cosmo-ia-restructure.md written: Sunday deliverable definition (page disposition matrix + sitemap diagram + clickable wireframe + reasoning per decision), working hypothesis disposition table covering all 7 prototype pages + 6 exploration pages, Settings panel as the entity-management hub (auditor↔TL / PG↔TL / auditor↔PG / game↔auditor allocations + build status + orphans), PG Operational as the delivery.html replacement, four parallel workstreams (WS1 IA core, WS2 feedback engine, WS3 success measurement, WS4 studio-site venture publishing), Thu-Sun timeline, six open forks for Ishai. Added 6 Active Board rows (AB-042 through AB-047) tagged [m2] (IA + spec + wireframe), [m1] (feedback engine + success measurement, must ship before trial 2026-05-11), and [m4] (Site A Ventures auto-publishing). Excluded from scope: Observability layers (Pulse/Air/dashboard analytics) stay where they are this round.
Shipped /inquiry skill (background subagent). File .claude/skills/inquiry.md. 4 subcommands: add (next INQ-NNN, slug, full template + index update + activity log entry), list (sorted markdown table), open (resolves INQ-001/001/1 to absolute path), interview-prep (composes pre-meeting questionnaire to vault/06-Meeting-notes/_drafts/). Decisions: default priority should, role match case-insensitive substring, _drafts/ underscore-prefixed for sort order, ID-prefix collision triggers idempotent bail. Tightens AB-054.
Drafted SUB-003 WS2 + WS3 concept docs.vault/04-Concepts/feedback-engine.md: floating bottom-right button, html2canvas screenshot, Slack-blocks payload schema, file-upload preferred over base64, lib/feedback-client.ts placement TBD with Duskin (no-touch zone Q), 5 open forks. vault/04-Concepts/v2-launch-success-measurement.md: 4-week trial 2026-05-11 → 2026-06-08, three signal layers (sensors / feedback engine / 5 interviews), 7 frontend events to capture, 6 success criteria with 4-of-6 green-light rubric, V1 baseline question, Slack-webhook-start with Plausible upgrade path, 5 open forks.
First-pass SUB-003 page disposition draft. Inspected all 7 prototype + 6 exploration HTML files via title/header/content grep. Filled every TBD row in the disposition table. Result: 3 keepers (Weekly / new PG Operational / new Settings) + 1 deferred-but-slotted (new Pulse , out of scope this round but slot reserved) + 8 drop/reference-only. Patch dropped (subsumed by Weekly V2 , Quota Backlog + pipeline + group-by-game already covered). Dashboard dropped (scaffold-only, TL overview belongs in Pulse). Air + pg-observe deferred (observability out of scope). pg-work + pg-program marked reference-only feeding PG Operational + Settings. tl-work / tl-observe / tl-kanban reference-only (concept lab, not shipping surfaces). Salvageable components flagged: .sdb (already DS), pipeline indicator, Quota Backlog mount component.
Added INQ-002: Illustration production for delight + intuitiveness. Headline fork = AI generation vs learn-to-draw vs library vs hybrid. 8 unknowns, 6 methods (4-tool AI prompt-test, style audit of 10 SaaS refs, 8h Procreate spike, library coverage scan, hybrid AI+vector spike, brainstorm). Self-questionnaire for Ishai (style preference, time-budget honesty, quality bar). One layered question into user outreach: "where would a picture explain the screen faster than the words?" No /inquiry skill exists yet , added AB-054 to build one (add / list / open / interview-prep subcommands).
Bootstrapped Inquiry System (research + outreach surface). New concept vault/04-Concepts/inquiry-system.md covering: distinction from SUB / AB / Problems / Open Questions, naming pitch (Inquiry / INQ-NNN), file shape (frontmatter + 8-section body: hypothesis / why-it-matters / what-we-don't-know / how-to-find-out / questionnaires / data-gathered / conclusions / activity), status lifecycle (open → researching → decided → closed), weekly Claude+Ishai brainstorm cadence (proposed Wed 30-45 min, first session 2026-05-13), user outreach program (TL 1x/wk, PG 1x/2wk, Auditor 1x/2wk rotating), studio-site integration (Site B = full shelf, Site A = read-out posts), starter list of 8 inquiries (effort estimation, pending-review dynamics, carryover causes, escalation friction, quota-vs-delivery accuracy, tier-vs-focus, PG day-to-day pain, V2 launch impact), business-goals tie-in pattern, 6 open forks. New folder vault/12-Inquiries/ with README.md (file shape + status lifecycle + index table). First inquiry seeded: INQ-001-revision-effort-estimation.md , the example Ishai gave , populated end-to-end (hypothesis + 7 unknowns + 6 methods + 3 role-specific questionnaires). Added AB rows AB-048..AB-053 covering: bootstrap close-out, first brainstorm, Elad-interview INQ layering, outreach program scheduling, Site B inquiries shelf, business-goals doc verification.
Decisions / rules
(none yet , awaiting Ishai's resolution of SUB-003 + INQ system open forks before WS1 kicks off)
Notion: MCP tool not invocable in current agent session (note: notion server confirmed connected, tool namespace mismatch). 0 pages ingested.
Slack: MCP tool not invocable in current agent session (slack server connected, namespace mismatch). 0 messages ingested.
Gmail: 9 emails reviewed, 4 project-relevant.
Calendar: 5 events fetched (3 real meetings, 2 working-location skipped).
Google Drive Gemini summaries: 0 docs found in window.
Atlassian (Jira + Confluence): MCP tool not invocable in current agent session. 0 issues ingested.
Git product storybook: 3 commits in sett-ux repo, 4 merged PRs in sett-backend/cosmo.
Note on MCP connectivity:slack, notion, and atlassian servers show as Connected in claude mcp list but their tools are not callable via the mcp____ namespace in this agent session. Gmail and Calendar were scanned via gws CLI (local mode). Slack and Notion will remain a gap until the namespace issue is resolved or MCP tool access is confirmed per session type.
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Decisions (1):
Apollo / Cosmo 2 (auditor workflow). Detachment trigger moved from Team Lead review to auditor "Complete Task" click. This supersedes any prior spec entry saying detachment fires on TL approval. See vault/08-Design-specs/apollo-behavior-spec.md.
New tasks (1):
Upload meeting notes to Teams (from Fathom action item, Cosmo 2 meeting 2026-05-06). Owner unclear. Flagged for Ishai to assign.
Status changes (3):
Cosmo 2 - Quota-Based Auditor Assignment: recurring meeting confirmed active. Two instances in window: 2026-05-06 12:00 (Ishai + Omer Duskin + Sergey opted-in + Gali Pruzansky declined) and 2026-05-07 10:30 (Ishai + Omer Duskin + Gali Pruzansky, Sergey declined).
Qodo code-review bot hit free-tier limit on PR #167. Reviews paused until next billing cycle. No action required from Ishai unless upgrade is desired.
Sett Tech All Hands 2026-05-07 (11:00, 18 min): held in-person at MapleStory room. Low signal for Cosmo - brief scope-clarification meeting (Nadav + Aviv clarified a presentation scope as 2.5 months, not 2.5 days/hours). No product decisions.
Sett Tech All Hands content (Nadav/Aviv presentation scope: 2.5-month roadmap being revised). No direct Cosmo signal. Left for human review if relevant.
Comms infrastructure. 3 commits (48dc021, 3effe3a, 88cb51e): /comms skill + stakeholder map created, then moved to gitignored personal/, then skills + daily-ingest agent updated to point at personal/stakeholder-comms.md. Agents affected: daily-ingest.md, skills/comms.md, skills/morning.md. (Ishai Revach, 2026-05-06 11:29 - 12:00 IDT)
Comms gaps (2):
Omer Duskin: cadence 1-2x/day, last contact 2026-05-05 (2 days ago). Status: DUE. 4 PRs merged yesterday - worth a sync on what's next. Run /comms Omer for draft.
Harel (Pick): cadence weekly (default placeholder), last contact: never. Status: NEVER. AB-016 already tracks scheduling the intro meeting. Run /comms Harel for a first-contact draft.
Notion: 2 pages fetched (Q2 All Hands meeting note + search hit). 0 new meeting notes in window (All Hands note created before window but content captured via fetch).
Slack: 8 public channels, 8 DMs/group DMs checked. 7 messages with signal (Ishai-Duskin DM, Ishai-Fishi DM, sett-israel-office marketing post).
Google Drive Gemini summaries: 0 additional docs (Gemini notes delivered via email).
Atlassian: Jira not accessible (404 - plan mismatch). Confluence: auth OK but CQL parse error. 0 items ingested.
Git product storybook: 0 commits in window.
Merged PRs (sett-ux / cosmo): no new merges in window.
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Decisions (3):
Cosmo V2 / Revisions. Revisions will be managed in a shared backlog, not auto-assigned to the original auditor. This was the headline decision from the Cosmo v2 - New Weekly priority view meeting (2026-05-07 12:00). Source: Fathom recap, Gmail thread 19e01d18b9263d4a.
→ Appended to vault/08-Design-specs/ply-detail-panel.md Recent decisions.
Quality Checklist MVP scope. Team aligned: MVP = end-of-task checklist reviewed by producers (not injected mid-task). Approach chosen to minimize workflow disruption and maximize quality validation impact. Agent architecture requires communication principles + conflict resolution frameworks. Next step: Meital Avitan + Shlomit Gur to take multimodal LLM / visual-input challenges offline. Source: Gemini notes email 19e0295823ecb508 + calendar event.
→ FYI for Ishai (Cosmo-adjacent but not a Cosmo design surface decision - no spec update needed).
Cosmo V2 architecture confirmed publicly. At Q2 All Hands (Notion page 3598755e), Sergey presented two layers: management (Cosmo V2 MVP) and observability (future). This validates the M1/M3 split already in vault/00-Milestones.md. Also confirmed: first V2 feature releasing Monday 2026-05-12 ("Hermes adoption of new Cosmo: first feature releasing Monday"). Source: Notion Q2 All Hands meeting note.
→ Status update - aligns with existing Milestones, no spec change needed.
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New tasks (2):
Respond to Duskin re: PR branch workflow. Duskin said "ok, Ill rebase" after Ishai confirmed he'd already merged the PRs directly into Cosmo. Clarify with Duskin whether to continue branch-per-item workflow or rebase directly. (from Slack DM D0ASF42SSSH, 2026-05-07 11:26 IDT) → vault/00-Action-Items.md Open Design Questions (Cosmo V2 workflow).
Follow up on Sett brand/marketing website from Jonathan Fishman. Ishai reached out asking for new marketing site materials (screenshots, presentations, anything live) to align new designs and design systems with company brand direction. No reply received in window. (from Slack DM D0ASC4L3XGB, 2026-05-07 08:33 IDT) → vault/00-Action-Items.md Design Tasks.
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Status changes (3):
Sett marketing campaign: launching next Wednesday (2026-05-13). New website, sharper messaging, CTA changes from "Join the Waitlist" to "Book a Demo." Campaign video will be shared by Daniela Szwarc for team to post/amplify. Organic-only marketing. Source: #sett-israel-office Slack, 2026-05-07 12:26 IDT.
→ FYI. Relevant to Ishai's brand alignment inquiry to Fishi.
Cosmo V2 now positioned as "agentic Cosmo step 1." In Q2 All Hands, Sergey framed the new weekly allocation system as the first step toward agentic Cosmo where the system does prioritization using smart logic. Reinforces M1 MVP framing. Source: Notion All Hands note.
Q2 OKR data point captured: internal revision rate target = 2.5 feedbacks per task (currently 6.5). This is a hard company OKR, not a design aspiration. Directly validates the P29 trust-blocker problem and the Cosmo V2 quality-floor rationale. Also: Apollo uptime target 95%+ (currently 83%, was 60%). Foundation pillar guardrail: maintain 4 deliveries per day per auditor. Source: Notion All Hands note.
→ Append to vault/00-Success-Criteria.md OKR anchor. Already referenced loosely there; now have exact numbers.
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Meeting notes (2):
2026-05-07 12:00-13:00 - Cosmo v2 - New Weekly priority view. Attendees: Sergey Bukhman (organizer), Omer Duskin, Gali Pruzansky, Einat Harmelin, Yuval Balak, Daria Yakusheva (invited/needsAction), Aleksa Bogdanovich, Ishai Revach (needsAction/attended). Purpose per Fathom: decide prioritization model for revisions in Cosmo v2. Key decision: revisions managed in shared backlog, not auto-assigned. Source: Fathom recap Gmail 19e01d18b9263d4a + Google Calendar event 7ugbgk20dga69gkk9t9sib5rbi.
→ Written to vault/06-Meeting-notes/2026-05-07-cosmo-v2-weekly-priority-view.md.
2026-05-07 15:00-15:45 - Quality Checklist PRD. Organizer: Meital Avitan. Attendees: Sergey Bukhman, Yuval Balak, Dror Lazar, Aviv Keren, Yoni Blumenfeld, Gali Pruzansky, Itay Levy, Michal Boico, Nadav Aviran, Ishai Revach (optional/needsAction). Summary: agent-driven quality checklist for auditors. MVP = end-of-task checklist reviewed by producers. Technical agent architecture requires comm principles + conflict resolution. Next step: Meital + Shlomit to discuss multimodal LLM visual-input challenges offline. Source: Gemini notes Gmail 19e0295823ecb508.
→ FYI. This is a product initiative (Meital's PRD). No Cosmo design action unless Ishai is pulled in as designer.
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Upcoming meetings flagged:
Intro - Product: 2026-05-26 14:00-15:00 IDT. Organizer: Hen Alazraki. Attendees: Sergey, Matan Nissimov, Ori Golani, Shira Rklis, Guy Guter, Tamar Reichkind, Dori Joseph, Michal Boico, Tal Even, Yiftach Ginger, Ishai. Source: calendar invite Gmail 19e01c20adc9df36.
→ Flag for Ishai to prepare. Cross-functional product intro meeting. No prep needed now.
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Refused (0): none.
Unrouted (1):
Q2 All Hands company values + SDLC process section (8-step process, "kickoff and validate are mandatory"). Useful organizational context but no direct Cosmo design action. Logged as reference-only.
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Product changes (0): No commits or merged PRs in window (12:04-17:30).
---
Comms gaps (2):
Tatiana Iudina: cadence weekly (check-in starting V2 launch week), last Slack DM from Ishai: 2026-05-03 (4 days ago). Status: DUE per launch-week cadence starting 2026-05-11. Suggested send window: today or tomorrow (Thu 2026-05-07/08). Run /comms Tatiana for a draft.
Harel Pick: cadence weekly (default placeholder), last contact: never. Status: NEVER. AB-016 tracks scheduling intro meeting. Run /comms Harel for first-contact draft.
wed · 2026-05-06
# 2026-05-06
Done
Daily call with Sergey , next phases scoped for next week. Sergey raised three threads. (1) Client platform = brand-new customer-facing system kicking off next week 2026-05-11; customers consuming iterations leave feedback there. Sergey leading. Ishai's stake: active involvement from step 1, not waiting for Sergey to hand over visuals later (AB-029). (2) PG operational page = new top-level Cosmo surface where PGs do their day-to-day work, role-routed (TLs land on weekly, PGs land on operational). Open scope question: strict role-silo or do both see everything? (AB-027 + AB-030). (3) Settings panel = higher-impact mockup housing auditor↔TL / PG↔TL / auditor↔PG allocations, build status view, plus orphan surfaces (AB-028). Sergey suggested interviewing Elad Verbel (PG) for system knowledge before designing the operational page; targeting Sunday 2026-05-10 (AB-026). M2 milestone description updated with the refined scope. M3 description updated with Ishai's "involved from step 1" stance. Plan: finish V2 Cosmo corrections today/tomorrow (AB-001..AB-004 still open), shift fully into next-phase work next week.
Scoped Site B (Personal Cockpit, M5) and bootstrapped subjects shelf. Captured Ishai's in-car voice dump on the website-vs-tool problem to vault/09-Notes/raw/2026-05-06-cockpit-thoughts.md. Wrote full concept doc vault/04-Concepts/personal-cockpit-site.md (Site A vs Site B distinguishing table, subjects shelf data model + auto-create rules, prototypes hub action-link spec, observability graph list, stack). Created vault/11-Subjects/ folder with README documenting SUB-NNN file shape + auto-create rules. Bootstrapped SUB-001-personal-cockpit-site.md (the cockpit thinking itself) and SUB-002-output-to-subject-files-rule.md (resolved working rule). Added M5 Personal Cockpit Site v1 to vault/00-Milestones.md (proposed target 2026-06-15). Added 7 new Active Board rows AB-035..AB-041 covering: Site B brief, subjects bootstrap, subdomain decision, Figma metadata format, prod-status spike, run-action execution layer spike, Giscus on Site A. Updated Site A spec (vault/08-Design-specs/sett-ux-showcase-site.md) to add Giscus comments to v1 scope and explicitly punt the action-rich prototype hub to Site B. Saved durable feedback memory feedback_substantive-output-to-files.md codifying the rule that substantive Claude output lands in vault subject files (not chat scrollback) for the Sett workspace specifically.
Wired mobile-capture inbox into /morning. Added a "Mobile inbox" section to .claude/skills/morning.md that counts files in vault/09-Notes/raw/ (excluding README.md + _processed/), shows up to 3 most-recent filenames, and prompts running /ingest-raw. Section omits when empty. Updated vault/09-Notes/raw/README.md with a "Mobile capture flow" block: open Claude app → Code tab → repo sett-backend/sett-ux → voice/type prompt → "append to vault/09-Notes/raw/-.md and commit + push to branch mobile-capture" → next local session pulls + /morning surfaces queue. Lets Ishai dump car/on-the-go ideas into the project from phone without losing them.
Built workflow rhythm infrastructure: Active Board + Milestones + morning/weekly skills + showcase brief. New vault/00-Milestones.md with 4 active milestones (M1 Cosmo V2 MVP + Apollo joint launch on 2026-05-11; M2 Cosmo remaining pages target 2026-05-25; M3 client platform discovery TBD; M4 UX showcase site target 2026-06-01). Restructured vault/00-Action-Items.md: prepended an "Active Board" table at top with priority labels must/should/could/parked, milestone tags [m1]-[m4], owner, due date, status — seeded with 14 rows (AB-001 through AB-014) covering V2 MVP polish P0s, Apollo Figma edge cases, presentation prep, Gali Figma access, plus could-do items for M2/M3/M4. Existing 4 buckets (Design Tasks / Open Design Questions / Concepts to Develop / Parked) preserved below as full backlog — items promote to Active Board when they get a milestone + owner + date within 2 weeks. New skill .claude/skills/morning.md for /morning daily briefing (reads Active Board + Milestones + yesterday's digest, outputs ≤30-line brief with overdue + today's musts + blocked + suggested first move; runs at user-chosen time, suggested 9am Asia/Jerusalem). New skill .claude/skills/weekly-review.md for /weekly-review Sunday morning rhythm (look-back: shipped, carried-over, blockers, decisions, surprises; look-forward: milestone countdowns, recommended ≤5 musts for the week, decisions needed, blocking questions; user confirms picks → skill updates Active Board with ## week_focus tag and notes lock in activity log). Israeli work week Sun-Thu respected throughout — weekly review fires Sunday, weekend due dates auto-bump to next work day. New design brief vault/08-Design-specs/sett-ux-showcase-site.md for the UX Showcase Site (M4): internal-only Sett team site, Cloudflare Access SSO @sett.ai only, v1 sections = Glossary + Design System + Prototype Gallery (tile-rich with last-updated + 7d-changes from git log + spec link + open-in-new-tab) + JTBD; visual references M3 Foundations + Fluent 2; stack Astro + MDX + Cosmo DS tokens; Milestone board + Digest archive deferred to v2. End of brief contains a copy-paste prompt Ishai will paste into Claude Design / Pencil to generate v1 visuals — 6-page initial pass — then hand back for implementation. Showcase target 2026-06-01 (3 weeks post-MVP). All 4 milestones + Active Board layout authored 2026-05-06 00:00–00:10; Cosmo V2 MVP joint launch with Apollo locked at 2026-05-11.
Decisions / rules
Two websites, not one. Site A = M4 UX Showcase (teammate-facing show-and-tell, comments via Giscus). Site B = M5 Personal Cockpit (Ishai-only hub, subjects shelf, action-rich prototype hub, observability). Stack shared (Astro + MDX + Cosmo DS), deploys separate. Concept doc: vault/04-Concepts/personal-cockpit-site.md.
Subjects shelf at vault/11-Subjects/SUB-NNN-.md. Claude auto-creates a subject file when a topic spans >3 turns or a new initiative is introduced; updates live as conversation continues. Ishai pastes SUB-NNN to context-shift cheaply. Pattern parallels Action Items (AB-NNN) and Milestones (M1-M5).
Substantive Claude output goes to vault subject files, not chat scrollback. Sett workspace only. Rule: chat reply stays tight, content lives in the file. Saved as durable feedback memory. Reason: ADHD eats chat scrollback; durable read surface is the file.
Priority schema = must / should / could / parked. Replaces P0/P1/P2/P3. Applies to Active Board rows in vault/00-Action-Items.md.
Active milestones (4). M1 Cosmo V2 MVP + Apollo (2026-05-11) · M2 Cosmo remaining pages (proposed 2026-05-25) · M3 Client platform integration (open) · M4 UX Showcase Site v1 (proposed 2026-06-01). Tracked in vault/00-Milestones.md. Items in Active Board tagged [m1]-[m4].
Weekly rhythm = /weekly-review Sunday morning (manual). Output: ≤5 musts locked for the week, written to Active Board with ## week_focus tag.
Showcase site audience: internal Sett team only. Cloudflare Access SSO restricted to @sett.ai. Not public, not client-facing. Occasional show-and-tell with co-workers/acquaintances acceptable.
Apollo + Cosmo V2 MVP ship together on 2026-05-11. Apollo prototype HTML (auditor-priority-minimal.html, task-card-playground.html) does not ship; Gili builds the Apollo Auditor Queue in React from Ishai's Figma file. Edge-case Figma variants are AB-006 must.
tue · 2026-05-05
# 2026-05-05
Done
Workspace restructure: single Sett UX repo at workspace root. Lifted vault/, .claude/{agents,skills}, STATE.md from cosmo-design/ to ~/Freelance-work/Sett/. Wrote new top-level CLAUDE.md covering workspace topology, sources of truth (Cosmo DS, Apollo DS, mock-data, vault), DS contribution workflows, Cosmo V2 frontend edit boundaries (pages/weekly/*.tsx + weekly-page.css + design-system/* + components/ui/* editable; lib/, contexts/, types/, data/, state/ strictly hands-off), backend read-only rules (extended to V2 monorepo backend), Apollo isolation, activity-log + spec auto-flow, Cloudflare Pages deploy notes. Slimmed cosmo-design/CLAUDE.md to a redirect. Archived Agreement/, cosmo-extensions/, stale apollo-design/ under _archive/. Backcompat symlink cosmo-design/vault → ../vault keeps existing vault/... references in screens/, design-system/, scripts/ resolving without rewrites. Memory dir merged: copied 4 cosmo-design memory files (feedback_*, project_cosmo_v2_frontend) into existing ~/.claude/projects/-Users-ishairevach-Freelance-work-Sett/memory/ and rewrote MEMORY.md index. Updated SessionStart hook in Sett/.claude/settings.local.json to read activity log from Sett/vault/10-Activity-Log/. Removed cosmo-design/.git (history retained on sett-backend/cosmo-design GitHub remote as archive snapshot). Wrote workspace-level .gitignore excluding code-repo siblings (/cosmo-prod/, /cosmo-backend-readonly/), _archive/, build output (node_modules, dist, .wrangler), screenshots/zips at cosmo-design root, editor junk, and local-only Claude state. git init -b main at workspace root, staged 490 files explicitly by directory (330 cosmo-design + 125 vault + 29 .claude + 3 .obsidian + 3 root), first commit b49b90e. Pending: user to (1) create sett-backend/sett-ux GitHub repo + push initial commit; (2) rebind Cloudflare Pages to build cosmo-design/ subdirectory of new repo; (3) Phase 2 — lift cosmo-design/apollo/ to sibling apollo-design/. Open new Claude session at ~/Freelance-work/Sett/ going forward.
Cosmo V2 production work kicked off. Cloned sett-backend/cosmo monorepo to ~/Freelance-work/Sett/cosmo-prod/. Confirmed V2 frontend lives in packages/front (React 19 + Vite + Tailwind 4 + Radix + react-query + dnd-kit + react-router-dom 7); packages/frontend is legacy MUI app, ignored. App.tsx routes / + /weekly → WeeklyPage. DS files (src/design-system/tokens.css, components.css) are byte-identical to cosmo-design/design-system/ — Duskin pulled them clean, zero drift on first contact. Components mirror prototype lineage 1:1 (KanbanArea, KanbanLane, PlyCard, PlyDetailDrawer, QuotaBacklog, TeamPicker, WeekSelector, TopBar, NavSidebar, Logo, HorizontalScrollbar). Mapped safe-edit zones (presentation: pages/weekly/*.tsx JSX/className, weekly-page.css, design-system/*, components/ui/*, styles/index.css, App.tsx, Logo.tsx) vs. no-touch zones (product logic: lib/api-client.ts, lib/query-client.ts, contexts/AuthContext.tsx, types/api.ts, pages/weekly/data/, pages/weekly/state/). Saved memory at project_cosmo_v2_frontend.md. npm install clean (0 vulns); dev server up at http://localhost:5174/.
Wrote V2 Weekly polish backlog. Dispatched general-purpose audit agent to compare V2 React implementation against screens/prototypes/weekly.html + vault/08-Design-specs/weekly-board.md. Output: vault/08-Design-specs/weekly-v2-polish-backlog.md with 25 findings (5 P0 / 9 P1 / 8 P2 / 3 P3 — one P3 resolved by a P0 fix). Top P0s: (1) Manage Quotas modal absent — clipboard-pen icon-btn has no onClick; (2) Lane day-count chip is non-interactive — popover stepper, vacation switch, capacity recompute all missing; (3) Right-click "Send to backlog" context menu missing — only unassign action in MVP; (4) Backlog group headers missing V/R/Done counters and "Assign all →" button; (5) body.rail-collapsed .app-topbar-start padding override missing. Recommended first PR collapses 5 highest-leverage P0+P1 fixes into one polish pass.
Ingested 1 Notion meeting note from today: "Apollo Task Workflow & Quota Management" (Sergey + Yuval Balak + Omer Duskin + Alec, ~12:00 GMT). Saved verbatim Notion AI summary + raw transcript fragments to vault/06-Meeting-notes/2026-05-05-notion-apollo-quota-workflow.md with PM-side synthesis at the bottom. Source: https://www.notion.so/3578755ea8a180d4a54aebbf565ff25c. Top decision: detach trigger remains succeeded (not pending PG) — Apollo argued for pending-PG, but team kept PRD behavior to avoid auditor over-delivery. Net-new vs. PRD: Apollo→Cosmo 2 migration rules (revisions → 1:1 quotas, non-revisions → groups of 3, ideas → open-status backlog quotas); solution-path assignment is sticky on quota un-assign while quota assignment is not, meaning unassigned-quota tasks can still appear in an auditor's task view; backlog has two visual shapes (open with ideas vs. non-open with tasks) and status is preserved on drag-back. Two open questions parked: Babushka-cascading routing of detached tasks mid-week, and whether detached tasks can grow a quota from 3 → 4 mid-week.
Apollo
Built apollo/screens/auditor-priority-minimal.html as a low-effort grouped variant of the priority concept. Production task cards (right-rail snapshot shape — pin / id / status pill / clock / title / bug-text / divider / game-slug / chevron) are reused byte-for-byte; a thin .pcm-group wrapper adds a plain . header and stacks 2 cards (HP-mode commitments) or 3 cards (non-HP) per group. Inherits v4's chrome verbatim — Priority / All-tasks pill toggle with sliding thumb and responsive icon-only mode, 3px progress sliver at the top of the rail, chat-thread swap on card click via loadChatThread(taskId::ideaId) against apollo/mock-data/priority-chat-threads.json, kebab in the chat composer with Complete / Cancel / Unpin actions wired through window.__v4PriorityState.applyAction, first-paint auto-loads top-priority idea's thread. Differences from v4: no popover on the chevron (production card's native Less / More chevron stays as-is, since cards aren't custom-rendered there's nothing to intercept), no per-idea winner / detached-chip mini-cards on completion (groups dim and the pill swaps to Pending TL / Canceled with a small group footnote), no FLIP open/close animation (no expand state — every visible card stays in its production-closed shape), no priority-card.js dependency (the script tag is dropped). Hub apollo/index.html Concepts grid now lists v4 as "v4 — custom card" and the minimal variant as "minimal — production card grouped" adjacent to it. Apollo isolation guard passes; all inline JS passes node --check.
Production-card expand wired in the minimal variant per Figma T65bpr1dnDuu5xpBnOiFdQ node 52:1621. Per-card expanded state lives in a var expandedCards = {} map keyed by taskKey (taskId::ideaId); chevron click toggles is-expanded on the card root and rewrites the button label between "More" and "Less" without a re-render. New .pcm-expanded-body section renders below the divider/chevron row: italic prompt (idea.apollo_prompt, opening-quote prefix, truncated to ~140 chars on a word boundary with ellipsis) at 11px / line-height 17.88px / --muted-foreground, top-right copy icon (lucide copy, 12×12, visual only); footer row with original → (muted at 0.7 / 0.4 opacity), git-branch icon (12×12), green branch code at rgba(22,163,74,0.8) formatted T-SP1-<5-char FNV-1a hex of idea_id> (matches PM screenshot T1756-SP1-2b887 shape), and a 28×28 bug button (lucide bug, 16×16 icon, --card bg, --border ring, 10px radius) on the far right — both buttons are visual only with stopPropagation. Click delegator detects [data-pcm-expand-toggle] / [data-pcm-copy] / [data-pcm-bug] ahead of the chat-swap branch so chevron clicks never trigger the chat-thread swap or pcm-card-selected change. Cards default to closed on first paint; transition to complete-task clears any expanded state for the affected task's ideas so the winner card folds cleanly. Files: apollo/screens/auditor-priority-minimal.html. Deployed: https://26240f9c.cosmo-design.pages.dev/apollo/screens/auditor-priority-minimal.html.
Daily-ingest automation built (manual trigger ready, schedule pending). New agent .claude/agents/daily-ingest.md + skill .claude/skills/daily-ingest.md. Sweeps 5 sources nightly: Notion (MCP), Slack all public + DMs (MCP), Atlassian (MCP), Gmail (gws CLI), Calendar (gws CLI), Drive Gemini meeting summaries (gws CLI). Classifies decision/task/status/meeting/problem/concept/FYI; routes via vault-summarizer + spec-syncer rules; hard-stops on NDA/PII/financial/hiring; writes single digest to that day's activity log under ### Daily ingest (HH:MM). Window: previous 24h ending at run, or explicit /daily-ingest YYYY-MM-DD. Confirmed gws CLI (brew install googleworkspace-cli) authed against ishairevach@sett.ai with 40 enabled APIs; Gmail / Calendar / Drive smoke calls all returned valid JSON; Drive surfaces "Notes by Gemini" auto-summaries which become the canonical meeting-note source. Schedule routine NOT yet created — three blockers: (1) push sett-backend/sett-ux to GitHub, (2) install Claude GitHub App on that repo, (3) auth claude.ai cloud connectors at claude.ai/customize/connectors (these are SEPARATE from the CLI MCPs — claude.ai cloud has its own OAuth surface). Until cloud routine exists, manual /daily-ingest works tonight from interactive Claude Code; alt path is local launchd job invoking claude -p "/daily-ingest" at 22:00 Asia/Jerusalem (Mac must be running). Slack scope per user opt-in: all public channels + all DMs + group DMs, prioritize cosmo-* channels (esp. cosmo-v2-set-tech). Skip pure reactions, bot noise, chit-chat without project signal. Confidentiality wall (NDA/PII/financial/hiring/personal-DM) hard-stops without writing to vault.
Added 7 new custom subagents + raw inbox. Created vault/09-Notes/raw/ (drop zone for tweets/articles/PDFs/transcripts) with _processed/ archive subfolder. New agents in .claude/agents/: (1) raw-ingest — drains raw/ into vault per vault-summarizer routing rules, archives sources to _processed/YYYY-MM-DD/; (2) cosmo-v2-engineer — V2 frontend presentation edits in cosmo-prod/packages/front/ with safe-edit / no-touch zone enforcement, DS sync workflow, branch+PR; (3) apollo-engineer — Apollo-only edits with check:apollo enforcement and HSL-vs-oklch isolation; (4) mock-data-curator — owns playables.json + Playable-Schema.md sync, refuses to invent partner/game/person names; (5) prototype-builder — creates new HTML pages from scratch with DS-tokens-only / no-Tailwind / Recharts / mount-pattern enforcement; (6) spec-syncer — propagates decisions to vault/08-Design-specs/.md Recent decisions + activity log per CLAUDE.md auto-flow rule; (7) backend-explorer — read-only recon over cosmo-backend-readonly/ + cosmo-prod/packages/backend/ with hard wall on edits/POSTs/secrets. All have strong description fields so main thread auto-dispatches without explicit naming. Triggered by user noticing the "Obsidian-as-RAG" vault pattern from a YouTube video and asking what's missing — workspace already had STATE.md as master index + topical folders + outputs (specs); only raw/ inbox was missing. Deferred: confirm the new agents trigger correctly on natural-language asks; consider folding spec-syncer into vault-summarizer if overlap proves too high.
Built apollo/screens/components/task-card-playground.html so PM can iterate on the production task card design in isolation, without disturbing the priority-minimal screen. The playground is fully standalone: copies renderProductionCard and its helpers (chipLabelFor, truncatePrompt, shortHash, branchCodeFor, categoryPillRow, plus PIN_SVG / CLOCK_SVG / MSG_SVG / CHEVRON_DOWN_SVG / COPY_SVG / GIT_BRANCH_SVG / BUG_SVG / KEBAB_SVG) verbatim from auditor-priority-minimal.html and lifts the .pcm-* style block (group, group-body, expanded-body / prompt / foot / branch / bug-btn, mini-chip, returned-to-pool detached bubble) so the markup renders identically. Top of the page is a controller strip (6 fields): State select (Closed / Open / Selected / Pending TL / Canceled / Returned-to-pool group), High Priority toggle, Live toggle, Category pills select (None / Revision 1 / Creative producer reviewed / New Concept / Combo HP+CP / All 3), Status select (Waiting / Running / Succeeded / Failed / Canceled / Pending TL / Pending PG / Queued — each with its own bg-* color class), Time-ago select (just now / 7m / 1h / 3h / 1d / 3d). Any control change calls renderLive() which builds a fresh task object from the controller state and rewrites the #pg-live stage. Live card is centered at 400px wide on a dashed-border stage. Below the stage is a 9-cell gallery: Default · Waiting, High Priority, HP + Live, Revision 1, Open (expanded), Selected, CP reviewed + Live, Pending TL — Returned to pool (renders the full group with header + winner card + Detached bubble + mini-chips), and Canceled group (renders the dimmed group + "Task canceled" footnote). Live indicator is a green pulsing dot inserted to the left of the status pill. Card chevrons in both stage and gallery are independently interactive — clicking expands/collapses without re-rendering the rest of the controller-driven state, and the live stage's expand toggle syncs back into the State select. Hub apollo/index.html Concepts grid gets a new "Task card playground" card adjacent to v4 / minimal with data-prod-path: apollo/screens/components/task-card-playground.html. Apollo isolation guard passes; inline JS passes node --check. Deployed: https://1a254840.cosmo-design.pages.dev/apollo/screens/components/task-card-playground.html.
mon · 2026-05-04
# 2026-05-04 — Activity Log
Done
Apollo
Priority card v4 — category pills moved to dedicated row inside sub-cards / compact rows; supports 0-3+ pills. PM flagged the HP tag was crammed alongside the playable label and chevron in the right cluster of sub-cards / compact rows, especially at narrow widths, and noted production task cards carry multiple category pills (High Priority, Creative producer reviewed, New Concept, Customer request, Revision N) — sometimes 3+ on the same task. Restructured: removed HP from pc4-row-compact-right / pc4-sub-meta; added a new .pc4-cats row (flex-wrap:wrap; gap:4px) that sits between the meta row and the idea title and renders 0..N pills based on idea-level flags (high_priority, creative_producer_reviewed, new_concept, customer_request, revision_round). Row collapses entirely when no flags are set (no extra spacing). Replaced standalone Revision pill rendering — Revision N is now one of the category pills, no longer a separate inline element. Pills use a new .ap-tag-sm size variant — height 18px, padding 0 8px, font-size 11px, font-weight 500, line-height 1 — declared once in apollo/design-system/components.css and duplicated in the priority-card.js injected style block. New categoryPillsHTML(idea, opts) helper in priority-card.js; rowCompactHTML and subCardHTML both call it. cardDataFor (complete-task and canceled override branches) and singleRow / ideasToRows propagate the new flags through variant transitions, so a Complete or Cancel preserves whichever pills were on the promoted idea (incl. Revision N for revision tasks). Top-priority open card still wires priority_label: 'High Priority' for the HP idea; closed top-priority compact rows now also receive that label override (full text, not "HP"). Mock-data flag distribution across the 7 priority tasks — task 4916 i-2 idea: HP + CP-reviewed + Customer (3 pills); 4916 i-3: CP-reviewed (1); task 5078 (revision): CP-reviewed + Revision 1 (2); task 5101: HP + New Concept (2); task 5102: no pills (clean state); task 5103 (revision): Customer + Revision 2 (2); task 5104: New Concept (1); task 5215: HP (1). Flags mirrored into apollo/mock-data/apollo.json for consistency. DS showcase at /apollo/design-system/#tag gained a "Small (.ap-tag-sm)" subsection with all 5 category variants and a token-table row for the new modifier. node --check apollo/screens/components/priority-card.js clean; npm run check:apollo OK; npm run build clean (142 files). Deployed via npx wrangler pages deploy dist --project-name=cosmo-design --branch=main --commit-dirty=true. Files: apollo/screens/components/priority-card.js (new .pc4-cats CSS, categoryPillsHTML helper, rowCompactHTML + subCardHTML rewired, HP removed from right cluster), apollo/screens/auditor-priority-v4.html (idea-level + task-level flags added, ideasToRows + singleRow + complete/canceled branches forward flags), apollo/mock-data/apollo.json (flag mirror), apollo/design-system/components.css (.ap-tag-sm modifier), apollo/design-system/index.html (Small subsection + token-table row). Deploy URL: .
Priority card v4 — playable name disappeared from cards: regression root-caused to stale inline data block, fixed by backfilling playable_short into 7 priority tasks. PM reported the right-side "X descriptor" + chevron label vanished from every priority card after the variant-aware cancel rewrite. Investigation: cardDataFor() (and its ideasToRows() / singleRow() helpers) all read t.playable_short and pass it through as branch_label correctly across every variant (regular open/closed, complete-task, canceled, revision); renderer in apollo/screens/components/priority-card.js (lines 533, 579) reads idea.branch_label and emits .pc4-row-branch / .pc4-sub-meta-text correctly. Live DOM had ZERO .pc4-row-branch and ZERO .pc4-sub-meta-text nodes. Root cause: v4 reads task data from the inline block (lines 328+) — NOT from apollo/mock-data/apollo.json. The inline block is a stale copy that pre-dates the playable-name uniqueness fix; it has playable_slug and playable_commitment_id but lacks playable_short / playable_name. Canonical apollo/mock-data/apollo.json has playable_short on every priority task (verified). The variant-aware cancel rewrite did NOT drop the field — that work was clean; the field was simply never present in the data the page actually loads, on any variant. So labels rendered everywhere the test data had playable_short (i.e., never on this page). Fix. Added "playable_short": "" after each playable_commitment_id for the 7 priority tasks (ids 4916, 5078, 5101, 5102, 5103, 5104, 5215) inside the inline JSON block in apollo/screens/auditor-priority-v4.html. Values mirror canonical apollo.json ("4 fast clears", "7 streak burst", "3 cascade chain", "5 ricochet aim", "2 boss segments", "6 gravity flip", "3 trick shots"). Did NOT touch apollo.json (already correct). Did NOT touch the renderer or cardDataFor — both were correct. Verified. JSON parses (node -e "JSON.parse(...)" clean). node --check on priority-card.js clean. npm run check:apollo OK. Live page: 7 cards render, 12 .pc4-row-branch nodes (4 closed cards × 3 rows) + 4 .pc4-sub-meta-text (open + complete + canceled sub-cards), all carrying their playable label. Cancel and Complete actions verified via __v4PriorityState.applyAction() — labels persist on the resulting single sub-card. Popover trigger still wired (clicking a .pc4-sub-meta opens .pc4-pop). Files modified (1):apollo/screens/auditor-priority-v4.html (7 added lines, all in the inline JSON block). Deploy.npm run build clean → npx wrangler pages deploy dist --project-name=cosmo-design --branch=main --commit-dirty=true → live with all 7 playable_short values present (curl-equivalent fetch confirmed). Deploy URL: . No commits/pushes per task constraints. Followup note for future drift: the inline data block is a maintenance hazard — any new field added to apollo/mock-data/apollo.json will silently be missing in v4 until someone backfills the inline copy. Consider switching v4 to fetch apollo.json at runtime (matching the priority-chat-threads.json pattern already used at line 1613).
Priority card v4 — title row responsive: game name truncates with ellipsis, status pill + timestamp always visible at narrow rail widths (300–410px). Added flex:1 1 auto; min-width:0 to .pc4-title-left, flex:0 0 auto to .pc4-title-right, and flex:1 1 auto; min-width:0; overflow:hidden; text-overflow:ellipsis to .pc4-game in apollo/screens/components/priority-card.js (~L115–131). Single-line title row preserved; no wrap. Deployed .
Priority card v4 — title row + sub-card meta row stress-tested at 280–410px; overlap and mid-character clipping eliminated. Added flex-wrap:wrap to .pc4-title so status+time wrap to a second line instead of overlapping game name. Added flex:0 0 auto to .pc4-rank (was flex-shrink:0 only). Added white-space:nowrap; flex:0 0 auto to .pc4-time so "20m ago" never wraps mid-string. Added .pc4-title-right .ap-tag { flex:0 0 auto } sentinel. For .pc4-sub-meta: added flex-wrap:wrap; max-width:100% on container, flex:1 1 0; min-width:0 on .pc4-sub-meta-text so branch label truncates with ellipsis, flex:0 0 auto on the chevron SVG so it stays visible. Compact-row right cluster: swapped flex-shrink:0 for flex:0 0 auto and added .pc4-row-compact-right .ap-tag { flex:0 0 auto } so HP pill cannot be pushed off. node --check + npm run check:apollo both OK. Deployed .
Priority card v4 — bug icon swapped to chat-bubble (message-square) on sub-card / compact row second-line prefix per Figma. Replaced SVG_BUG (ladybug SVG) with SVG_MSG (Lucide message-square path) in apollo/screens/components/priority-card.js (line 467 definition; lines 538, 588, 845 render sites). Class names .pc4-row-compact-bug / .pc4-sub-bug left unchanged per instructions. node --check clean; npm run check:apollo OK. No deploy yet — wrangler build step handled separately if requested.
Priority card v4 — Cancel Task rendering rewritten to be variant-aware; canceled is now a real renderer variant. PM screenshotted a canceled revision card showing the wrong shape: 3 compact rows (5115 / 1, 1756 / 1, 3853 / 1) with a "Canceled" pill — the regular-version-variant body, ignoring that the original task was a revision. Root cause: cardDataFor() cancel-override branch set variant='version' / state='regular' and built the body via ideasToRows(t) (3 rows) regardless of audit_type, then the host page post-patched a pc4--canceled class on the outer card via regex (apollo/screens/auditor-priority-v4.html ~L1219–1222 + ~L905–911 pre-fix). PM also called out "I really wish this wouldn't be hard coded… I wanted it to be actually front-end developed" — the post-render regex patch was exactly that. Fix — three layers, fully data-driven. (1) apollo/screens/components/priority-card.js: added 'canceled' as a first-class variant in the JSDoc API contract (L34, L46–49); extended the .pc4--complete-task / .pc4--revision sub-card border-strip CSS rule (L281–286) to include .pc4--canceled; added a new if (variant === 'canceled') { … } branch in bodyHTML (~L654) that renders a single sub-card body identical structurally to complete-task minus the footer, forwarding revision_round to subCardHTML so the "Revision N" red pill renders inside the sole row when the original task was a revision. (2) apollo/screens/auditor-priority-v4.html — applyAction('cancel') (~L1476): replaced the one-liner cardOverrides[task.id] = { variant: 'canceled' } with the same focused-idea picker used by Complete (HP-mode-aware visible-ideas filter → resolve selectedIdeaByCard[task.id] → fall back to middle-then-first), then write cardOverrides[task.id] = { variant:'canceled', completeIdea: winner, detachedIdeas: [] }. (3) cardDataFor() canceled branch (~L905): replaced the regular-shape fallback with a complete-task-style single-sub-card builder — picks winnerCx = override.completeIdea || ideasFor(t)[0], builds a single-row ideas[] with winnerBaseId(t, winnerCx) so the base_id stays stable per task, sets variant='canceled' directly (no regex post-patch). Status branch (~L964): refCodes = [] for canceled (renderer's canceled branch doesn't render a footer at all — kept for symmetry). revision_round line (~L988): extended to forward t.revision_round when variant==='canceled' && t.audit_type==='revision' so the Revision pill survives cancellation of a revision task. renderAll() (~L1212): removed the post-render cardHTML.replace(/class="(pc4 pc4--[a-z\-]+)/, …) regex hack — pc4--canceled now flows from data.variant via renderPriorityCardHTML's standard class concat (~L718). Resulting rules. Rule 1 — canceled revision: revision shape preserved (single sub-card with "Revision N" pill above title) + red "Canceled" status pill in title row + no footer + body dim 0.55. Rule 2 — canceled version: collapses to single sub-card body containing the auditor's currently-focused idea (same selector logic as Complete) + Canceled pill + no footer + body dim. Rule 3 — re-selectable: terminal-card guard (isTerminal() already includes variant==='canceled') routes outer-card and sub-card clicks through the existing openCard + loadChatThread(idea_id) path, so canceled cards re-open and load chat for the focused idea (no transition back out of canceled state). Rule 4 — no magic: all shape decisions flow from audit_type + variant + revision_round; no if (canceled) { build different body } branches that ignore variant. CSS. Replaced the #ap-v3-priority .pc4--canceled .pc4-tag { background: #e4e4e7 !important } gray-pill override with #ap-v3-priority .pc4--canceled .pc4-body-wrap { opacity: 0.55 } so the red ap-tag-canceled pill stays full-strength while the body dims (terminal-state cue without losing legibility of the status itself). FLIP-anim guard at ~L1342 already skipped pc4--canceled (no-op animation, snap re-render). Verified.node --check clean on apollo/screens/components/priority-card.js and on extracted inline scripts of v4; npm run check:apollo OK; npm run build clean (142 hashed files); deployed via npx wrangler pages deploy dist --project-name=cosmo-design --branch=main --commit-dirty=true. Files modified.apollo/screens/components/priority-card.js (CSS rule extended, JSDoc updated, new canceled variant branch in bodyHTML); apollo/screens/auditor-priority-v4.html (cancel handler rewritten to set completeIdea+detachedIdeas:[], cardDataFor canceled branch rewritten to single-sub-card shape, revision_round forwarding extended, refCodes=[] for canceled, post-render regex hack removed, dim CSS scoped to body-wrap). No commits/pushes per task constraints. Deploy URL..
Lovable OG meta replaced with Apollo-branded tags; new shared OG image at apollo/assets/og-image.png (1200×630). PM flagged that sharing the v4 prototype URL in Slack unfurled with "Lovable" branding (the AI app builder) instead of Apollo. Cause: v3 and v4 inherited the OpenGraph/Twitter meta tags from the original Lovable-built snapshot — og:image and twitter:image pointed at https://lovable.dev/opengraph-image-p98pqg.png, twitter:site was @lovable_dev, and titles/descriptions were generic. Stage 1 — survey. Grep across apollo/**/*.{html,js,css} found Lovable refs in 3 location-classes: editable v3 + v4 (3 lines each: og:image, twitter:site, twitter:image) — fixed; frozen snapshots (apollo/screens/snapshot/{auditor,weekly-goals,create-task}.html, 3 lines each) — left alone per CLAUDE.md "never edit snapshot files"; archived versions (apollo/screens/versions/auditor-priority-v4-2026-05-04-pre-progress-bar.html) — left alone (frozen backup). Stage 2 — meta replacement. Replaced Lovable refs in v3 + v4 with Apollo-branded set: per-page title (Apollo · Auditor priority v4 / v3), description ("Apollo prototype — Sett's auditor workflow with TL-prioritized commitments and nested ideas."), og:url (canonical Pages URL), og:image + twitter:image (new shared image at https://cosmo-design.pages.dev/apollo/assets/og-image.png), removed twitter:site (Sett has no canonical handle), kept og:type=website and twitter:card=summary_large_image, meta name="description" mirrors og:description. Also added Apollo-branded OG meta to 6 other editable Apollo HTML files that had no OG tags before — auditor-priority-v2.html, auditor-priority.html, auditor-ds.html, auditor-main.html, apollo/index.html, apollo/design-system/index.html — each with a page-appropriate title (Hub / Design System / DS rebuild / main screen / etc.) and description. Stage 3 — OG image. Wrote a 1200×630 SVG (apollo/assets/og-image.svg) with an indigo #6366f1 → #4f46e5 gradient bg matching Apollo's --primary, white "Apollo" wordmark (96px Inter-700, -3 letter-spacing), "Auditor workflow prototype" subtitle (36px), and a small footer eyebrow SETT · COSMO-DESIGN.PAGES.DEV (20px mono). Converted to PNG via @resvg/resvg-js Node API (installed locally just for the conversion, then npm uninstalld so it doesn't pollute package.json); resulting apollo/assets/og-image.png is 71828 bytes, 1200x630 8-bit/color RGBA non-interlaced. Both files committed to apollo/assets/ so they're picked up by scripts/build.mjs (which copies the whole apollo/assets/ dir into dist/). Stage 4 — verify live.npm run check:apollo OK; npm run build clean (142 hashed files vs. previous 141 — the new PNG); deployed via npx wrangler pages deploy dist --project-name=cosmo-design --branch=main --commit-dirty=true → preview . Live verification via fetch: cosmo-design.pages.dev/apollo/screens/auditor-priority-v4.html returns 0 lovable refs, all OG tags point at Apollo content + Apollo OG image; same for v3 + apollo/index.html. og-image.png returns 200 with content-type: image/png. Files modified (8):apollo/screens/auditor-priority-v4.html, apollo/screens/auditor-priority-v3.html (replaced 3 Lovable lines each = 6 stripped); apollo/screens/auditor-priority-v2.html, apollo/screens/auditor-priority.html, apollo/screens/auditor-ds.html, apollo/screens/auditor-main.html, apollo/index.html, apollo/design-system/index.html (each gained a 9-line OG meta block). Files created (2):apollo/assets/og-image.svg, apollo/assets/og-image.png. No commits/pushes per task constraints. Note for PM re-test: Slack caches unfurls per-URL for ~1 hour; resharing the same URL won't trigger a fresh fetch. To force a refresh: paste the URL with a cache-buster query string (?v=2), or wait an hour, or run the URL through https://cards-dev.twitter.com/validator / https://www.linkedin.com/post-inspector/ — those poke OG re-fetchers. Once Slack does refresh, the unfurl will show the indigo Apollo card with the title + description above.
Priority rail progress bar height bumped from 1px to 3px for more visual presence. Single CSS change: .ap-v4-progress { height: 3px } in apollo/screens/auditor-priority-v4.html (line 142). All other properties (track color, fill color, transition, position) unchanged. Deployed .
Priority rail progress bar moved above filters; height reduced to 1px hairline. Moved the ap-v4-progress bar out of #ap-v3-priority (the scrolling card list) and into the rail's flex flex-col h-full outer wrapper as its first child — above the toolbar row containing the Priority/All toggle and icon buttons — via a JS injectRailProgressBar() call in the init IIFE. renderAll() now updates #ap-v4-rail-progress (the static element) instead of prepending HTML to prioBox.innerHTML. CSS: height 2px → 1px, track opacity 0.08 → 0.1, border-radius: 0, margin: 0 for full-bleed flush top. Bar does not scroll with the card list. npm run check:apollo OK; deployed . File: apollo/screens/auditor-priority-v4.html.
Priority card v4 — playable-name field added to task mock data; replaces synthetic top-right placeholders. PM flagged that the right-side dropdown labels on every priority sub-card / compact row repeated across tasks ("1 save jane", "1 piggy bank", "48 boat color defense 5891d") — placeholders left over from the initial v4 build that violated the production rule "every task has a single playable name". Added a task-level playable_name (full form ) + pre-stripped playable_short (display value, just ) to each of the 10 tasks in apollo/mock-data/apollo.json. Generated unique names per priority task: 4916 Solitaire Cash → 4 fast clears; 5078 Solitaire Cash → 7 streak burst; 5101 Bubble Cash → 3 cascade chain; 5102 Bubble Cash → 5 ricochet aim; 5103 Bubble Cash → 2 boss segments; 5104 Bubble Cash → 6 gravity flip; 5215 Pool Payday → 3 trick shots. Plus historical: 4797 → 4 coach mark, 4612 → 2 deal speed, 4488 → 1 spiral combo. Updated apollo/screens/auditor-priority-v4.htmlideasToRows (~L832) to set branch_label = t.playable_short for every row in a task — all 3 sub-cards / compact rows of the same task share the same label, but different tasks show different labels. singleRow and the complete-task winner branch use the same field. Updated the JSDoc comment in priority-card.js (L63) to reflect the new shape. Popover content (Figma node 25:1276 — prompt + branch code) untouched, as instructed. Verified: node --check apollo/screens/components/priority-card.js clean, JSON parse clean, npm run check:apollo OK, npm run build clean (142 hashed files). Deploy URL:.
Priority card v4 — wired chip-level kebab on Complete-Task footer chips → Cancel removes chip → empty footer collapses card to single sub-card. PM asked for the ⋮ on each "Returned to idea pool" chip (the two detached siblings on a Complete-Task variant) to open a small menu with a Cancel option that removes that chip; cancelling all chips should hide the footer entirely so the card renders like the Revision variant — single sub-card filling the body, no footer. Two-file change. (1) apollo/screens/components/priority-card.js — split each footer chip into a containing the label + a dedicated ; added .pc4-foot-chip-kebab CSS (14×14 hit target, hover bg rgba(82,86,224,0.08), opacity ramp on the SVG); removed cursor:pointer from the chip body since only the kebab is interactive now; taught footerHTML(d) to short-circuit and return empty string when d.ref_codes is an explicit empty array — when the caller signals "no detached ideas left" the footer is omitted entirely and the rendered card is just + , structurally identical to the Revision variant. (2) apollo/screens/auditor-priority-v4.html — added a chip-menu DOM (#ap-v4-chip-menu, single Cancel item) co-located with the existing #ap-v4-task-menu, mirrored its visual language (white card, 8px radius, soft shadow, red .ap-v4-mi--cancel hover); taught cardDataFor(t) for complete-task overrides to set refCodes = [] when override.detachedIdeas is an explicit empty array (vs. null/undefined which still falls back to default chips); exposed window.__v4PriorityState.cancelDetachedChip(taskId, chipIndex) that splices that index out of cardOverrides[taskId].detachedIdeas and calls renderAll(); added a chip-kebab interception block at the top of the prioBox click delegator (BEFORE the terminal-card guard, since complete-task cards are otherwise non-expandable) that calls window.__v4OpenChipMenu(anchor, taskId, chipIndex). The chip-menu IIFE handles toggle (same kebab clicked twice → close), outside-click + ESC + resize/scroll close, and on Cancel routes to cancelDetachedChip(...). State machinery: cardOverrides[taskId].detachedIdeas is the chip list; cancelling mutates it in-place and re-renders. The two menus coexist because they have separate IDs and separate IIFE wirings — chat-input kebab (Unpin/Complete/Cancel Task on the OPEN priority card) is untouched. Verified:node --check apollo/screens/components/priority-card.js clean; npm run check:apollo OK ("apollo/ and Cosmo DS are isolated"); npm run build clean (142 hashed files); deployed via wrangler — fetched the live HTML and confirmed ap-v4-chip-menu (9 occurrences), cancelDetachedChip (3), __v4OpenChipMenu (3), data-pc4-chip-menu (2); fetched live priority-card.js and confirmed pc4-foot-chip-kebab (5), the empty-array footer guard, and the chip data attributes. Cancel-twice flow: chip-1 cancel → detachedIdeas 2→1, footer re-renders with one chip; chip-2 cancel → 1→0, footer renders empty (ref_codes:[] triggers the short-circuit), card now shows .pc4-title + .pc4-body-wrap only — no .pc4-foot element in the DOM, matching Revision-variant shape. Status pill stays "Pending TL" in the title row throughout (we don't change title chrome on chip cancellation, only on the original Complete action). Animation: chip cancellation re-renders without FLIP (complete-task is in the pc4--revision/pc4--complete-task/pc4--canceled skip-list at L1230); no bounce regression. Files modified:apollo/screens/components/priority-card.js (~20 lines: footer chip rewrite + new kebab button CSS + empty-array short-circuit), apollo/screens/auditor-priority-v4.html (~120 lines added: chip-menu CSS block, chip-menu DOM, cancelDetachedChip mutator, prioBox click branch, full chip-menu IIFE). No mock-data changes — cardOverrides is in-memory state only. No commits/pushes per task constraints. Deploy URL:.
Priority card v4 chat thread variety — 4 distinct default shapes + deterministic-hash fallback. PM reported "chat area is not switching when I go between tasks" and asked for "four different chat areas" with more realistic variety. Diagnosis: wiring is intact (sub-card click → loadChatThread(taskId, ideaId), outer-card click → openCard() + loadChatForOpenCard(), compact-row click via [data-pc4-row] selector at L1267, toggle restore via restoreOriginalChat()). The fetch resolves and chatThreads is populated. The real problem was data uniformity: only task 4916 has 3 idea-specific entries (4916::i-1/2/3); the other 6 priority tasks (5078/5101/5102/5103/5104/5215) each had a single ::* wildcard. Within those, ideasFor() synthesizes syn-- ids that never match an idea-specific key, so all 3 sub-card clicks on the same wildcard task fall to the same wildcard thread — the chat doesn't visibly change between sub-cards. Across the 7 cards the user already sees 9 distinct threads, but the 6 wildcards reuse only 5 validator-callout shapes (recording-needed appears 3×, recordings-received 2×) so they read as samey. Fix: added 4 visibly distinct default-thread shapes to apollo/mock-data/priority-chat-threads.json keyed default::1 through default::4 — (1) Fresh prompt awaiting recording — Bingo Cash 'Daub Rush' near-miss dramatizer concept, validator returns 📽 RECORDING NEEDED for portrait+landscape, auditor follows with both recordings attached; (2) Iteration/refinement — auditor sends "Tightened the early-beat pacing per your note. Re-uploading." with rev2 portrait, validator returns 🔍 ANALYZING with concrete "move chime up by 200ms" feedback at frame 0:08, auditor acknowledges; (3) Approval — auditor sends "Final pass — no changes from the last iteration, just want sign-off" with final portrait+landscape, validator returns ✅ APPROVED ("All checks pass…Sending to Pending TL queue."), auditor confirms receipt; (4) Bug found — auditor sends landscape build, validator returns 🐛 ISSUE DETECTED with frame-4-to-6 1px green seam diagnosis pointing at sub-pixel sampling boundary, auditor acknowledges with nearest-neighbour fix plan. Each thread keeps the 3-message rhythm. Updated findThread in apollo/screens/auditor-priority-v4.html (L1031–1059): preserved the existing 2-step lookup (idea-specific key first, then ::*), added a 3rd step — deterministic hash fallback (charCodeSum(taskId) + charCodeSum(ideaId)) % 4 + 1 keying into default::N, ensuring distinct task+idea pairs land on visibly different default shapes. Hash function charCodeSum(v) sums character codes of the stringified value; same (taskId, ideaId) always lands on the same default::N, but different pairs distribute across all 4 shapes. The hash mostly fires only for tasks not in the priority subset (current 7 priority tasks all have wildcards or idea-specific keys); it's the safety net that prevents an empty-state placeholder for any future task addition or non-priority task. Verified:npm run check:apollo OK ("apollo/ and Cosmo DS are isolated"); JSON parse clean (13 keys total — 9 task-specific + 4 defaults); npm run build clean (141 hashed files); dist/apollo/mock-data/priority-chat-threads.json and dist/apollo/screens/auditor-priority-v4.html both contain the new threads + hash function. Verified deployed JSON has all 4 default::N keys and v4 HTML has charCodeSum and 'default::' lookup string. Deploy URL:. Files modified: apollo/mock-data/priority-chat-threads.json (+128 lines, 4 new threads + comment refresh), apollo/screens/auditor-priority-v4.html (replaced 8-line findThread with 23-line version including charCodeSum helper + hash fallback + provenance comment). No mock-data schema changes; no Cosmo-DS edits; no commits.
Status pill colors synced from apollo-front production (taskUtils.ts canonical source). Local Apollo replica was rendering "Pending TL" yellow (and other status pills with drifted colors) because it was missing the production palette. Implemented the hybrid sync recommended by the recon agent: (a) appended a Tailwind palette block of 26 --tw-* HSL tokens to apollo/design-system/tokens.css (green-500/400, yellow-500, red-500/800/100/600/400/950, blue-500/100/600/700/400/950, gray-500, purple-500, indigo-500, orange-100/600/400/950, amber-100/600/400/950) — stock Tailwind v3 values with hex equivalents annotated and a "do not modify without mirroring in apollo-front" note; (b) added a .ap-tag recipe block to apollo/design-system/components.css with the unified base (height 22, padding 0 10, radius 9999, 12/500) plus 13 .ap-tag-* modifier classes that map 1:1 to getStatusColor() in apollo-front/src/utils/taskUtils.ts — Succeeded/Waiting/Failed/Canceled/Running/Queued/Pending TL/Pending PG render solid 500-shade backgrounds with white text; Revision/High Priority/Customer request/New Concept/Creative producer reviewed render soft 100-shade backgrounds with 600/700-shade text; dark variants for the soft pills emit bg-{color}-950/40 + text-{color}-400 via [data-theme="dark"] and .dark selectors; (c) updated apollo/screens/components/priority-card.js — replaced the old hardcoded pc4-tag--* palette (which had pending-tl painted yellow #e1b638 instead of purple, waiting painted the same #e1b638, and a custom amber for HP) with the unified ap-tag-* system. Rewrote statusClass() to map the full taskUtils slug set — including the "Revision*" prefix match, pending pg, customer request, new concept, creative producer reviewed, canceled — and folded the legacy local-only statuses (live/done → succeeded, in review → running, archived → queued) into sensible production-equivalent classes. Rewrote the three pill render sites (title status pill, compact-row HP pill, sub-card revision + priority pills) to emit . Because v4 (auditor-priority-v4.html) only loads the live apollo.css snapshot bundle and not the design-system CSS, also inlined the full 13 .ap-tag-* recipes (with literal hex from the canonical table) into priority-card.js's injected stylesheet — so the pills render correctly even without the DS being in scope; this preserves the component-self-sufficient pattern other prototypes already rely on. (d) Extended the DS showcase apollo/design-system/index.html with a new "Tags" section (id #tag, eyebrow 13 — Components) sitting between Status pill and Chat bubble: live Solid + Soft demo strips with all 13 pills, a 4-column code table mapping each class to its task.status value + light bg + light text (with dark-mode variants noted) + canonical Tailwind hex; existing Chat bubble/Task card/Tabstrip/Patterns sections renumbered 14–19; nav sidebar updated with Tags entry. The page's existing theme switcher pill toggles [data-theme="dark"] so the soft pills' dark variants are previewable. Token count delta:tokens.css 145 → 184 lines, +26 --tw-* tokens (51 light + 23 dark + 6 keyframes + 26 Tailwind palette). Class count delta:components.css +14 classes (1 base .ap-tag + 13 modifiers + 5 dark-mode override pairs), 488 → 552 lines. Files modified:apollo/design-system/tokens.css (+39 lines), apollo/design-system/components.css (+64 lines), apollo/screens/components/priority-card.js (~20-line CSS section rewritten + statusClass refactor + 3 emit-site updates), apollo/design-system/index.html (+59-line new Tags section + 8 eyebrow/nav renumbers). Verified: v4 now renders Pending TL purple (#a855f7), Waiting yellow (#eab308), Revision 1 pink-on-red (#fee2e2/#dc2626), High Priority cream-on-orange (#ffedd5/#ea580c), Failed red (#ef4444), Succeeded green (#22c55e); DS showcase Tags section renders all 13 pills in light + dark; node --check apollo/screens/components/priority-card.js clean; npm run check:apollo OK ("apollo/ and Cosmo DS are isolated"); npm run build clean (141 hashed files); deployed via wrangler direct upload — preview , DS showcase Tags section . HSL conversion fix: spec's --tw-green-400: 142 64% 52% was incorrect (would render #36d370, not Tailwind's #4ade80); corrected to 142 69% 58% for accurate green-400.
Priority card v4 — playable-name "prompt diff" popout added per Figma node 25:1276. PM asked for a popover anchored to the right-side playable-name + chevron cluster on every priority sub-card / compact row that opens a small prompt-diff card on click. Translated 1:1 from Figma (file T65bpr1dnDuu5xpBnOiFdQ, node 25:1276): 241px wide, #fafafb bg, #e4e4e7 1px border, 8px radius, 13×17 padding, 8px gap. Row 1 = italic #71717a 11px/16px prompt text (4-line clamp) + 12px lucide copy icon top-right. Row 2 = original (rgba 113,113,122,.7) → arrow (.4) + 12px lucide git-branch icon + branch code in green (rgba 22,163,74,.8) + 12px lucide bug icon at the right. Implementation in apollo/screens/components/priority-card.js: added new .pc4-pop-* CSS prefix block (no pollution of existing classes), three new SVG constants (SVG_COPY, SVG_BRANCH, plus reuse of SVG_BUG), and a singleton popover element appended to driven by window.PriorityCard.showPlayablePopover(anchor, data, opts) / hidePlayablePopover(). Trigger element = the right-side cluster of compact rows (.pc4-row-compact-right) and sub-card meta (.pc4-sub-meta); both gain data-pc4-pop-trigger and a pc4-pop-trigger class with cursor:pointer + faint hover bg. Position model: right-edge of popover aligns to right-edge of anchor with 6px gap below; clamps to viewport on resize/scroll; flips above when there isn't room. Wiring in apollo/screens/auditor-priority-v4.html: added a popover-trigger early-return at the top of the existing prioBox click delegation that calls e.stopPropagation() + e.preventDefault() and routes the click to showPlayablePopover BEFORE the row/sub-card expand+chat-swap branch — so opening the popover never expands the parent card or swaps the chat. Single-popover-at-a-time, click outside / ESC / click same trigger again → close. Mock data: prompt text pulled from existing idea.apollo_prompt in apollo/mock-data/apollo.json (already populated for every idea); branch code synthesised deterministically per row as T-SP1- (mirrors Figma's T1756-SP1-2b887 shape) — no schema changes needed. Verified via Playwright on local dev (localhost:8765): 16 triggers wired (12 in compact rows, 4 in open card sub-cards); click opens 241×100.5 popover with bg rgb(250,250,251), border rgb(228,228,231), radius 8px; clicking same trigger toggles closed; clicking different trigger swaps content; ESC keydown + outside mousedown both close; click on a closed card's trigger opens popover without expanding the card (stopPropagation works). node --check clean; npm run check:apollo OK; npm run build 141 hashed files. Files: apollo/screens/components/priority-card.js (added ~95 CSS lines + 2 SVG icons + popover render/show/hide/position fns), apollo/screens/auditor-priority-v4.html (added popover-trigger interception block in click delegation). No mock-data mutations. Ambiguities resolved: Figma branch code text was a single literal example — used a deterministic per-row synthesizer rather than baking the same code on every row. Figma showed a single popover instance — modelled as a body-level singleton anchored on demand. Deployed via wrangler direct upload — preview , canonical .
Status-color audit — apollo-front colors live in two helper files using stock Tailwind palette classes; no custom tokens, no theme.extend.colors palette. PM hypothesis "PM suspects they're hardcoded" confirmed: status pill colors come from two getStatusColor() helpers in sett-backend/apollo-front: (1) src/utils/statusUtils.ts — Record mapping status keys to className strings (bg-gray-500 text-white, bg-blue-500 text-white, bg-amber-500 text-white, bg-purple-500 text-white, bg-indigo-500 text-white, bg-green-600 text-white, bg-red-800 text-white); covers queued / running / waiting_input / pending_team_lead / pending_pg / completed / canceled / failed / active / succeeded. (2) src/utils/taskUtils.ts — older switch returning a single bg-* class with subtle drift from statusUtils (bg-yellow-500 vs bg-amber-500 for waiting_input, bg-green-500 vs bg-green-600 for succeeded, bg-red-500 vs bg-red-800 for failed); this is the helper TasksGrid.tsx and AuditorTaskCard.tsx actually import (import { getStatusColor } from '@/utils/taskUtils') — so production tags use the taskUtils values, not statusUtils. Mechanism = stock Tailwind v3 classes resolved by Tailwind's compiled bundle (apollo/assets/apollo.css); tailwind.config.ts extends only the shadcn semantic vars (hsl(var(--primary)), hsl(var(--border)), etc.), no palette additions — so bg-amber-500, bg-red-800, bg-orange-100 etc. all resolve to Tailwind's default palette. The category-tag colors (Revision, High Priority, New Concept, Creative producer reviewed, Customer request) live as inline arbitrary-class strings directly in src/components/Tasks/TasksGrid.tsx (no helper) — bg-red-100 text-red-600 dark:bg-red-950/40 dark:text-red-400 for Revision, bg-orange-100 text-orange-600 dark:bg-orange-950/40 dark:text-orange-400 for High Priority, bg-amber-100 text-amber-600 dark:bg-amber-950/40 dark:text-amber-400 for Customer request, bg-blue-100 text-blue-600 dark:bg-blue-950/40 dark:text-blue-400 for New Concept, bg-blue-100 text-blue-700 dark:bg-blue-950/40 dark:text-blue-400 for Creative producer reviewed. AuditorTaskCard's lone Revision Badge uses bg-red-600 solid (different from TasksGrid's soft bg-red-100/text-red-600). Full status → color table (production source of truth = taskUtils.getStatusColor for status pills; TasksGrid.tsx JSX for category tags): | Label | Source | Light bg | Light text | Dark bg | Dark text | |---|---|---|---|---|---| | Succeeded / Completed | taskUtils | bg-green-500 (#22c55e) | white | — | — | | Waiting (waiting_input) | taskUtils | bg-yellow-500 (#eab308) | white | — | — | | Failed | taskUtils | bg-red-500 (#ef4444) | white | — | — | | Canceled | taskUtils | bg-red-800 (#991b1b) | white | — | — | | Running | taskUtils | bg-blue-500 (#3b82f6) | white | — | — | | Queued | taskUtils | bg-gray-500 (#6b7280) | white | — | — | | Pending TL (pending_team_lead) | taskUtils | bg-purple-500 (#a855f7) | white | — | — | | Pending PG (pending_pg) | taskUtils | bg-indigo-500 (#6366f1) | white | — | — | | Revision N | TasksGrid inline | bg-red-100 (#fee2e2) | text-red-600 (#dc2626) | bg-red-950/40 | text-red-400 (#f87171) | | Revision (AuditorTaskCard) | inline | bg-red-600 (#dc2626) | white | — | — | | High Priority | TasksGrid inline | bg-orange-100 (#ffedd5) | text-orange-600 (#ea580c) | bg-orange-950/40 | text-orange-400 (#fb923c) | | Customer request | TasksGrid inline | bg-amber-100 (#fef3c7) | text-amber-600 (#d97706) | bg-amber-950/40 | text-amber-400 (#fbbf24) | | New Concept | TasksGrid inline | bg-blue-100 (#dbeafe) | text-blue-600 (#2563eb) | bg-blue-950/40 | text-blue-400 (#60a5fa) | | Creative producer reviewed | TasksGrid inline | bg-blue-100 (#dbeafe) | text-blue-700 (#1d4ed8) | bg-blue-950/40 | text-blue-400 (#60a5fa) | All values are unmodified Tailwind v3 default palette — nothing custom. The "dark brown" PM described for Canceled is bg-red-800 (#991b1b); the "lavender" for Running is bg-blue-500 (#3b82f6) — neither is custom. The "terra-cotta" for Failed is bg-red-500 (#ef4444); "pink" for Revision is bg-red-100 (#fee2e2); "cream" for High Priority is bg-orange-100 (#ffedd5); "light blue" for Creative producer reviewed is bg-blue-100 (#dbeafe). Status pill text-size in production is text-[11px] px-1.5 py-0 (Tailwind arbitrary). Recommended sync path: hybrid (B + minor A). Pure Option A (per-status --status-*-bg tokens in tokens.css) doesn't fit because apollo-front itself doesn't use tokens here — it relies on Tailwind's compiled palette; mirroring as named tokens drifts further from the real source. Pure Option B (semantic CSS classes in components.css) matches apollo-front's pattern more closely but loses the cross-product reusability of the underlying palette. Recommended: Option B — add apollo/design-system/components.css ruleset of .ap-tag.ap-tag-succeeded, .ap-tag.ap-tag-waiting, .ap-tag.ap-tag-failed, .ap-tag.ap-tag-canceled, .ap-tag.ap-tag-running, .ap-tag.ap-tag-queued, .ap-tag.ap-tag-pending-tl, .ap-tag.ap-tag-pending-pg, .ap-tag.ap-tag-revision, .ap-tag.ap-tag-high-priority, .ap-tag.ap-tag-customer-request, .ap-tag.ap-tag-new-concept, .ap-tag.ap-tag-cp-reviewed using the exact Tailwind v3 palette hex values from the table above (light + dark via .dark/[data-theme="dark"] modifiers); ship a tiny Option A addition for the 14 raw palette values used as --tw-*-500/600/100/950 style HSL tokens (e.g. --tw-red-500: 0 84% 60%, --tw-amber-100: 48 96% 89%, --tw-orange-100: 33 100% 92%) with provenance comment "Tailwind v3 default palette — used by apollo-front status pills via getStatusColor()" — this lets future .ap-tag-* rules reference hsl(var(--tw-red-500)) instead of inline hex, keeping the DS shadcn-HSL idiom intact while documenting that these aren't apollo-defined tokens. Final structure: tokens.css gains a /* Tailwind palette — used by apollo-front status pills */ block of ~14 HSL tokens; components.css gains a .ap-tag base + 13 modifier classes referencing them; showcase index.html gains a "Status pills" section listing each label with its rendered tag. Custom-color flag: None — every value is unmodified Tailwind v3 default palette. The only deviation across helpers is taskUtils.ts vs statusUtils.ts drift (bg-yellow-500 vs bg-amber-500, bg-green-500 vs bg-green-600, bg-red-500 vs bg-red-800); production renders via taskUtils (the imported one) so the local DS should mirror taskUtils values to stay production-faithful — flag the drift to PM/eng so they can pick a single source. Source files (read-only URLs): https://github.com/sett-backend/apollo-front/blob/main/src/utils/taskUtils.ts, https://github.com/sett-backend/apollo-front/blob/main/src/utils/statusUtils.ts, https://github.com/sett-backend/apollo-front/blob/main/src/components/Tasks/TasksGrid.tsx, https://github.com/sett-backend/apollo-front/blob/main/src/components/AuditorTaskCard.tsx. No clones, no mutations, no Cosmo-DS edits.
Production-faithful auditor reproduction — apollo/screens/auditor-main.html. PM wanted the full live Apollo auditor workspace rebuilt from sett-backend/apollo-front source as a static, editable HTML baseline (frozen snapshot at apollo/screens/snapshot/auditor.html is reference-only; auditor-ds.html was the prior DS rebuild but possibly outdated). Pulled production source via gh api raw mode (no clone, no mutations): src/App.tsx (168 lines — routing: /auditor → ), src/components/Layout.tsx (247 lines — topbar shell: logo, nav with LayoutDashboard/Shield/Target icons, avatar dropdown), src/pages/Auditor.tsx (4048 lines — single return at L1882, top JSX: flex flex-col h-full → DailyGoalsBar + workspace), src/components/Auditor/DailyGoalsBar.tsx (61 lines — flex items-center gap-2 px-4 py-1.5 border-b bg-muted/30 with V/R type pills + completed/planned), src/components/AuditorTaskCard.tsx, src/components/Tasks/TasksGrid.tsx (605 lines — p-4 space-y-4 task cards), src/pages/Tasks.tsx. Layout structure decoded: 3-pane workspace with wrapping PreviewPanel (w-1/3) + chat (flex-1 border-l) + right-rail Tasks (w-1/5 min-w-[300px] border-l). Tailwind strategy = option (b): reused apollo/assets/apollo.css (130KB compiled production bundle, single line of pre-baked Tailwind+shadcn) — same approach index.html and the snapshot already use, no manual class extraction needed. Class strings mirrored verbatim from production source — every Tailwind utility (bg-primary/15, border-l, flex-shrink-0 border-l bg-background w-1/5 min-w-[300px], inline-flex h-7 items-center justify-start rounded-md bg-muted p-0.5, lucide lucide-shield h-4 w-4, etc.) lifted from the actual JSX. Built apollo/screens/auditor-main.html (~39.8KB, 460 lines): topbar (Layout.tsx mirror with embedded SVG icons for nav), DailyGoalsBar (3 mock goals — 2 Version, 1 Revision), 3-pane workspace, chat-tab strip (Scene Editor / Chat / Pins / Files / Workspace), preview header toolbar (visibility / Build versions / device picker / zoom), placeholder
for the iframe (live temp-data.apisett.com blocked by frame-ancestors CSP off-prod), console-logs collapse, chat input dropzone (textarea + Attach + Inject JSON + Send button), right-rail tasks with status filter tabs (All 2762 / Waiting 675 / Live 0 mirroring task_status_filters from apollo.json). Async hydrates the right rail and chat thread from apollo/mock-data/apollo.json at load — task cards rendered priority-sorted with V/R type pill, status badge, title, summary, game name, due date; chat thread for is_active: true task pulls real bubbles (Auditor / Developer alternating, restore-point pill on has_restore_point: true, pin icon on is_pinned: true, light Markdown — bold + paragraphs). Hub link added: apollo/index.html gained a new "Production-faithful · editable baseline" section above Concepts with one card linking to auditor-main.html (data-prod-path wired). Verified: npm run check:apollo → "OK — apollo/ and Cosmo DS are isolated"; depth-balance check on the file (script + comment-aware) → 0 unclosed divs; local server python3 -m http.server 8765 → 200 on /apollo/screens/auditor-main.html + 200 on apollo/assets/apollo.css + 200 on apollo/mock-data/apollo.json + hub card present. Things that didn't translate cleanly: heavy React state (selected task, multi-select, focusTaskId, rightPanelView tabs, isTaskPanelCollapsed, viewAs, showWorkspace) — page renders the default state only (Chat tab active, Tasks panel uncollapsed, no task selected); modals (NextTasksModal, RevisionFix, Rollback, ViewMedia, AttachMedia) omitted (~250 lines of dialogs); posthog/auth/useQuery machinery is no-op; the live game-preview iframe is replaced by a styled placeholder card (Solitaire Cash + Coin Rain v3 + 5×2 tile mock with bomb cell). Files: apollo/screens/auditor-main.html (new, 460 lines, 39828B), apollo/index.html (added 1 hub card + section eyebrow). Source files pulled (saved to /tmp/apollo-recon/): src/App.tsx (168L), src/components/Layout.tsx (247L), src/pages/Auditor.tsx (4048L — analyzed offsets only), src/pages/Tasks.tsx (280L), src/components/Tasks/TasksGrid.tsx (605L), src/components/AuditorTaskCard.tsx (201L), src/components/Auditor/DailyGoalsBar.tsx (61L), src/main.tsx (23L), src/index.css (169L). Did not pull/clone: anything mutating, no git add/commit/push against apollo-front. Apollo-isolated; no Cosmo-DS imports.
Apollo DS synced from sett-backend/apollo-front — full .dark block added; showcase rebuilt with theme switcher + patterns. PM decision: stay on production Apollo (indigo HSL system), skip Apollo 4 entirely. Pulled src/index.css, tailwind.config.ts, src/lib/utils.ts, src/App.css via gh api raw mode (no clone, no mutations). Synced into apollo/design-system/tokens.css: rewrote with explicit provenance comments distinguishing apollo-front-sourced tokens (light + new .dark block, shadow tokens, keyframes) from local-only tokens (font stacks, type scale, weights, spacing, motion, --radius-xs, --radius-full, --space-3-5) — 28 light tokens preserved + 23 new dark-mode tokens added (.dark, [data-theme="dark"] selector so static pages can use either mechanism), plus 6 keyframes synced (modal-pop, icon-scale-in, rating-pop, rating-label-in, fade-in, slide-up, pulse-glow with their .animate-* classes). Token count: previous 63 light-only → new 51 light + 23 dark + 6 keyframes (148 → 246 lines). components.css left unchanged (already covers what local screens need; v3/v4 screen-specific classes stay inline). Extended apollo/design-system/index.html (702 → ~1145 lines, 14 → 18 sections): added theme switcher pill in sidebar (data-theme="dark" toggle persisted to localStorage), upgraded Motion section with three live hover tiles + apollo-front animations table, added Patterns section with three live demos — Priority card v4 (.pp-card showcase-local class), Chat message (auditor + developer bubbles each with kebab anchored), Kebab menu (.km-btn + .km-menu with .danger variant). Apollo isolation: showcase loads only ./tokens.css + ./components.css + ../apollo-env-badge.js; no Cosmo-DS imports. Verified: node --check on inline JS clean, npm run check:apollo OK ("apollo/ and Cosmo DS are isolated"), npm run build clean (140 hashed files, commit 3d49d32). Deployed via wrangler direct upload — preview , canonical (308 → trailing slash; both URLs serve 16 pattern/theme markers and 8 dark-mode markers in tokens). Dark mode shows correctly: clicking "Dark" in the sidebar switches every swatch, surface, card, and pattern; localStorage persists across reloads. Files: apollo/design-system/tokens.css (rewritten), apollo/design-system/index.html (extended). No new files. Could not pull from apollo-front: src/styles/ (404 — apollo-front has no src/styles dir, all DS lives in src/index.css). Components in src/components/ui/*.tsx are shadcn React TSX wrappers, not standalone CSS — local components.css already mirrors the subset the prototypes need (.ap-btn, .ap-card, .ap-status-pill, .ap-chat-bubble, .ap-task-card, .ap-tab, .ap-input, .ap-select, .ap-textarea, .ap-nav-tab).
GitHub recon — Apollo design-system source repos located. PM flagged "missing colors" in the local Apollo DS replica. Searched sett-backend org via gh api (read-only, no clones, no mutations); found two Apollo frontend repos with full DS material. (1) sett-backend/apollo-front — current production Apollo (last push 2026-04-30, vite + Tailwind v3 + shadcn classic, baseColor slate, components.json present); DS lives in src/index.css (3.6KB, 169 lines, light + .dark blocks of 29 tokens each plus 4 keyframes — modal-pop, icon-scale-in, rating-pop, rating-label-in) and tailwind.config.ts; shadcn primitives in src/components/ui/ (49 components: accordion, alert-dialog, alert, aspect-ratio, avatar, badge, breadcrumb, button, calendar, card, carousel, chart, checkbox, collapsible, command, context-menu, dialog, drawer, dropdown-menu, form, hover-card, input-otp, input, label, menubar, navigation-menu, pagination, popover, progress, radio-group, resizable, scroll-area, select-dropdown, select, separator, sheet, sidebar, skeleton, slider, sonner, switch, table, tabs, textarea, toast, toaster, toggle-group, toggle, tooltip). (2) sett-backend/apollo-frontend — labeled "apollo 4" in commit history (last push 2026-04-29, Tailwind v4 + tw-animate-css + Radix primitives + framer-motion + react 19), the next-gen Apollo redesign; DS split across src/styles/{tailwind,theme,index}.css with theme.css (12.6KB) holding a much richer token system the local replica is missing entirely: badge accents (--badge-blue/green/orange/red/purple/gray), chart colors (--chart-1 … --chart-5), sidebar token bundle (--sidebar, --sidebar-foreground, --sidebar-primary, --sidebar-primary-foreground, --sidebar-accent, --sidebar-accent-foreground, --sidebar-ring), control sizing (--size-control 32px / --size-avatar 24px / --size-icon 16px / --size-dock 52px / --button-padding-x 12px), three-step semantic spacing (--space-tight 4px / --space-default 8px / --space-wide 16px / --space-section 32px / --space-above-dock 20px), inspector layout (--width-inspector-label 48px / --height-task-dock-menu 520px), z-index ladder (--z-dropdown 40 / --z-sticky 50 / --z-dialog 60 / --z-popover 70 / --z-toast 80), --blur-overlay 2px, motion (--duration-default 180ms / --ease-standard cubic-bezier(0.2, 0, 0, 1)), separate --selected color, --input-background, --switch-background, --font-size root, two-text-size-only system (--text-xs 10px, --text-sm 12px, --text-chat 14px, --text-md 16px), and a swarm of @utility helpers (gap-tight/default/wide, p/m/space-y/space-x in tight/default/wide/section, position helpers, z-helpers, control/icon size utilities). It also uses plain hex colors (not HSL triplets) — --primary: #ffa748 orange, --accent: #f0f0f0, --background: #f5f5f5, etc. — a completely different palette from apollo-front's indigo --primary: 238 70% 60%. Components in apollo-frontend are split as src/components/primitives/*Primitive.tsx (25 Radix wrappers: Avatar, Badge, Button, Calendar, Checkbox, Collapsible, ContextMenu, Dialog, DropdownMenu, Empty, Input, Keyboard, NavigationMenu, Pagination, Popover, Resizable, ScrollArea, Select, Separator, Sidebar, Slider, Tabs, Textarea, Tooltip + utils + sidebarContext) and src/components/shared/*.tsx (28 styled wrappers: Avatar, Badge, Button, Checkbox, Collapsible, ColorPicker, ContextMenu, DateRangePicker, Dialog, DropdownMenu, Empty, Form, Highlight, Keyboard, NavigationMenu, NumericInput, Pagination, Popover, Resizable, ScrollArea, Search, Select, Separator, Sidebar, Slider, Tabs, TextEditor, Textarea, Tooltip, Tree, TreeRow, badgeColors). Local apollo/design-system/tokens.css (148 lines, 63 tokens) is currently a faithful replica of apollo-front's light-only scheme — every value differs from apollo-front's .dark block, and the entire apollo-frontend (apollo 4) token superset is absent. Recommended import path — manual copy. Apollo 4 is the live target if PM is designing the redesign; otherwise the existing replica is correct for production-Apollo. Either way, the local DS should add: (a) the .dark block from apollo-front/src/index.css (28 tokens, drop-in compatible with current HSL-triplet convention), (b) the apollo-frontend/src/styles/theme.css semantic-spacing / sizing / z-index / chart / badge / sidebar tokens (these are not in apollo-front at all and have no analogue locally). Components — for the v4 prototype, the highest-leverage candidates to lift from apollo-frontend/src/components/shared/ are Sidebar, TaskDock-related primitives, Badge with badgeColors, Empty (empty-state pattern), DateRangePicker, NumericInput, Tree/TreeRow (auditor task tree), Tooltip, and Dialog. Source files (read-only URLs): https://github.com/sett-backend/apollo-front/blob/main/src/index.css, https://github.com/sett-backend/apollo-front/blob/main/tailwind.config.ts, https://github.com/sett-backend/apollo-frontend/blob/main/src/styles/theme.css. Read-only / no commits / no clones / no Cosmo files modified.
Apollo tokens synced from apollo/design-system/tokens.css to Figma file T65bpr1dnDuu5xpBnOiFdQ (Apollo priority v4). File had zero variables/styles before — clean slate. Created six variable collections totaling 81 variables: Primitives (24, single "Value" mode, scopes hidden) holding raw RGB conversions of every Apollo HSL triplet (apollo/primary 238 70% 60%, apollo/background 240 20% 99%, apollo/foreground 240 10% 10%, apollo/border, apollo/destructive, apollo/success, apollo/warning, apollo/accent, apollo/muted, apollo/secondary, apollo/card, apollo/popover, apollo/ring, apollo/input, apollo/primary-glow, plus all *-foreground pairs); Color (24, "Light" mode, aliased to Primitives, scoped FRAME_FILL/SHAPE_FILL for surfaces, TEXT_FILL for foregrounds, STROKE_COLOR for border/input/ring) with shadcn semantic vocabulary color/primary, color/primary-foreground, color/background, color/foreground, color/card, color/popover, color/secondary, color/muted, color/accent, color/border, color/input, color/ring, color/destructive, color/success, color/warning and their pairs; Spacing (10, GAP+WIDTH_HEIGHT scoped) space/0, space/1, space/1-5, space/2 … space/10 mapping the Tailwind 4px scale to px (4, 6, 8, 12, 16, 20, 24, 32, 40); Radius (5, CORNER_RADIUS scoped) radius/base 12px, radius/md 10px, radius/sm 8px, radius/xs 4px, radius/full 9999px; Typography (16) split into FONT_FAMILY-scoped font/sans (Inter, the closest Figma-renderable proxy for Apollo's system stack) and font/mono (Roboto Mono), FONT_SIZE-scoped size/xs–size/3xl (12, 14, 16, 18, 20, 24, 30 px), LINE_HEIGHT-scoped leading/tight/normal/relaxed (125 / 150 / 162.5 percent), FONT_WEIGHT-scoped weight/normal/medium/semibold/bold; Motion (2, no native scope) duration/fast 150ms, duration/base 200ms. Every variable has WEB code syntax pointing at the actual CSS var (hsl(var(--primary)) for color semantics, var(--space-4) for spacing, etc.) so Dev Mode round-trips cleanly. Also created 4 effect styles (shadow/sm/md/lg/xl) using the exact ink-tinted hsl(240 10% 10%) shadow color and offsets/blur/spread from --shadow-*, and 7 text styles (text/xs–text/3xl) with size + weight + line-height baked in (Inter Regular/Medium/Semi Bold/Bold per role). Total: 81 variables created, 0 updated (file was empty), 4 effect styles, 7 text styles. Skipped: nothing token-side — every --* from tokens.css mapped to a Figma equivalent. Caveat: Apollo tokens.css declares no .dark block, so the Color collection has only a Light mode (no dark-mode variant created); when Apollo introduces dark, add a "Dark" mode and remap aliases. Apollo's system-font stack isn't natively renderable in Figma, so font/sans resolves to Inter as the visual proxy — code syntax still emits var(--font-sans) so consumers get the real stack. No write actions touched anything outside the Figma file. File: Figma file key T65bpr1dnDuu5xpBnOiFdQ (page "Task Card V2", node 10:1274); source: apollo/design-system/tokens.css.
Priority card v4 — open/close animation rewritten with FLIP-measure; cards morph between two non-zero heights, no shrink-to-zero. PM flagged: the prior animation collapsed the body to grid-rows 0fr first and expanded to 1fr, so opening looked like the card grew from a smaller size than it began. Replaced with FLIP-measure: snapshot every card's offsetHeight BEFORE renderAll(), run the synchronous re-render, then for each card whose state actually changed (previously-open + newly-opened), set inline height: oldH, force reflow, add .is-flip-anim (transition: height 220ms cubic-bezier(0.4,0,0.2,1); overflow: hidden), and on next double-rAF set height: newH; cleanup on transitionend (with a 400ms safety timeout) clears inline height + class. Result: previously-open card morphs from open height (e.g. 315px) → closed compact-rows height (e.g. 209px) while newly-opened card morphs from closed height (e.g. 278px) → open height (e.g. 394px). Both run simultaneously across one re-render. Revision / Complete-Task / Canceled variants explicitly skip the FLIP (kept snap behavior). Reduced-motion honored via matchMedia('(prefers-reduced-motion: reduce)'): skips FLIP entirely, just re-renders. CSS in priority-card.js: removed .pc4-body-wrap grid-rows trick + .is-opening opacity dance; added .pc4.is-flip-anim { transition: height 220ms cubic-bezier(0.4,0,0.2,1); overflow: hidden; }. JS in auditor-priority-v4.html: replaced animateOpenCard with snapshotCardHeights + flipCardHeight; rewrote openCard to orchestrate the FLIP. Verified via Playwright MutationObserver on a real click: t=10ms cards lock to old heights (315 / 278), t=24ms transition begins toward new heights (209 / 394), t=258ms inline height + class cleared, final offsetHeights match. Chose FLIP-measure over view-transition because renderAll rebuilds every card's DOM and view-transition would animate all of them; FLIP-measure animates only the two cards whose state actually changed. Files: apollo/screens/components/priority-card.js, apollo/screens/auditor-priority-v4.html. node --check clean; npm run check:apollo OK. Deploy: , canonical .
Priority card v4 — outer-card chevron removed; click-to-close removed; single-open-at-a-time via selection. Per PM: no reason to close an open tank — cards open via clicking a closed card, and switching selection closes the previous one implicitly. Removed .pc4-chev DOM node from titleHTML in priority-card.js, dropped its 4 CSS rules (.pc4-chev, .pc4-chev svg, .pc4.is-open .pc4-chev, and the reduced-motion entry). Also cleaned dead onChevron branches from attachListHandlers and mountPriorityCard. In auditor-priority-v4.html: renamed toggleCard → openCard (only opens, never closes); removed the chev click branch from the delegation handler; added an early return when clicking the title row of the already-open card; removed stale .pc4--canceled .pc4-chev rule. Per-compact-row chevrons inside closed cards untouched. Files: apollo/screens/components/priority-card.js, apollo/screens/auditor-priority-v4.html. node --check clean; npm run check:apollo OK. Deployed: , canonical .
v4 toggle — sliding indigo pill animation (220ms cubic-bezier). Replaced snap behavior with approach B: absolutely-positioned .ap-v4-seg-thumb span inside the toggle container slides via transform: translateX(0/100%) driven by container class is-mode-priority/is-mode-all. Buttons become transparent overlays (z-index:1, color-only transition). prefers-reduced-motion suppresses the transform transition. JS setMode() now sets container classes before toggling button .is-active. File: apollo/screens/auditor-priority-v4.html. Deployed: .
Priority card v4 — category pill distribution re-balanced: 4 none + 2 one + 1 two (was 6 of 7 tagged). Per PM feedback that most tasks in a real list carry no category pills; multi-tag is rare. New distribution: 4916 (Solitaire Cash) keeps HP + CP-reviewed on idea i-2 (the 2-pill case); 5101 (Bubble Cash) HP only; 5215 (Pool Payday) CP-reviewed only; 5078, 5102, 5103, 5104 all clean. Removed creative_producer_reviewed from 5078, new_concept from 5101 and 5104, high_priority from 5215 (replaced with creative_producer_reviewed). Changes mirrored to apollo/mock-data/apollo.json. npm run check:apollo OK. Deployed .
v4 priority rail — Reset link removed. Removed dev-only ↺ Reset button from bottom of priority list: CSS block (#ap-v4-reset-row, 3 rules, lines 104–116), DOM injection in renderAll (line 1056), and click-handler branch in the delegation listener (lines 1101–1109). State machinery (cardOverrides, unpinnedIds, selectedIdeaByCard) untouched. check:apollo OK. Deployed: . File: apollo/screens/auditor-priority-v4.html.
v4 chat-input kebab — pointer-events fix; menu now actually opens on user click. PM reported the kebab next to the chat input did nothing when clicked. Diagnosis: only one ellipsis-vertical button exists in v4 (#ap-v4-chat-kebab at the bottom-right of the chat composer, x≈938 y≈788), so the prior wiring was on the right element. The bug was upstream of the listener: a stale react-textarea-autosize mirror element baked into the snapshot — the outer position:absolute; width:720px wrapper around the autosize mirror — overlapped the kebab and intercepted pointer events (Playwright elementsFromPoint showed it as the topmost element at the kebab's center; programmatic .click() worked but real user clicks never reached the button). Fix: scoped CSS lift on the kebab to escape the snapshot's stacking — #ap-v4-chat-kebab { position: relative; z-index: 2; } (5 lines, one block). Verified via Playwright on the deploy URL: real user click now opens the menu (200×106 popover anchored 6px above the kebab), all three rows render (Unpin / Complete / Cancel), outside-click closes, Escape closes, and Complete Task fires window.__v4PriorityState.applyAction('complete') — DOM mutates, "Pending TL" pill + "Returned to idea pool" footer appear. node --check apollo/screens/components/priority-card.js clean; npm run check:apollo OK. Deployed via wrangler direct upload (deploy URL , canonical verified to serve the fix). File: apollo/screens/auditor-priority-v4.html.
Priority card v4 — 5-regression recovery pass. Resolved all five regressions PM flagged after the prior 6 layered fixes accumulated. (1) Animation jump: removed the close-direction grid-rows transition entirely — closing/swapping now re-renders synchronously and only the newly-opened version card animates 0fr → 1fr (220ms), eliminating the double-collapse-then-expand bounce; first paint never animates. (2) Revision/Complete-Task animation: added transition:none + is-opening{grid-template-rows:1fr} overrides scoped to .pc4--revision and .pc4--complete-task so single-sub-card variants snap; animateOpenCard skips them. (3) HP pill missing: the inline apollo-data JSON in v4 HTML was a stale copy — i-2 was missing high_priority: true; added the flag so the renderer's existing HP-mode logic (open: pill on HP idea sub-card, closed: HP pill on compact row) lights up. (4) Live green dot missing: same root cause as HP — added live: true to i-2 in the inline data; renderer's existing is_live propagation in ideasToRows + subCardHTML/rowCompactHTML now show the dot. (5) Chat-thread not swapping on outer-card click: prioBox's click delegation called toggleCard() on title/chevron/outer-body clicks but never loadChatThread; added loadChatForOpenCard() helper that resolves the active idea via selectedIdeaByCard (or middle-row default) and is now called after every card-toggle path that ends in is-open. +1 sneaky pre-existing bug surfaced and fixed: renderAll() had if (openCardId == null && visible.length) openCardId = visible[0].id; which auto-reopened the first card after every render — meaning user-initiated closes on the open card silently re-opened it. Moved the seed to bootstrap() once. Files: apollo/screens/components/priority-card.js, apollo/screens/auditor-priority-v4.html. Verified via Playwright: HP pill + live dot present on i-2 open sub-card AND on i-2's compact row when card is closed; clicking title of 5102 opens it AND swaps chat to 5102's thread; revision card 5078 click registers transition: none + no is-opening class + height unchanged; opening 5101 fires is-opening then transitions to natural 329px; toggle to All-tasks restores original snapshot chat ("Developer · May 3 · Restore Point"), toggle back to Priority re-loads the open card's idea thread. node --check apollo/screens/components/priority-card.js clean; npm run check:apollo OK.
Apollo priority v4 — chat-thread swap on sub-card click. Wired the priority-mode sub-card click to swap the center-pane chat thread to that idea's mock thread. Created apollo/mock-data/priority-chat-threads.json with 9 threads keyed :: for task 4916 (i-1, i-2, i-3) and ::* wildcard for the other 6 priority tasks (5078, 5101, 5102, 5103, 5104, 5215) — 9 distinct threads cover all 21 idea slots via wildcard fallback. Each thread mirrors the PM-screenshot shape: auditor primary-prompt (long playable concept brief + Suggested Assets list + Reference Preview Vision Image + Assets-as-input pill + file thumb row), validator agent response (one of 5 lavender-callout variants — recording-needed, recordings-received, missing-reference, preview-frame, portrait-only), and an optional auditor reply with attachment thumbs. v4 fetches the JSON at bootstrap (cache-busting ?v= param), renders bubbles with the snapshot's existing classes (group flex flex-col items-end/start, bg-secondary / bg-primary/15, full prose-* class chain), auto-loads the first sub-card's thread on first paint, and restores the original snapshot HTML when the user toggles to "All tasks". Files: apollo/mock-data/priority-chat-threads.json (new), apollo/screens/auditor-priority-v4.html (CSS for .pcv4-* thread bubble inner pieces + new loadChatThread / loadThreads / restoreOriginalChat functions, click handler + setMode + bootstrap wired). npm run check:apollo OK; node --check on priority-card.js clean.
v4 chat-input kebab menu + Complete Task variant flip wired (C3 first-click rule). Added a 3-action popover menu (Unpin Task / Complete Task / Cancel Task) anchored to the existing ⋮ button next to the chat send button on apollo/screens/auditor-priority-v4.html. Color treatments per PM screenshot: Unpin neutral, Complete green text on soft-green hover bg (#16a34a / #ecfdf5), Cancel red text on soft-red hover bg (#dc2626 / #fef2f2). Outside-click and ESC close the menu; window resize re-anchors. Complete Task flips the currently-open priority card to Figma's "Complete Task" variant (node 5:914): status pill → "Pending TL", timestamp → "just now", single sub-card showing the active idea (the one the auditor was working on — selectedIdeaByCard[task.id], defaults to middle row mirroring cardDataFor's open-state default), footer "Returned to idea pool" + 2 mini code chips (1756 / 1, 3853 / 1) representing the two detached sibling ideas per the C3 first-click rule from vault/08-Design-specs/apollo-behavior-spec.md §3.5. Cancel Task marks the open card with a pc4--canceled placeholder treatment (opacity 0.55, gray chevron, gray "Canceled" pill, expand disabled) — TODO comment notes Figma didn't spec a canceled state. Unpin Task removes the card from the priority list and renumbers ranks (1, 2, 3…). Terminal-state cards (complete-task / canceled) are no longer expandable — chevron and outer-card click both no-op. Added a dev-only "↺ Reset" link at the bottom of the right rail (mono 11px) that clears all overrides + unpins + selection state and re-renders the original 7 cards. Implementation: extended the v4 IIFE with cardOverrides and unpinnedIds maps; exposed window.__v4PriorityState.applyAction(action) as the integration handle for the separate menu-wiring script appended before . No mock-data mutations; refresh restores everything. Verified: node --check apollo/screens/components/priority-card.js clean, all 3 inline scripts in v4 parse, npm run check:apollo OK, Playwright run confirms menu opens at correct anchor, Complete renders with the four Figma traits (status pill / timestamp / single sub / footer chips), Cancel applies the placeholder pill, Unpin renumbers ranks 1–6, Reset restores 7 cards in original variants. Figma node 5:914 spec: outer card 12px radius / 9px padding / 1px #e4e4e7 border / 0 0 8px rgba(0,0,0,0.05) shadow; status pill #e1b638 bg, white SF Pro 11px/16.5 semibold; timestamp #71717a 12px regular with 12×12 lucide clock; sub-card 8px radius / 16px padding / 8px gap / 1px #e4e4e7; footer message 12px #17171c opacity 0.5; mini chip 4px radius / 1px #e4e4e7 border / 8px×6px padding / 8px gap, code #17171c 12.8px opacity 0.5, kebab 12px lucide ellipsis-vertical opacity 0.5. All mapped 1:1 — the existing priority-card.jscomplete-task branch already paints these correctly; only the data shape (winner idea, detached siblings as ref_codes) needed wiring. Files: apollo/screens/auditor-priority-v4.html.
Priority card v4 — HP pill pinned to HP idea; HP-mode commitments now render 2 sub-cards. Bug 1 fixed: HP pill no longer follows the selected sub-card — it renders on whichever idea has high_priority: true in the data, independent of active_idea_id. Bug 2 fixed: when the open commitment is HP-mode (any idea carries high_priority: true), only 2 sub-cards render (HP idea at top, first non-HP idea below) per PM's C1 clarification; non-HP-mode commitments still render 3 sub-cards. Added "high_priority": true to idea i-2 ("Pre-filled bomb rows") on task 4916 in apollo/mock-data/apollo.json — it's the active_idea_id and the best HP-framing candidate (tried: false, current active path). Files: apollo/screens/components/priority-card.js (bodyHTML open-state branch), apollo/mock-data/apollo.json.
Apollo priority v4 — 1:1 Figma "Task Card V2" implementation. Built apollo/screens/auditor-priority-v4.html from the PM's Figma frame https://www.figma.com/design/T65bpr1dnDuu5xpBnOiFdQ/Apolo-priority?node-id=5-1194 (file key T65bpr1dnDuu5xpBnOiFdQ, node 5:1194 "Task Card V2"). Frame contained 4 card variants — Version-Regular (5:882, compact 3-row stack), Version-Open/Selected (5:815, 3 sub-cards w/ blue-ring selected middle and green live dot), Version-Complete-Task (5:914, 1 sub-card + footer chips), Revision-Regular (5:1077, 1 sub-card w/ red "Revision N" pill). Translated 1:1 into a reusable component at apollo/screens/components/priority-card.js (window globals mountPriorityCard(target, data, opts) and renderPriorityCardHTML(data, opts), plus attachListHandlers); CSS scoped via .pc4- prefix and injected once via sentinel . v4 reuses v3's snapshot chrome and Priority/All toggle verbatim — when "All tasks" is selected the rail is byte-identical to v3's snapshot card list. Priority mode renders 7 cards from apollo/mock-data/apollo.json (no schema changes; existing fields cover everything). Hub apollo/index.html updated: v4 card added above v3, v3 marked "(superseded by v4)". Verified: npm run check:apollo passes, JS parses, Playwright smoke test confirms all 4 variants render and toggle/click interactions work. Minor judgement calls: branch_label text ("1 save jane" / "48 boat color defense 5891d" / "1 piggy bank") and bug-row text were lifted from the Figma's literal labels and assigned to first/middle/third sub-card; no mock-data fields invented.
Priority card v4 — completed revisions skip the detached-ideas footer entirely. PM clarified a revision is a single task with feedback to fix — no idea pool, no siblings to detach. When applyAction('complete') is called on a revision card (task.audit_type === 'revision' or revision_round > 0), detachedIdeas is now forced to [] regardless of any ideas array on the task. This flows through the existing chip-cancel empty-array guard in cardDataFor (sets refCodes = [] when detachedIdeas is an explicit empty array) and then through priority-card.jsfooterHTML (returns '' when ref_codes.length === 0), so no footer is rendered. Non-revision completes are unchanged — they still compute detached from the visible ideas list and show the correct number of chips. One line changed in apollo/screens/auditor-priority-v4.html (the var detached assignment inside applyAction('complete')). node --check apollo/screens/components/priority-card.js clean; npm run check:apollo OK; deployed .
Priority card v4 — Priority/All toggle gains responsive icon-only state at narrow rail widths. PM requested the toggle collapse to icons before the rail header's h1 title wraps to two lines. Added .ap-v4-seg-icon (hidden by default) and .ap-v4-seg-label (shown by default) to each segment button. Wrapped the outer flex items-center justify-between p-4 header div with class ap-v4-rail-header (container-type: inline-size). At max-width: 360px on that container, icons appear and labels hide; segment padding tightens from 12px to 8px. Priority segment uses Lucide arrow-down-wide-narrow (16px, stroke-width 1.5); All tasks uses Lucide list-checks (16px, stroke-width 1.5). Active state: icon color inherits from .ap-v4-seg.is-active { color: hsl(var(--primary-foreground)) } — white when the indigo thumb is behind it. Sliding thumb animation, hover soft-fill, and active/inactive states are unchanged. npm run check:apollo OK. Files: apollo/screens/auditor-priority-v4.html.
Apollo env-aware favicon + title badge. Mirror of Cosmo's cosmo-env-badge.js pattern, but Apollo-isolated. Created apollo/apollo-env-badge.js — reads a per-page tag, redraws the favicon as an indigo Apollo swatch (hub solid #1d4ed8 + "H" white; screen deeper indigo #3730a3 + "S" white; ds pale-blue outlined + "D" indigo) plus an env dot in the top-right corner (local=blue / preview=amber / prod=none) and prefixes the page title with [L] / [P] / nothing. Wired into all 6 Apollo HTML files: apollo/index.html (hub), apollo/screens/auditor-{ds,priority,priority-v2,priority-v3}.html (screen), apollo/design-system/index.html (ds). Replaced previous + /cosmo-env-badge.js references — Apollo no longer pulls the Cosmo badge script. Snapshot files (apollo/screens/snapshot/*.html) intentionally untouched per "never edit snapshot" rule; they keep loading Cosmo's badge. Isolation guard (npm run check:apollo) still passes.
Apollo priority v4 — Customer request pill removed from category-pill row + mock data flags cleared. PM did not recognise customer_request as a PM-validated category and asked for it to be removed from v4's category-pill row entirely. Dropped the customer_request branch from categoryPillsHTML() in priority-card.js; removed the field from the synthesised proxy object inside subCardHTML; dropped it from all four data-mapping paths in auditor-priority-v4.html (ideasToRows, singleRow, complete-task override, canceled override); removed the customer_request: true flags from idea i-2 on task 4916 and task 5103 in both apollo/mock-data/apollo.json and the v4 inline JSON block. .ap-tag-customer-request class kept in apollo/design-system/components.css and its DS showcase demo preserved — it's a valid production status, just not rendered in this prototype's category row. Remaining category pills: High Priority, Creative producer reviewed, New Concept, Revision N. node --check priority-card.js clean; npm run check:apollo OK; deployed https://aa9a35d5.cosmo-design.pages.dev.
Cosmo Weekly
Manage Quotas modal week label. Added id="mq-title" to the modal and added one line in updateWeekLabel() that mirrors the page header format — "Manage Quotas · Week 19 · May 4–8" — so the title stays in sync whenever the user navigates between weeks. File: screens/prototypes/weekly.html (line 2560 + line 986). Backup: screens/prototypes/versions/weekly-2026-05-04-pre-mq-week-title.html.
Confluence ingest + Apollo spec
Cosmo 2 — Quota-Based Auditor Assignment ingested. Found one matching page in the sett-ai Eng Space (id 740491352, author Omer Duskin, last modified 2026-05-04 04:34 UTC, version 3); URL . Saved verbatim Markdown conversion to vault/06-Meeting-notes/2026-05-04-confluence-quota-auditor.md with a top-of-file metadata block and a "Synthesis (PM-side notes)" tail listing 10 deltas vs. the existing PRD. Key new facts that influence the Apollo spec: bare "Quota" vocabulary in Confluence (= PRD's "Version Quota"); explicit Quota-list / Open-revisions / Ongoing-tasks API trio Cosmo will expose; Confluence says Pending PG marks the quota complete and blocks remaining tasks (PRD says PG-approval triggers detach — flagged as the #1 open question); high-priority exception described as 1 task × N solution paths (PRD: 1 idea × 2 paths — also flagged); revisions are first-class in the Quota Backlog with SLA tracking; forward-compat fields on the quota (expected_hours, assignee_skill_tags, priority_score, telemetry) called out for day-one schema support.
Apollo behavior spec drafted. New file at vault/08-Design-specs/apollo-behavior-spec.md (~1,800 words, 7 sections). Describes Apollo's job in the post-Quota world, anchored to the v3 prototype (apollo/screens/auditor-priority-v3.html) and grounded in the PRD it rides on (vault/08-Design-specs/cosmo-v2-mvp.md). Sections: Mission / Inputs from Cosmo / Auditor experience inside Apollo (first view, picking next task, idea lifecycle states from v3, done-revision-waiting signals, quota counter, Priority+All tabs) / Writes back to Cosmo (4 named events: idea_opened, task_video_uploaded, task_marked_failed, auditor_session_state) / What Apollo no longer does (manual self-assign, ad-hoc creation, flat-list-as-primary, day-as-priority, manual idea handoff, manual sibling cleanup, auditor reordering) / 10 open questions with verification owners / cross-refs. Leans on PRD §1, §2.2, §2.3, §4.2, §4.3, §4.4, §4.5 (links throughout, no duplication). Did not edit the PRD or the v3 prototype. Note: sibling agent ingested the parallel "Cosmo 2" umbrella SDR (740491374) and produced vault/08-Design-specs/apollo-behavior-spec.cosmo2-supplement.md as a sidecar — needs a merge pass to reconcile (webhook+poll sync model, terminal states reassigned/canceled, 1×3 high-priority path shape, re-prioritization lock past awaiting_record, PG-rejection-spawns-revision-quota) into this spec's §2 Inputs and §6 Open questions.
Cosmo 2 umbrella SDR ingested. Found Omer Duskin's "Cosmo 2" Software Design Review spec on Confluence (page 740491374 in the eng space, last updated 2026-05-03), the umbrella/parent-style doc that frames the V2 effort. The "Cosmo 2 - Quota-Based Auditor Assignment" page (740491352) is a sibling — same author, same parent folder — being ingested in parallel. The umbrella has zero descendants. Saved full content + PM-side synthesis (12 bullets distinguishing what's net-new vs. the existing PRD vault/08-Design-specs/cosmo-v2-mvp.md) to vault/06-Meeting-notes/2026-05-04-confluence-cosmo2-overview.md. Key new constraints for the Apollo behavior contract: webhook + poll sync model is locked (POST /webhooks/cosmo-prod/quota-state + GET /api/v2/quotas?since=), QuotaStatus enum has terminal states reassigned and canceled the PRD doesn't model, the high-priority quota shape is 1×3 paths (not 1×2 as the PRD reads), re-prioritization locks once a quota's solution path is past awaiting_record, and PG rejection does NOT auto-reopen the quota (it spawns a fresh revision-class quota next week). Sibling agent's vault/08-Design-specs/apollo-behavior-spec.md did not exist when this finished, so the supplement was written to a sidecar at vault/08-Design-specs/apollo-behavior-spec.cosmo2-supplement.md for merge once that spec lands.
Sidecar merged into Apollo behavior spec. Folded the 12-bullet apollo-behavior-spec.cosmo2-supplement.md into vault/08-Design-specs/apollo-behavior-spec.md (162 → 249 lines). Spec now adopts the umbrella's positions (newer source, last-modified 2026-05-03 vs. the older PRD) with each adoption footnoted to a new top-level Contradictions vs. PRD (pending owner decision) section listing 5 unresolved-with-PRD items as 🟡 Pending: C1 high-priority shape (1×3 vs. PRD 1×2), C2 QuotaStatus enum (adds reassigned + canceled), C3 completion trigger (Pending PG vs. PG-approval), C4 re-prioritization lock past awaiting_record, C5 PG rejection spawns fresh revision quota. §2 Inputs grew with locked sync channel (§2.1), terminal-state handling (§2.2), forward-compat fields (§2.3), and derived task priority (§2.4). §3.1 absorbed the type/source chip dimensions and the type-driven stack-shape table. §3.4 is new (re-prioritization lock + sibling fold-in). §4 added trigger_source column with apollo:pending_pg. §5 absorbed two umbrella decisions (no execution UI in Cosmo; weekly_day_assignments deprecated in V2.1) and the "1 quota = 1 Plabel" hard-contract framing. §6 added 3 new open questions (#11 PG-naming, #12 reassigned/canceled UX, #13 blocked-task rendering). A ## Cosmo 2 umbrella — provenance block at the bottom of the spec maps every supplement bullet → where it landed for auditability. Sidecar deleted.
v4 toggle active pill — 9px rounded on all four corners. Replaced side-specific border-radius rules for .ap-v4-seg[data-mode="priority"].is-active and .ap-v4-seg[data-mode="all"].is-active with a single .ap-v4-seg.is-active { border-radius: 9px; } — active pill now fully rounded inside the 10px outer container on all edges. File: apollo/screens/auditor-priority-v4.html (lines 133–142 → simplified to 5 lines). Deployed: .
Apollo spec — UX pivot. Restructured vault/08-Design-specs/apollo-behavior-spec.md from data-model-heavy to a UX/IA knowledge base for building the auditor's interactive prototype. New 13-section structure: Mission · Information Architecture (surfaces, top-level layout, navigation rules) · 8 phases of an auditor's working session (land → pick → open → work → mark complete (first-click) → wait for review → next commitment → revision arrives) · Component inventory with states (Commitment card, Idea card, Priority/All toggle, Quota counter, Chat thread, Video upload, Game preview, Status pill, Empty states, Error toasts) · State map (15 visual states with enter/exit triggers) · Interaction & micro-behavior · Empty/error/edge cases · Figma reference (TBD URL placeholder) · Out-of-scope · UX-only Open questions · Contradictions vs. PRD (preserved verbatim) · Recent decisions (preserved verbatim) · Cross-references · Appendix A — Backend contract (PRD-side). All backend/data-model material (4 read endpoints, sync channel, QuotaStatus enum mechanics, trigger_source events table, forward-compat fields, "Apollo no longer does" list, umbrella provenance) relegated to Appendix A as engineering reference; the prototype simulates these locally. Contradictions C1/C3/C5 resolutions and Recent decisions block kept verbatim. Word count ~4,550 → ~6,920 (gained UX detail; backend material consolidated, not deleted). Figma URL placeholder in §8 will be filled by Figma MCP tools when shared.
Apollo spec contradictions: 3 of 5 resolved by PM. Walked C1–C5 with Ishai; resolved C1, C3, C5; left C2 and C4 still 🟡 Pending. The substantive decision is C3 — the first-click rule: the first time the auditor clicks "task completed" on any task within a commitment, that task is promoted to fulfill the whole version quota and the remaining sibling task(s)/path(s) detach back to the idea pool for re-attachment in a future week. This supersedes BOTH the PRD's "PG-approval triggers detach" and the umbrella's "Pending PG marks completed and blocks." C1 was a framing mismatch — HP-mode (1 HP task + 1 auxiliary task with 2 paths) and non-HP-mode (3 tasks × 1 path) both deliver 3 paths; PRD's "1 × 2" referred to the auxiliary subtree, umbrella's "1 × 3" referred to the whole commitment, both correct. C5 was a non-conflict — PRD didn't model PG rejection, umbrella's behavior adopted as-is. C2 (QuotaStatus enum — reassigned/canceled semantics) needs Omer Duskin to walk through use cases; C4 (re-prioritization lock) untouched. Spec edits: §3.1 stack-shape table now spells out both modes explicitly; §3.5 has the first-click rule with HP-mode/non-HP-mode specifics; §4 events table gains auditor_promoted_task with the sibling-detach side effect and a new apollo:quota_completetrigger_source; §5 gains a "no longer waits for PG approval to mark a quota fulfilled" bullet; §6 closes Open Questions #1 and #2; new "Recent decisions" section dated 2026-05-04 prepended above Cross-references; Contradictions table updated row-by-row. PRD divergence flagged but PRD not edited — per CLAUDE.md "Decisions auto-flow into specs," the spec's Cross-references section now carries a one-line note that cosmo-v2-mvp.md has positions on C3 (and pending-C2) that diverge from this spec, for a future PRD revision pass to ratify. File: vault/08-Design-specs/apollo-behavior-spec.md (~261 lines, +12 net).
Priority card v4 — misread fixed. Moved blue tint on compact rows (.pc4-row-compact) from always-on is-selected class to :hover only; regular variant at idle now shows three neutral rows, hover lights up the hovered row. File: apollo/screens/components/priority-card.js (line 196 CSS, line 452 render call).
Priority card v4 — open-variant sub-card spacing aligned with Figma. Added gap: 10px; padding: 4px to .pc4-body-inner--open (new modifier class wired to the open/selected variant only); removed the hairline border-bottom divider from .pc4-sub and replaced it with a per-sub-card border: 1px solid #e4e4e7; border-radius: 8px so each sub-card sits in its own bounded box with clear breathing room, matching Figma node 5:815. Complete-task and revision variants are re-scoped via .pc4--complete-task .pc4-sub and .pc4--revision .pc4-sub selectors to preserve their hairline-divider layout. Regular compact-row variant unaffected. File: apollo/screens/components/priority-card.js.
Priority card v4 — outer frame removed from open variant; spacing values aligned to Figma exact pixels. PM feedback: "extra frame around all tiles for each ID." Root cause: .pc4-body always painted border:1px solid #e4e4e7 + background:#fff, wrapping all three sub-cards in a visible box. Fix: added .pc4.is-open .pc4-body { border:none; background:transparent; overflow:visible; } so only each sub-card's own per-card border is visible. Also corrected spacing from the previous approximation (gap:10px; padding:4px) to Figma 5:815 values (gap:8px; padding:8px) on .pc4-body-inner--open. Checks pass: node --check clean, npm run check:apollo OK. File: apollo/screens/components/priority-card.js.
Priority card v4 — revision-variant open card now applies blue selected tint to its inner sub-card per Figma. Fixed two bugs: (1) JS always passed selected: false to subCardHTML for revision cards; now passes selected: (state === 'open'). (2) CSS .pc4--revision .pc4-sub border-strip rule overrode .pc4-sub.is-selected; fixed by adding a higher-specificity .pc4--revision.is-open .pc4-sub.is-selected rule restoring background:rgba(82,86,224,0.05), border:1px solid #5256e0, border-radius:8px. Uses exact same values as version-open-selected (no Figma-distinct revision-selected frame found; reused existing values). File: apollo/screens/components/priority-card.js.
Priority card v4 — smooth open/close animation. Added CSS grid-rows trick (grid-template-rows: 0fr ↔ 1fr) to .pc4-body-wrap, 220ms cubic-bezier(0.4,0,0.2,1) with 60ms-delayed opacity fade on .pc4-body-inner; closing reversal drops opacity first (0ms delay). Chevron rotation updated from scaleY(-1) to rotate(180deg) with matching 220ms timing. prefers-reduced-motion: reduce disables all three transitions. v4 JS click handler replaced with toggleCard() — animates existing .pc4-body-wrap to is-collapsing before calling renderAll() after 220ms; animateOpenCard() adds is-opening then removes it on next double-rAF for the enter animation. Toggling A→B: A collapses, B opens after delay so they don't jump simultaneously. Files: apollo/screens/components/priority-card.js, apollo/screens/auditor-priority-v4.html.
Priority card v4 — live dot now data-driven and persistent; HP tag + live dot visible in closed compact rows. Fixed subCardHTML in priority-card.js: removed isSelected && guard so the green dot renders on whichever idea has is_live: true regardless of selection state (Fixes 1 + 3). Updated rowCompactHTML to a two-line layout: left cluster = live dot + ID/sub, right cluster = HP pill (pc4-tag--high-priority, short label "HP") + branch label + chevron; bug-text row beneath (Fix 2). Updated ideasToRows in auditor-priority-v4.html to pass through high_priority: !!idea.high_priority and is_live: !!idea.live (per-idea flags) instead of the old task-level t.build.is_live applied to all ideas. Added "live": true to idea i-2 ("Pre-filled bomb rows") on task 4916 in apollo/mock-data/apollo.json. Files: apollo/screens/components/priority-card.js, apollo/screens/auditor-priority-v4.html, apollo/mock-data/apollo.json.
Apollo priority v4 — revision selected state restored after recovery-pass regression. Root cause: cardDataFor in auditor-priority-v4.html never set state = 'open' for revision cards — the revision branch ran before the isOpen check, so state stayed 'regular' and bodyHTML passed selected: false to the sub-card. The CSS rule .pc4--revision.is-open .pc4-sub.is-selected (in priority-card.js) was intact all along. Fix: one-line change in the revision branch of cardDataFor — state = isOpen ? 'open' : 'regular'. File: apollo/screens/auditor-priority-v4.html.
HP-mode 2-card filter now applied to closed variant too (matches open variant behavior). Bug: closed/regular compact-row path in priority-card.js emitted all ideas rows unconditionally, showing 3 rows for HP-mode commitments. Fix: added the same HP-mode filter to the version + regular branch — if any idea carries high_priority: true, rowsArr is set to [hpRow, firstNonHpRow] (2 rows); non-HP commitments still emit all 3 rows. Single-source filter now shared by both open and closed paths. node --check clean; npm run check:apollo OK. File: apollo/screens/components/priority-card.js (lines 587–596 → lines 587–611).
Apollo priority v4 — inter-card vertical gap aligned with rail side padding. Root cause: snapshot HTML bakes class="p-4 space-y-3" on #ap-v3-priority; space-y-3 adds 12px margin-top on each child; the existing gap: 12px in the override CSS doubled the inter-card spacing to 24px while the padding: 12px !important override set the side padding to 12px. Fixed by adding #ap-v3-priority > * + * { margin-top: 0 !important; } to cancel space-y-3's margins, leaving gap: 12px as the sole inter-card mechanism — equal to the 12px side padding. File: apollo/screens/auditor-priority-v4.html (line 47). Deploy: ; canonical .
Apollo priority v4 — toggle height + gap aligned with sibling icon buttons in the rail header. Toggle segments now share the same h-7 (28px) height, border border-input bg-background shell, and px-2.5 tap target as the sort/filter icon buttons; active Priority segment uses border-primary bg-primary text-primary-foreground. The toggle group and icon buttons are now in a single flex items-center gap-2 container so the space between the toggle and the first icon button equals the space between the two icon buttons (both gap-2 = 8px). JS setMode updated to toggle border-primary/border-input and bg-primary/bg-background in sync with the active state. File: apollo/screens/auditor-priority-v4.html.
Apollo priority v4 — toggle segments given full rounded-md to match icon buttons. Changed from segmented-control split corners (rounded-l-md / rounded-r-md + -ml-px overlap) to two fully-rounded independent buttons (rounded-md + ml-1 gap) matching the shape of the sort/filter icon buttons beside them. File: apollo/screens/auditor-priority-v4.html (line 617). Deploy: .
Apollo priority v4 — priority rail width constrained to 300–410px. Replaced .flex-shrink-0.border-l:has(#ap-v3-priority) rule's width: 32% + min-width: 480px with min-width: 300px + max-width: 410px; no other layout properties changed. check:apollo OK. Deploy: . File: apollo/screens/auditor-priority-v4.html.
Apollo priority v4 — Priority/All tasks toggle restructured to unified-pill pattern matching Figma reference. Replaced two separate rounded-md buttons with individual borders with a single outer-pill container (.ap-v4-seg-toggle: border: 1px solid hsl(var(--border)), border-radius: 9999px, height: 28px, padding: 3px) holding two pill segments (.ap-v4-seg: border-radius: 9999px, font-size: 12px, font-weight: 500). Active segment uses hsl(var(--primary)) fill + hsl(var(--primary-foreground)) text via .is-active; inactive is transparent with hsl(var(--muted-foreground)) text, no border. setMode JS simplified to classList.toggle('is-active', on) — no longer manipulates individual Tailwind border/bg classes. Container height 28px matches adjacent h-7 icon buttons. Figma lookup skipped — inferred from screenshot + Apollo DS tokens per task spec. npm run check:apollo OK. Deployed: . File: apollo/screens/auditor-priority-v4.html.
Priority card v4 — open-card body padding aligned with closed-card padding. Open-variant had padding:8px on .pc4-body-inner-content--open (8px gap around sub-card group); closed compact-row variant has no outer group padding (the body's own border provides 1px). Changed open-variant padding from 8px to 0 so both variants sit flush against the outer .pc4 frame (9px card padding on both sides). Deploy: . File: apollo/screens/components/priority-card.js.
Tooling
Wrangler deploy unblocked + HP-fix shipped — .wranglerignore added. PM-reported deploy was failing due to broken symlinks in archive/retired-skills-kiro/skills/ (18 dead symlinks all pointing to ../../.agents/skills/* — agent-skills moved/renamed; targets resolve to a path that no longer exists). Wrangler's upload phase only walks the dist/ arg, but its asset-resolution still touches project-root metadata (e.g. .wranglerignore/git context) and surfaces broken symlinks during traversal under some configurations. Chose Option A — wrote a defensive .wranglerignore at repo root with archive/, .git/, node_modules/, vault/, mock-data/, .kiro/, .claude/, .playwright-mcp/. None of the broken symlinks deleted (they target paths a teammate may restore via .agents symlink). Build + deploy clean: npm run build (140 files, commit 3d49d32) → npx wrangler pages deploy dist … uploaded 2 new files (173 cached) in 0.70s. Deploy URL: ; canonical serves 200; priority-card.js on prod includes the HP-mode 2-card filter (// HP-mode: 2 sub-cards only — HP idea at top, first non-HP idea below. at line 567 + the new closed-row branch at 587–611) — closed Solitaire Cash card now renders 2 compact rows. File: .wranglerignore (new, 8 lines).
Cloudflare Pages deploy — v4 priority card live. Built and deployed via wrangler direct upload (npm run build → 140 hashed files at commit 3d49d32, then npx wrangler pages deploy dist --project-name=cosmo-design --branch=main --commit-dirty=true). Deploy URL: ; canonical: . Upload took ~1.3s (25 new files, 150 already cached); end-to-end ~17s. Verified production 200s on apollo/screens/auditor-priority-v4.html, apollo/screens/components/priority-card.js, apollo/mock-data/priority-chat-threads.json, apollo/index.html; manifest at /build-manifest.json reports commit 3d49d32 with 140 entries (sync badges on hubs will now reconcile). No issues. Sub-agent on priority-card.js had finished — mtimes stable across the 10s wait, so build proceeded immediately. No git commit per project rule (wrangler deploys decoupled from git history).
Apollo priority v4 — toggle pixel-corrected per PM specs. Outer container border-radius changed from 9999px → 10px; padding removed (3px → 0) so active pill is flush against the 1px border; segment border-radius changed from 9999px → 0 (inactive, transparent); active left segment (data-mode="priority") uses border-radius: 9px 0 0 9px; active right segment (data-mode="all") uses border-radius: 0 9px 9px 0; inactive segment font-weight changed from 500 → 400. Container height stays 28px (matches adjacent h-7 icon buttons). Deploy: . File: apollo/screens/auditor-priority-v4.html (lines 107–142).
Per-card local-vs-prod sync badges on both hubs. Replaced the inline shell-based build script with scripts/build.mjs (Node built-ins only — fs/promises, crypto, child_process); the build now also walks dist/ after copying and emits dist/build-manifest.json listing every .html/.css/.js/.json artifact with its SHA-256 + mtime + the current git rev-parse --short HEAD, plus a dist/_headers file granting Access-Control-Allow-Origin: * on the manifest so a localhost hub can fetch it cross-origin. Both hubs (index.html, apollo/index.html) gained inline blocks: every link tagged data-prod-path="..." (Weekly, Air, Patch, Delivery, Dashboard, Font test, Tweak panel, Ply detail, Manage Quotas, explorations, review, design system, glossary on Cosmo; the three live-snapshot cards, three priority concept cards, and the DS card on Apollo) now sprouts an "Online ↗" pseudo-link (a with click handler — to avoid invalid nested inside the Apollo card-anchors) plus a status pill: ✓ synced / ↑ local ahead / ↓ prod ahead / ⚠ drift / ⊘ not deployed / ⊘ offline / … checking. Pill colors come from existing tokens (Cosmo uses var(--green/amber/red-*) + oklch fallbacks; Apollo uses HSL equivalents from its shadcn-style tokens — no Cosmo-DS imports added). When location.hostname === 'cosmo-design.pages.dev', the script bypasses local hashing entirely and shows a static "● live" pill. Apollo's script strips the leading apollo/ prefix when fetching the local file because manifest keys are dist-rooted. Build verified (npm run build → 136 hashed files, manifest with commit/builtAt/files keys). Apollo isolation guard (npm run check:apollo) still prints OK. Files: scripts/build.mjs (new), package.json (build script), index.html, apollo/index.html.
Apollo priority v4 — toggle inactive-segment hover now matches icon button hover (soft primary fill). Added .ap-v4-seg:not(.is-active):hover { background: rgba(82,86,224,0.06); border-radius: 9px; } — same rgba(82,86,224,0.06) value used by the task-menu item hover. Active segment hover unchanged. File: apollo/screens/auditor-priority-v4.html (line 162).
Apollo priority v4 — playable-label trigger hit area + hover fill expanded by 4px on every side. Changed .pc4-pop-trigger padding from 1px 2px → 5px 6px and margin from -1px -2px → -5px -6px (negative margin neutralizes layout impact); border-radius bumped from 4px → 6px; hover fill toned from rgba(82,86,224,0.08) → rgba(82,86,224,0.06) per PM spec. Net: trigger clickable and hover areas are 8px wider + 8px taller; surrounding row content (ID, title, bug-text) does not shift. File: apollo/screens/components/priority-card.js (line 375).
Apollo
Priority rail v4 — subtle 2px progress sliver added above cards. PM wanted a "hiding in plain sight" completion indicator — not a new component, no label, woven into existing space. Implemented a 2px track prepended by renderAll() as the first child of #ap-v3-priority, before the card stack. Track: hsl(var(--primary) / 0.08); fill: hsl(var(--primary)); 220ms cubic-bezier(0.4,0,0.2,1) width transition; prefers-reduced-motion honored. Fill width = completedCount / total * 100% — counts cards with cardOverrides[id].variant === 'complete-task'. Hover shows native tooltip "X of Y completed". Updates on every renderAll() call. Backup: apollo/screens/versions/auditor-priority-v4-2026-05-04-pre-progress-bar.html. npm run check:apollo OK. Deploy: . File: apollo/screens/auditor-priority-v4.html.
Apollo priority v4 — Revision pill preserved on Complete Task. When a Revision-variant card is completed (kebab → Complete Task), the resulting complete-task card now keeps the "Revision N" pink pill in the sub-card body. Two-part fix: (1) cardDataFor() in auditor-priority-v4.html now preserves revision_round when variant === 'complete-task' AND t.audit_type === 'revision' (previously nulled it out unconditionally for non-revision variants); (2) priority-card.js complete-task branch passes revision_round: d.revision_round || null into subCardHTML() so the pill renders if the value is truthy. Non-revision complete tasks unaffected. node --check and npm run check:apollo both clean. Deploy: . Files: apollo/screens/auditor-priority-v4.html (line ~959), apollo/screens/components/priority-card.js (line ~649).
Apollo priority v4 — Bug fixes: completed cards re-selectable + HP-mode detach count corrected. (1) Relaxed the isTerminal() click guard: complete-task and canceled cards can now be opened by clicking (outer card or sub-card click opens the card, sets it as openCardId, and fires loadChatThread for its completeIdea). Previously the guard swallowed the click with a stopPropagation + early return. (2) Fixed HP-mode detached-ideas count in applyAction("complete"): was using all raw ideas (ideasFor(task)) minus the winner (= 2 detached for HP cards), now uses the HP-mode-filtered visible list (HP idea + first non-HP = 2 visible max) minus the winner (= 1 detached for HP cards, 2 for non-HP). File: apollo/screens/auditor-priority-v4.html (isTerminal click handler ~line 1372; applyAction complete branch ~line 1434). check:apollo OK.
sun · 2026-05-03
# 2026-05-03 — Activity Log
Done
PRD review pass — three factual corrections + canonical-name sweep + Success Criteria narrowed to one locked KPI. Edits to vault/08-Design-specs/cosmo-v2-mvp.md:
1. Population trigger flipped. Version Quotas now auto-populate at backlog landing (week start) per (game, week), NOT at TL drag-to-assign. The TL drag binds the auditor identity only. Updated: §2.2 Story TL-2 (acceptance criteria rewritten), §4.2 entity intro + created_at semantics + auditor_id made nullable, §4.3 algorithm header + scope, §4.4 lifecycle diagram, §5.1 MVP block. The Apr 30 chronology entry ("auto-populates on assignment") marked superseded.
2. Monthly Version Quota set by the PG owning each game — not Harel as a single capacity-planner. Harel's role corrected throughout to Head of PGs (general role, not quota-setter). Story HAR-1 → Story PG-1 ("Set monthly Version Quota"); old Story TL-1 ("Plan the week") deleted since TLs do not set the count. Persona row updated.
3. Yuval Balak persona "Apollo lead / future Cosmo C2 owner" → neutralized to "Engineering owners (Cosmo + Apollo)" per Ishai's note that the future-ownership framing reads political.
4. Canonical name sweep. Bare "Quota" → "Version Quota" wherever it referred to the entity. Compound UI/structural names preserved (Quota Backlog, Quota pool / Revision pool historical references, DB identifiers like attached_quota_id, Quota.status).
5. Success Criteria narrowed. Kept only the locked KPI: within-week Version Quota fulfillment rate. Four TBD-with-Sergey candidate KPIs (manual attach/detach moves, status drift incidents, TL planning time, tasks-lost-at-week-boundary) moved to vault/00-Action-Items.md Open Design Questions, plus three fresh proposals (idea-pool depletion, candidate-idea reach rate, auto-rollover volume).
6. Companion vault edits.vault/01-Context/api-field-mapping.md rows G1 + idea-cards-stack updated to reflect backlog-landing population (replacing the old "ideas attach on assignment" framing). vault/08-Design-specs/ply-detail-panel.md empty-state row + open-question reframed: empty state now corresponds to waiting_on_pg (idea pool depleted), not pre-assignment. vault/06-Meeting-notes/2026-05-03-slack-ingest.md got a top-of-file correction banner naming the two superseded facts (auto-populate-on-assignment + Harel-as-capacity-planner) per the meeting-notes-preserved-verbatim rule.
7. Sentiment-pass list (NOT applied — pending Ishai review). Identified 12 PRD spots that read "internal / not-decided / would block publishing" and proposed each as trim / move-to-action-items / rephrase / leave. Largest single candidate: §5.4 "Recent decisions (chronology)" — 14-bullet PRD-edit history that belongs in the activity log, not in the published PRD. Pending Ishai's row-level decisions.
PRD §1 expanded with 13 factual observations from Ishai about today's Cosmo Weekly page + production workflow. Observations grouped into six categories: pool layout (variable-height, non-consistent grid, hard to search), assignment UX (drag-N-times-from-one-square; Quota box like "Arrow 6/10" requires 4 separate drags to assign 4 more), pool divergence (Quota pool aggregated count vs Revision pool expandable list — same visual, different interaction), scheduling vs priority (day-divided board used as a priority crutch but day position doesn't propagate to Apollo — only auditor-assignment transfers), week boundaries (carryover loss; tasks not finished get stuck as "last week" and can't be moved), capacity (no per-auditor capacity tracking, no vacation handling), idea handoff (manual "Send to Apollo per idea" ritual on Cosmo Ideation page — TLs don't review ideas, just click; we're killing this step), Cosmo+Apollo divergence (Cosmo: revisions as revisions + new versions as quota slots binding to ideas at auditor start; Apollo: Atlas-approved ideas as flat tasks with no weekly/monthly/capacity/quota context). Each observation mapped to a fix in §1 Proposed solution. §5.1 MVP block expanded with: searchable Quota Backlog, drag-once assignment affordance, Quota/Revision visual distinction, per-auditor capacity tracking with vacation, removal of the Ideation Send-to-Apollo step. Logged in PRD §5.4.
Vault correction sweep. Three claims that had propagated across the vault are inaccurate or no longer relevant — (a) Tatiana built her own auto-balancing Google Sheet, (b) Cosmo Weekly Board is read-only, (c) auditors have no Cosmo access (true but not worth stating; auditors are not going to access Cosmo by design). Removed all three from 21 active vault state docs (personas, pages, concepts, problem catalogue, recommendations, open questions, references, README, pipeline doc). Annotated 5 meeting-note / brain-dump files (vault/06-Meeting-notes/2026-04-17-Daria.md, 2026-04-21-Tatiana.md, 2026-04-17-Daria-prep.md, vault/09-Notes/pm-brain-dump.md, consolidated-findings.md) with a top-of-file correction banner; preserved verbatim text below as audit trail. PRD §1 problem statement rewritten with the corrected reality of how Cosmo + Apollo each represent tasks today (Cosmo: revisions as revisions, new versions as quota slots that bind to ideas at auditor start; Apollo: Atlas-approved ideas as flat tasks without weekly/monthly/capacity/quota context). Decision logged in PRD §5.4. Verified: zero residual false-claim hits in active docs after sweep.
PRD reframed + retitled — Cosmo V2 MVP. Dropped unverified data claims (e.g. "80% completion forgotten"), reframed problem statement. Mental-model alignment positioned as a continuation of that fix, not the lede. Foundational unit named explicitly in §1: one task = one commitment to deliver one playable to the client. That unit now propagates through the four stages — Planning → Prioritization → Capacity → Building — described as the workflow the MVP unifies. Version Quota reframed as the technical name for that commitment, not a primary concept. File renamed mvp.md → cosmo-v2-mvp.md (uses the name stakeholders already say in #cosmo-v2 and Sergey's "Apollo Auditor Queue" prototype). Redirect stub left at the old apollo.md path. Earlier vault/06-Meeting-notes/2026-05-03-{slack,notion}*.md ingests were intentionally NOT rewritten — they're source records of what stakeholders actually said and remain as-is. Decision logged in §5.4 of the PRD.
PRD drafted — Version Quota (Cosmo + Apollo cross-product). Wrote full PRD to vault/08-Design-specs/cosmo-v2-mvp.md using the prd skill (installed today from github/awesome-copilot via npx skills add ... --skill prd --agent claude-code). Trigger: Yuval Balak (Apollo eng lead) explicitly requested a written PRD on 2026-05-03 so Cosmo + Apollo eng can sync on a shared data model before implementation starts 2026-05-04. PRD covers: Executive Summary (single locked KPI = within-week Quota fulfillment rate; 4 candidate KPIs deferred to Sergey for baseline + target); 9 user stories with acceptance criteria across TL / Auditor / PG / Harel personas; 8 explicit non-goals; full data contract — Quota entity (new), Task extensions, Idea extensions, locked status set with Cosmo↔Apollo display mapping, pending_* vs waiting_on_* naming rule; locked Quota population algorithm (HP+2-solution-path solo first → reused detached → new ideas oldest-first); Quota lifecycle state machine; capacity math draft (V=4.5h, R=1.5h, 9h-day); MVP / V1 / V2 / Parked roadmap; 6 technical risks with mitigations; 13 open questions each with verification owner; chronology of recent decisions Apr 28 → May 3. Source material: today's Slack ingest (vault/06-Meeting-notes/2026-05-03-slack-ingest.md) + today's Notion meeting with Sergey (vault/06-Meeting-notes/2026-05-03-notion-meetings.md).
Slack ingest (last 14 days). Read #cosmo-v2 (3-person channel) + 5-person mpdm (Sergey/Gali/Yuval/Omer Duskin/Ishai) + DMs with Sergey, Omer Duskin, Omer Barzel, Omer Peleg, Gali. Synthesized to vault/06-Meeting-notes/2026-05-03-slack-ingest.md — resolved decisions / open questions / per-stakeholder positions / vocab map / PRD-relevant signal. Key facts surfaced: "Version Quota" is the canonical entity (renamed by Yuval Apr 29 to avoid version collision); auto-populate happens on TL drag, not on creation; population priority order locked (HP+2-solution-path → reused detached → new pool, oldest-first); auditors lose manual attach/detach (replaced by floating-detached pool); weekly rollover already shipped Apr 30; quota counter simplified to monthly_target/4 (revision input dead); Sergey demoed prototypes to Daria + Tatiana May 1 — both positive; Yuval explicitly asked for a written PRD before further iteration. ~250–280 messages reviewed, well under the 500 cap.
Notion ingest — today's meeting with Sergey. Apollo Design Review (~10:22 IDT) walking the current Apollo (task list, statuses, modes, search, filtering, auditor allocation) ahead of grafting the Quota concept onto it next week. Synthesized to vault/06-Meeting-notes/2026-05-03-notion-meetings.md with decisions / open questions / action items / PRD-relevant signal. Locked-in: implementation begins next week; Apollo is base, graft don't redesign; backend wiring is parallel; three Apollo modes (chat/edit/task-actions) persist; auditor-game allocation lives in Cosmo. Unresolved: pending_pg vs waiting_on_pg naming, grouping ceiling >10 groups, filter-as-group hybrid interaction, sort vs priority interaction. Vault edits made by the ingest: vault/02-Users/Yuval-Balak-Apollo-Lead.md (added 2026-05-03 signal block), vault/02-Users/Auditors.md (auditor's Apollo mental model + waiting flavors + persistent modes), vault/03-Cosmo-pages/Auditors.md (allocation-defined-in-Cosmo dated bullet). Source: .
prd skill installed. From github/awesome-copilot via npx skills add https://github.com/github/awesome-copilot --skill prd --agent claude-code --yes. Lives at .claude/skills/prd/SKILL.md. Used immediately to draft the Version Quota PRD (entry above).
Apollo merged back as cosmo-design/apollo/ subfolder. Reversed the 2026-05-03 split. Reason: the priority + ideas task spans both Cosmo (weekly board) and Apollo (auditor view) — splitting forced double chats / double VS Code windows. Now one workspace, one PRD, one context. Isolation guarded by: (a) hard rules in CLAUDE.md ("Cosmo or Apollo? stay in that lane"); (b) npm run check:apollo script that fails if any path resolves to escape apollo/ into the Cosmo DS, or if any Cosmo file references apollo/. The guard's regex was tightened to allow apollo/screens/*.html to use ../design-system/ (resolves to apollo/design-system/, safe) while still blocking deeper escapes (../../design-system/) and absolute Cosmo refs (/design-system/tokens.css). Apollo's standalone folder (~/Freelance-work/Sett/apollo-design/) left in place as backup until merge confirmed. Apollo's own CLAUDE.md was NOT carried over — Cosmo CLAUDE.md got an "Apollo subproject" appendix instead. Stub PRD at vault/08-Design-specs/cosmo-v2-mvp.md. Stray Apollo screenshots at the cosmo root moved to apollo/capture/strays-2026-05-03/.
Deploy + GitHub push — and /deploy skill hardened. Pushed main (commit 3d49d32 "Weekly UX pass + DS scale-up", 46 files, +25009/-2317) to sett-backend/cosmo-design. Cloudflare Pages did NOT auto-build — confirmed --text-sm: 12.5px still served on cosmo-design.pages.dev minutes after push. Ran npm run build && npx wrangler pages deploy dist --project-name=cosmo-design --branch=main --commit-hash=… --commit-dirty=true — uploaded 35 changed files (117 cached) in 1.13s, live within 5s. Confirmed via curl: --text-sm: 14px + back-to-this-week markers present on production. Updated .claude/skills/deploy.md to lead with "DO NOT trust git push to deploy" and a primary-path snippet that uses npm run build && wrangler pages deploy dist (faster than the rsync staging fallback the skill had as primary). Added today's incident as a row in the pitfalls table. Going forward, /deploy is the only correct response when the user says "deploy"; git push is for repo history only. Live site: https://cosmo-design.pages.dev. Latest deploy URL: https://32fcaef5.cosmo-design.pages.dev.
Tweak Panel — custom free-form values for numeric props. Per Ishai: "I can't define a size like width and height in a custom manner — only select from DS. If I want to enlarge a panel I can't, no system for sizes." Added .tp-pick-custom input row at the top of every numeric pickbox popup (sizing, space, radius, text-size, border-width, font-weight, opacity). User types 250px (or any CSS value), hits Enter or clicks Apply, value flows through the same tp-change → applyComponentOverride → rule.style.setProperty path as a token pick — no whitelist. Color, font-family, shadow, display, flex-* stay token-only (free-form makes no sense there). Input autofocuses on popup open; Esc closes; clicks inside don't bubble to outside-click closer. Placeholder hints differ by type (250px, 0.5, 500). Pre-fills with the current literal value when not a var(...) token. Files: screens/components/tweak-panel.js (new isCustomizableType() helper, buildPopupHtml head injection, openPickPopup wiring, popup CSS).
Design system 1.25× scale-up. Per Ishai's "everything is very, very small" feedback. Bumped every numeric token in design-system/tokens.css ~1.2–1.25× — re-interpreted to clean whole-pixel values rather than literally multiplying. Type ramp: 11/12.5/13.5/15/18/22/28/36 → 13/14/16/18/22/28/36/44. Spacing 4pt scale: 4/8/12/16/20/24/32/40/48/64/80 → 5/10/15/20/25/30/40/50/60/80/100. Radii: 4/6/10/14/20 → 5/8/12/18/24. Cascades to every DS-consuming surface. Wireframes (screens/wf.css) intentionally untouched. Hardcoded px values inside components.css and individual screens won't auto-scale — those will drift and get fixed surface-by-surface. Backup: design-system/versions/tokens-2026-05-03-pre-scale-up.css. CHANGELOG entry added.
Weekly: visible horizontal scrollbar + vertical-wheel→horizontal-scroll redirect. Per Ishai's "no way to scroll without a special mouse" feedback. Overrode the .scrollbar-thin defaults (4px) on #kbn-scroll with a 14px-tall, contrasting scrollbar — --cream-200 track with a 1px top border, --ink-300 thumb (rounded with a 3px track-colored border so the thumb looks inset), 48px min-width, hover/active darken via --ink-500/--ink-700. Dark theme uses --cream-100 track + --ink-500 thumb. Added scrollbar-gutter: stable so the bar reserves space instead of overlapping lane content. New JS handler on #kbn-scroll: vertical wheel deltas redirect to horizontal scrollLeft unless the cursor is over a .kl-body that can still scroll vertically in the wheel direction (lane-first, kanban-spillover behavior).
Section-header truncation reversed. Long titles ("ANASTASIIA BUHAICHUK") were ellipsing the inline count along with the name. Restructured: title is a flex container; inner .section-header-name truncates with ellipsis while .section-header-count and any meta tags stay readable. Outer carries the full text as a hover tooltip. Markup updated across all 4 group-header sites in screens/prototypes/weekly.html. CSS in design-system/components.css.
HP tag flipped to solid dark blue + white text. Per Ishai's "the square is dark blue, text on top is white" call. Was: white --bg-raised background + --build-600 text + --build-200 border. Now: --build-600 background + #fff text + no border. Applied in backlog cards, lane cards, ply-detail ideas card.
Detail panel — collapse alternate ideas. Idea[0] (the lead) keeps the full-card treatment with HP tag + body + "View in Apollo →" link. Ideas[1..N] now render as compact one-line "alternate ideas" beneath it inside an .odp-ideas-alts wrapper — a small "ALTERNATE IDEAS" eyebrow, then chevron-button rows showing only the title. Clicking the toggle flips .expanded on the card and rotates the chevron 90°, revealing the body. Default state: alternates collapsed. Click handler wired in screens/components/ply-detail.js (openPlyDetail() now binds the toggles after rendering); CSS lives in design-system/components.css under the existing .odp-ideas-stack block (.odp-ideas-card--lead / --alt, .odp-ideas-alt-toggle, .odp-ideas-alt-chevron, .expanded). DS Detail Panel demo updated with the new structure (inline onclick handler on the demo for click-through interactivity). Future actions on the collapsed rows ("promote to lead" / "convert to additional task" / etc.) are deliberately not wired yet — Ishai will define them once stakeholder feedback comes in. Files: screens/components/ply-detail.js, design-system/components.css, design-system/index.html.
Group-header counts inline + Priority→All rename + sort-by-priority inside every group. Three small changes, one flow. (1) Group-header counts moved off the right edge into a hyphen-separated tail of the title ("BUBBLE CASH — 6"); new .section-header-count class — child of .section-header-title, lighter weight (500), ink-soft, so it reads as part of the title. Frees the right edge for tags (HP, tier, V/R/Done). Counts added to the Game grouping (previously had no count) and moved out of the meta slot in Auditor / Revisions / Priority-mode game subgroups. (2) Tab toolbar: "Priority" → "All", icon flame → list. The internal setBacklogGroup('priority') mode key kept unchanged for back-compat; only the visible label and icon flip. Reasoning: every grouping mode now applies the priority sort by default, so the dedicated "Priority" tab really just shows "all items in priority order" — cleaner to call it All. (3) New sortByPriority(arr) helper applied inside both Game and Auditor groupings: HP first → revisions before versions → revisions sorted by age desc (oldest first) → versions sorted by game tier asc (VIP / T1 / T2 / T3 / FDE). Game grouping previously sorted V-first which was the inverse of what was wanted; Auditor grouping had no sort. DS Section header demos updated to show the new inline-count pattern (count tucked tight to title, meta slot reserved for tags / buttons). Files: screens/prototypes/weekly.html, design-system/components.css, design-system/index.html. Also: .tabs shadow moved from per-active-tab box-shadow: var(--shadow-xs) to a single box-shadow on the .tabs container so the segmented control reads as one elevated unit instead of having a stray bleed under the active tab.
Weekly tag refinements (HP + tier). Two follow-ups on the HP/ideas concept change. (1) HP tag relocated from row 1 (next to ID) to row 2 trailing position — the same slot status/age tags use — and restyled to "inverted" look (white --bg-raised background, --build-600 blue text, --build-200 border) so it reads as a different scale than status tags. Applies to backlog cards, lane cards, and ply-detail ideas card. Trailing chips now wrap in a flex span pushed to the right edge so HP and age sit side-by-side at the edge consistently. (2) Tier tags collapsed to a single tone — every tier (T1/T2/T3/VIP/FDE) now renders as .tag.tag--ink.tag--sm (black). Position swapped in section headers: count first, tier last, so the tier badge sits at the rightmost edge instead of being pushed in between title and count. Pending the broader tag-system audit; current state is a temporary unification per Ishai 2026-05-03. (3) Defensive pickIdeaTitle now has an inline FALLBACK_IDEA_TITLES map so the nameless-version name fallback works even if window.SETT_IDEAS hasn't loaded (prior render showed "—" because the IIFE timing wasn't guaranteed across cache states). Files: screens/prototypes/weekly.html, screens/components/ply-detail.js.
Detail panel rebuilt from live source + archive page reorganized. Two stale Detail Panel sections in the DS (Patterns · 06 docked .detail-panel / .dp-*, and Patterns · 14 slide-over .ply-dp / .odp-* with tabs / feedback / activity) — neither matched what screens/components/ply-detail.js actually renders today. Both archived. New "Detail panel" section in index.html built directly from the live source — single demo (head + ideas stack with HP tag), code table grouped by Shell / Head / Body, note about the quota-slot variant. Class names stay .ply-dp / .odp-* (back-compat with every consumer); section name simplified to "Detail panel". archive.html reorganized: flat TOC → 6-column grouped grid (Cards & rows / Tags & chips / Detail & overlays / Layout & structure / Data viz / Feedback), entries physically reordered to match the groups with category dividers between. 20 archive entries total. Sidebar nav lost "Ply-detail slide-over"; "Detail panel" now points at the new section. Smoke check: zero broken anchors, all pages serve 200.
Weekly: ideas pre-attached + High-priority concept change. Concept shift in screens/prototypes/weekly.html per Ishai's feedback: every backlog item now carries 3 ideas attached at all times — no more "empty" quota-slot states (qs-pending/qs-nudged/qs-ph placeholder copy). Backlog cards render in the unified "filled" shape: V chip · idea-title-as-name (falling back via window.SETT_IDEAS.firstTitle(game) when the record is nameless) · ID · optional High priority blue tag (.tag.tag--blue.tag--sm.tag--cased). Lane cards (buildCardSlot) collapsed to the same single render path. IDEA_POOL lifted out of screens/components/ply-detail.js and exposed on window.SETT_IDEAS = { pool, forGame, firstTitle } so the weekly script and any future surface can pull idea titles consistently. Sort: HP items pin to the top of every Priority group (Revisions and per-game Versions). Drag flows updated — backlog→lane drop sets auditor/on_weekly_board=true (no longer toggles ideasReady because every item already has ideas); lane→backlog drop clears assignment but keeps ideas attached. Ply-detail panel: ideaCardsStack now takes {highPriority} and stamps the High priority blue tag on the first idea card when the playable is HP; the "No ideas yet — ideas attach when this task is assigned" empty state is gone. toDetailData now passes high_priority through and unconditionally fills the slot name from the first idea title (so the panel header isn't —); isBlankSlot retired (always false). Data: marked 3 backlog records HP — PLY-024 Spring Sweep R2 (Solitaire Cash, age 11d), PLY-Q11 (Bubble Cash version slot), PLY-Q33 (Pool Payday version slot) — spread across three games and two card types so the layout reads realistically without HP saturation. Cleared the lone readiness:'nudged' flag on PLY-Q15 since the nudge state is gone. Tag-system audit flagged for a future session — Ishai noted the family is "kind of a mess" (multiple legacy classes, dual .qs-*/.status-tag.*/.tag-* paths still resolving). Files: screens/prototypes/weekly.html, screens/components/ply-detail.js. Backup: not taken (changes scoped to behavior, not the DS).
Quota Backlog group-by tabs got icons. Added 12px Lucide icons to the Priority/Game/Auditor segmented control in weekly.html — flame / gamepad-2 / user-round. Scoped CSS in the page (.qb-head-r2 .tab set to inline-flex with 6px gap; svg sized at 12px, opacity 0.85 inactive / 1 active).
Card-types spec page + Patterns slim-down. Created design-system/card-types.html — same pattern as tag-types.html but for the playable card. Sections: Anatomy (row 1 / row 2 slots), States (default / selected / dp-selected), Type chip (V vs R + tier-no-longer-on-card note), Trailing chip (age 3-tier severity + status mapping), Quota slot states (Ready / Pending / Nudged), and a "Type chip vs unified tag" architecture note (font-weight 700 vs 600, padding 2px vs 3px — kept separate for now, candidate for future unification with a .tag--bold modifier). Removed three standalone Patterns sections from index.html: Type chip (Patterns · 09) and Quota slot card (Patterns · 10) moved to the spec page; Group header (Patterns · 11) archived (zero live usage; the actual backlog grouping uses the simpler non-collapsible .section-header). Sidebar nav lost three entries, gained "Card types — spec" under Reference. Hero got a third pill link. Cards section description points at the spec. Section header demo updated to use the unified .tag.tag--green/amber.tag--sm.tag--cased recipes (was using the legacy .tag.tag-v / .tag-r / .tag-done aliases). Archive page now has 18 entries; smoke check passed (zero broken anchors, all pages 200).
DS audit + big archive sweep. Did a usage pass over every documented component, checking presence in the live prototype set (excluding weekly-v1.html and review/ snapshots). Then in one sweep: collapsed three sections (Patterns · 01 Data patterns + Patterns · 01b Status distribution bar + Patterns · 02 Charts) into a single new Data Visualization section in design-system/index.html. New section: KPI tiles (states + .kpi.sm compact) → status distribution bar (live demo, same #sdb-demo-* IDs so existing keeps working) → tier breakdown bar (.seg-bar, kept as scaffold for future tier rollups) → load bars (.load-bar-wrap un-deprecated — they're a thin compact alternative to .cap-bar) → charts (5-chart Recharts grid, IDs preserved for the React mount script at the bottom of the file). Code table grouped by sub-component. And in the same pass, archived 12 components into design-system/archive.html: Components · 06 Sidebar (full-height collapsible app shell), .task-row family (Pulse/delivery flat row — never adopted), .tier-badge (last consumer was task-row), inline alerts (.alert.alert-info/-success/-warning/-danger, never shipped), .toast (never shipped), .progress-wrap (already deprecated 2026-04-29), .playable-card (predates .ply-dp), .rcard / .carry-* (already deprecated, lived in weekly-v1), .game-chip / .tier-card (never reached prototype), .status-dot / .date-label (already deprecated). All CSS rules retained in components.css so weekly-v1.html, the review snapshots, dashboard.html, and delivery.html keep rendering unchanged. Archive page now has 17 entries (TOC + per-entry meta block: what / why / replacement / CSS status + demo + class table). Cards section description rewritten ("one entity, one representation"); Cards + Entity-cards code tables get archive-redirect rows for .task-row and .tier-badge. Sidenav lost "Data patterns" / "Status distribution bar" / "Charts" / "Feedback" / "Sidebar" entries; gained "Data visualization". Smoke check passed: zero broken anchor refs, all pages serve 200, no missing ids referenced anywhere.
Apollo work split off into a sibling project at ~/Freelance-work/Sett/apollo-design/. Apollo doesn't share Cosmo's design system or visual identity, so nesting it under screens/apollo/ was creating false ancestry. New layout: apollo-design/{index.html, screens/{snapshot/, *-ds.html, *-priority.html}, design-system/, assets/, mock-data/, capture/, SPEC.md, CLAUDE.md, README.md}. Files moved (not copied), paths rewritten, separate Python http server running on port 8766 (Cosmo's still on 8765), git init ran in the new folder. Cosmo-design no longer has screens/apollo/, mock-data/apollo.json, vault/08-Design-specs/cosmo-v2-mvp.md, or vault/08-Design-specs/apollo-capture/ — those all live in the Apollo project now. Earlier Apollo entries in this and the 2026-05-02 log stay where they are (they're Cosmo-side history); going forward, Apollo work is logged in apollo-design/vault/. Open a fresh VS Code window pointed at apollo-design/ to continue the Apollo track in isolation.
Built Apollo replica design system in screens/apollo/apollo-ds/ (tokens.css, components.css, patterns.md, index.html) and rebuilt the Auditor surface from scratch using only the new DS at screens/apollo/auditor-ds.html. Tokens mirror Apollo's HSL-triplet shadcn vars (~20 non---tw-* plus --radius/--shadow-*); 9 named .ap-* components cover buttons, nav-tab, card, form fields, status pill, chat bubble, task card, and tabstrip. Auditor rebuild is data-driven from mock-data/apollo.json and renders a 1:1 visual match for the original snapshot.
Built the Apollo Priority + Nested Ideas PRD prototype at screens/apollo/auditor-priority.html on top of the Apollo DS (apollo-ds/tokens.css + components.css). Center pane now shows a task header strip (game · playable · audit-type pill · due date · workflow rhythm hint), a 3-card idea selector with state colors (untried/tried-fail/tried-success) and a "Lead" badge, and a chat thread scoped to Idea 2; right rail is grouped by game and sorted by priority ASC, with a per-game distribution strip showing absolute remaining counts (Solitaire Cash 2 · Bubble Cash 4 · Pool Payday 1) and tasks with priority: null excluded entirely. Extended mock-data/apollo.json with priority, due_date, audit_type, game_name (real Sett names from games.json), playable_commitment_id, ideas[], lead_idea_id per task — added 3 ideas on the active task (Idea 1 tried-fail, Idea 2 selected/untried, Idea 3 lead/untried). Added a fourth card to screens/apollo/index.html linking to the new prototype. Verified zero console errors on all three Apollo pages at 1440 wide.
Unified the tag system. Collapsed every tag/badge family in the DS into one .tag component with composable BEM modifiers across four axes: tone (--green/--amber/--red/--blue/--orange/--ink/--ink-mid), size (--sm), shape (--square/--square-lg/--pill), and treatment (--outline/--alert/--fail/--cased). Modifiers compose freely — e.g. T1 tier badge = .tag.tag--ink.tag--square, stuck status = .tag.tag--amber.tag--alert, age-over chip = .tag.tag--red.tag--outline.tag--sm.tag--cased. Updated design-system/components.css (added new system, kept all legacy classes — .tag-on-track, .status-tag.*, .tier-badge, .tag-v/r/done, .tag-tier, .tag-age — as CSS aliases so wireframes render unchanged). Updated design-system/index.html to a single "Tag" section instead of five scattered subsections (Components · 02b "Status tags canonical 13" retired). Created design-system/tag-types.html as the internal spec — full mapping of every status/tier/counter/age value to its tag recipe. Updated react/Tag.tsx with new primitive (tone/size/shape/outline/alert/fail/cased props); StatusTag, TagTier, TagAge, PhaseTag now delegate to it. react/PlayableStatus.tsxStatusBadge rewritten to emit unified recipe per status (no more status-tag strings; withDot prop dropped — .status-dot was already deprecated). Migrated screens/prototypes/weekly.html markup: statusChipClass, tierToTagClasses, and inline age helpers now produce .tag.tag--* strings. Wireframes (screens/explorations/), air.html, tl-kanban.html, quota-backlog.js, and review snapshots intentionally untouched — legacy class names continue to resolve to the same CSS as before. Backups in design-system/versions/{components,index}-2026-05-03-pre-tag-unify.{css,html}.
Realigned the playable-card DS section with the live weekly prototype. The DS docs had drifted: demos showed the legacy .tier-badge square chip (encoding partner tier on the card) while weekly.html actually uses .type-chip (encoding playable type V or R). Rewrote the "States — full card" demos to use .type-chip.type-chip-v, dropped the unused .ply-card-concept "NV" chip from every demo, replaced "Variants — tier badge + revision type" with "Type chip — V vs R" (V / R1 / R2 examples), and added a new "Trailing chip — age, status, readiness" subsection covering the row-2 chip permutations (age default/warn/over per tag-types.html, status tags in any tone, alert-bordered Stuck). Quota slot demos rewritten to match the live markup — row 1 = .type-chip-v + .qs-ph placeholder ("Ideas ready" / "Quota commitment") + optional .qs-state chip; row 2 = game name; three slot states (default / qs-pending / qs-nudged). Promoted the entire .qs-ph / .qs-state (+ .is-nudged) / .qs-dot / .qs-nudge / .qs-reminded / .ply-card.quota-slot.qs-pending|qs-nudged family from weekly.html's inline styles into design-system/components.css; weekly.html's local block replaced with a one-line "now in DS" comment. Old .qs-game / .qs-label / .qs-readiness retained as legacy aliases (zero live usage). Also retired two confirmed-dead bits during the audit: .ply-card--grid (compact-row variant; demo and CSS removed) and .ply-status family (only existed to support --grid; CSS removed). Section header rewritten; code table now reflects the current API plus legacy callouts. .tier-badge itself stays as a legacy alias because it's still rendered inside task-row (Pulse / Delivery). Then re-laid the four playable-card concepts (states / type / trailing chip / quota slot) into a single 4-column side-by-side grid so the whole section fits on one screen instead of stacking vertically — Ishai's request to make scanning faster.
Env-aware favicon + title indicator + local-only dev hub. Two paper-cuts addressed in one pass. (1) Favicon + title now encode environment, not just area. Created cosmo-env-badge.js at the project root — every page that loads it gets its title prefixed with [L] (localhost / file:) or [P] (any non-prod *.pages.dev) or no prefix (production at cosmo-design.pages.dev), and its favicon redrawn with a small dot in the top-right corner (blue / amber / none) on top of the existing area swatch. Each page declares its area via ; the script reads that, picks the area's bg/letter/stroke, and adds the env dot. Wired into 27 pages via a one-shot Python script (/tmp/wire-env-badge.py) that injects the plus after each page's existing . Two stragglers without favicons (font-test.html, weekly-v1.html) patched manually. Script defers execution to DOMContentLoaded so element order in doesn't matter. Build script (package.json) updated to copy cosmo-env-badge.js into dist/ so production also serves it (pages then render with no prefix and no dot, which is the desired clean look). (2) New personal links page at /dev-hub.html — every URL across local / prod, plus variants (e.g. ?tweak=1 to enable the in-browser tweak panel). Sections: Hubs / Design system / Prototypes / Explorations / Apollo / Review / Tooling. Includes a top-of-page banner that reflects the detected env so it's obvious at a glance. Not deployed by the build script (only index.html, design-system/, and screens/ ship to Cloudflare; dev-hub.html and cosmo-env-badge.js at the root don't, except for the latter explicitly opted-in via the build update). Result: at a glance you can tell which tab is local vs prod, and you have a single page to jump between every variant of every surface.
sat · 2026-05-02
# 2026-05-02 — Activity Log
Done
Apollo replica swapped to a 1:1 live snapshot (course correction). Earlier today I built a Cosmo-DS-themed replica of Apollo; Ishai pushed back — wanted the replica to look exactly like the live Apollo, not a Cosmo-styled re-skin (the redesign comes later as a separate track). Replaced the four files in screens/apollo/ with a static snapshot of the live site: downloaded Apollo's CSS bundle (apollo.css, 130KB — https://apollo.apisett.com/assets/index-Ds0xt1Jl.css), wordmark (logo.svg), and favicon; captured the rendered DOM of /auditor, /create-task, and /weekly-goals via Playwright (Ishai's logged-in session); ran a small Node script to JSON-decode each snapshot, rewire /assets/... and /favicon-* paths to local files, and strip the React JS bundle plus PostHog analytics scripts so React can't re-mount and clobber the static DOM. Verified on localhost:8765 — all three pages now match live Apollo pixel-for-pixel (indigo nav pills, system fonts, exact chat-bubble + task-card styling). Hub at screens/apollo/index.html updated to describe the snapshot. One harmless quirk: the Auditor's game-preview iframe shows a broken-image icon because temp-data.apisett.com blocks frame-ancestors when served from localhost — documented in the hub note. The earlier Cosmo-DS-themed files have been overwritten; if we want to revive the redesign track later, it'll live in a new screens/apollo-explorations/.
Apollo replica scaffolded (screens/apollo/) on the Cosmo design system. Four pages built: auditor.html (three-pane workspace — game-iframe placeholder, chat thread wired to mock data with markdown-lite rendering for bold, code, ordered/unordered lists, attachments, restore-point + viewing-latest indicators; right column has 9 status-filter tabs, 7 task cards from the mock with active-card accent stripe, pagination footer), create-task.html (form with Version/New Concept segmented toggle that hides the Playable+Version dropdowns in concept mode and swaps the textarea placeholder, plus Advanced Settings accordion, two file-drop zones, and styled Cancel/Create Task footer), weekly-goals.html (empty-state DAILY BREAKDOWN + WEEKLY PIPELINE 0/0 tile), and index.html (replica hub with three cards + spec/capture/data links). All pages use tokens.css + components.css; nav uses dark-ink .ap-nav-tab.active (Cosmo's substitute for Apollo's indigo primary). Mock data at mock-data/apollo.json: 7 sample tasks shaped after observed Apollo data (id, version, status, task_type, revision_round, game_slug, playable_slug, last_message_summary, full chat thread on the active task), plus task_status_filters (9 tabs with counts) and weekly_goals payload. Verified live at http://localhost:8765/screens/apollo/{auditor,create-task,weekly-goals,index}.html — zero console errors on all four pages. Known polish gaps: preview-toolbar buttons wrap on narrow widths, status-tabs clip on the right; pass-2 captures (New Concept fields, populated weekly-goals, task-open flow, file-open in editor) deferred.
Apollo capture pass 1 — surface map written. Drove a Playwright walkthrough of [apollo.apisett.com](https://apollo.apisett.com) (Ishai logged in via Google SSO inside the Playwright browser). Captured all three top-level routes (/create-task, /auditor, /weekly-goals) and all five Auditor sub-tabs (Scene Editor, Chat, Pins, Files, Workspace). Output: 8 full-page screenshots + 3 DOM snapshots + design-tokens JSON in vault/08-Design-specs/apollo-capture/, consolidated into a structured spec at vault/08-Design-specs/apollo.md. Confirmed Apollo's stack: React + Tailwind + shadcn/ui, system fonts, indigo primary 238 70% 60%, 0.75rem radius — replica will rebuild on Cosmo DS (Barlow / Red Hat Text / Rubik, cream/ink/orange tokens). Pass-2 gaps logged in the spec (New Concept mode, populated Weekly Goals as auditor, Build versions dropdown, task-open flow, file open in editor). Replica folder screens/apollo/ not yet scaffolded — pending check-in with Ishai.
Hub redesign — Cosmo / working catalog. Replaced the flat 5-card grid at / with a sectioned, hierarchical catalog page using the existing DS tokens. Section 01 (Foundation) is the dominant block — large title, full-bleed orange wash, swatch strip, type-stack meta. Section 02 (Active surfaces) features the Tweak Panel as the new big card with a "NEW" badge, then a 3-up row of Weekly · Manage Quotas · Ply Detail with embedded preview thumbnails from previews/. Section 03 (Other prototypes) is a tight 3-col grid for the rest (Air, Patch, Delivery, Dashboard, Font test, Tweak panel test bed). Archive section recedes at the bottom for Concepts A/B/C and frozen TL review snapshots. Glossary moved up into the top nav alongside Tweak panel + Design system. Crafted via /impeccable craft — the design skill is now invocable after the .agents symlink fix. Page-load animation: staggered hub-rise (700ms ease-out, sub-100ms per element). Old hub backed up to index-2026-05-02-pre-impeccable.html (excluded from rsync). Deployed via Wrangler v4.86 — homepage live + all four preview thumbnails returning 200.
Snapshotted post-deploy state to versions/. Six files saved with -2026-05-02-shipped suffix as a clean revert point: design-system/versions/{components,index,tokens}-…, screens/prototypes/versions/weekly-…, screens/components/versions/{tweak-panel,ply-detail}-…. Use these to restore the exact bundle that just shipped if a future change goes wrong.
Deployed Tweak Panel + DS shadow tweak to Cloudflare Pages. Live at [cosmo-design.pages.dev](https://cosmo-design.pages.dev). Direct upload via Wrangler v4.86 (system, not npx). Bundle: 10MB, 17 new files / 155 unchanged. What's now live: Tweak Panel with Inspector mode, Figma-style 2-col sectioned layout, "Copy for Claude" export header, parent/child element nav, ring-visibility toggle, Changes review view, scroll-doesn't-close-popup fix; .floating-panel / .qb-panel shadow-lg → shadow-md; .board-area padding tightened to 0 0 0 var(--space-4) on weekly.html. Verified with curl — all three changes returned the expected strings.
Restored design-skill registry. The 18 skill symlinks under .claude/skills/ (impeccable, critique, polish, audit, layout, typeset, bolder, quieter, shape, adapt, animate, clarify, colorize, delight, distill, optimize, overdrive, ux-researcher-designer) all pointed at ../../.agents/skills/ but .agents/ didn't exist — those skills had been moved to archive/retired-skills-agents/skills/. Single fix: added .agents symlink at project root → archive/retired-skills-agents. All 18 skills now resolve. Committed 76ae4ea. Confirmed /impeccable teach invokes correctly.
Investigated Open Design as a Cosmo redesign tool. Local instance already running at ~/open-design (daemon :7456, web :3000) from 2026-04-30 install. Confirmed it's complementary to the Tweak Panel, not a replacement: OD generates new artifacts from a brief (web-prototypes, decks, mobile screens, dashboards) via a coding-agent CLI; Tweak Panel polishes existing prototypes via DS-constrained edits. Provided a design-free brief for OD to generate two TL screens (Dashboard + Weekly board) using just Sett product context, plus quick-fill names: Solitaire Cash / Bingo Clash / Bubble Cash / Pool Payday / Woodoku Blast / Dominoes Gold / Pool Pass; Anastasiia B. / Veljko M. / Nemanja B. / Marko P. / Aleksa S.; Tatiana I.; pipeline stages: Pending PG → Ideas Ready → Building → In Audit → Revisions → Delivered.
fri · 2026-05-01
# 2026-05-01 — Activity Log
Done
Shipped dark-mode + topbar polish to Cloudflare Pages, then made it a slash command. Deploy worked via ~/.npm-global/.../wrangler (system v4.86) — npx wrangler (v4.87) hung 70+ minutes on the upload fetch step in two consecutive attempts. Live URL cosmo-design.pages.dev now serves the 60px topbar, centered week-selector, dark-mode toggle override, and v3 dark theme. Git push to main and gh pr create were both blocked by the harness; Wrangler direct upload sidesteps both. Documented full procedure as [/deploy](../../.claude/skills/deploy.md) slash command + appended npx-vs-system note to [vault/01-Context/cloudflare-deploy-notes.md](../01-Context/cloudflare-deploy-notes.md). Verified with curl — 60px grid template + dark-mode override visible in live HTML.
Brainstormed deferred Problem 1 — Figma/Pencil round-trip accuracy. Ran the full brainstorming flow over chat. Reframed the diagnosis: the problem isn't a Figma export bug; it's that prompts are great for structure but bad for polish (color rhythm, breathing, soul, grid play), and there is no in-browser polish loop today where edits stay faithful to the design system. User confirmed: Figma is replaceable IF in-browser editing gets good enough. Spec at [docs/superpowers/specs/2026-05-01-shape-a-browser-canvas-design.md](../../docs/superpowers/specs/2026-05-01-shape-a-browser-canvas-design.md).
Built Shape A — Browser-is-the-canvas (overnight). Three-layer in-browser polish workflow:
- Layer 1 — DevTools Workspace (no engineering): walkthrough doc only — Chrome DevTools maps cosmo-design/ to disk so live CSS edits persist. ~10 min user-side setup.
- Layer 2 — Visbug (no engineering): walkthrough doc only — Chrome extension for ephemeral visual exploration (eyedropper, drag-resize, spacing rulers).
- Layer 3 — Token Tweak Panel (custom build): floating sidebar that exposes every DS token (from tokens.css :root) as a live editor. Color picker + EyeDropper for color tokens; slider + numeric input for --space-*/--text-*/--radius-*/--dur-*; text input for fonts/shadows/easing. Edits cascade instantly via CSS variables. Diff tab shows overrides; Export CSS button copies a :root { --token: value /* was: ... */ } snippet to clipboard. Theme switcher (light/dark/wireframe) at the top. Persist toggle (footer) saves overrides to localStorage across reloads. Keyboard: Cmd+Shift+T toggles; Cmd+Shift+R resets all.
- Layer 4 — Element Inspector (deferred spec only): not built; rationale documented in spec.
Files added / modified:
- [screens/components/tweak-panel.js](../../screens/components/tweak-panel.js) — the panel component, mount-pattern (mountTweakPanel()).
- [screens/components/test-tweak-panel.html](../../screens/components/test-tweak-panel.html) — dedicated test page that auto-mounts the panel over a sample of DS components.
- [docs/setup/browser-canvas-workflow.md](../../docs/setup/browser-canvas-workflow.md) — DevTools Workspace + Visbug + Tweak Panel usage walkthrough.
- [docs/superpowers/specs/2026-05-01-shape-a-browser-canvas-design.md](../../docs/superpowers/specs/2026-05-01-shape-a-browser-canvas-design.md) — full spec including deferred Layer 4.
- screens/prototypes/weekly.html — added one after the ply-detail.js line. Without ?tweak=1, weekly looks identical to before.
Smoke-tested via Playwright. Verified: panel mounts on test page (32 palette rows visible); color override on --orange-500 cascades to .btn-accent (rgb(0,170,255) confirmed via getComputedStyle); numeric override on --space-3 cascades; Diff tab tracks overrides and updates count; Export CSS produces the correct snippet; flag-gating works (weekly.html without ?tweak=1 does NOT mount the panel; with ?tweak=1 it does). Screenshots: [designs/tweak-panel-test-initial.png](../../designs/tweak-panel-test-initial.png), [designs/tweak-panel-test-orange-tweaked.png](../../designs/tweak-panel-test-orange-tweaked.png), [designs/tweak-panel-test-diff-view.png](../../designs/tweak-panel-test-diff-view.png).
Guardrails respected. Panel does NOT modify tokens.css, components.css, or index.html — outputs are clipboard snippets the user reviews and applies manually. No edits to legacy frontend repo. All changes reversible via git.
Deferred
Layer 4 — Element Inspector Mode. Click any element on the page → see its DS classes → swap them via dropdown. Not built tonight because it requires a curated "valid swaps" metadata for each class family, and we don't yet know which class swaps actually get used during polish iteration. Spec'd inside the design doc (under "Layer 4 — Element Inspector (deferred spec)") for the next iteration.
oklch-aware color editing. Current panel converts colors to hex via canvas probe for the native color picker; saved overrides emit hex. Converting back to oklch(...) syntax for consistency with tokens.css is deferred (manual conversion possible if it becomes annoying).
Save-to-disk integration with DevTools Workspace. Right now Export = clipboard. Future: paste-button or auto-write into a tokens-override.css companion file via the Workspace mapping.
Decisions / rules
Shape A approved as the polish workflow direction. Figma is replaceable in this project if in-browser editing gets good enough. Browser-is-the-canvas (DevTools + Visbug + Tweak Panel) is the bet.
Tweak Panel does not modify DS files. Outputs are clipboard snippets the user reviews and applies. Codified in the spec under "What it does NOT do."
Auto-mount paths for Tweak Panel: explicit mountTweakPanel() call, OR ?tweak=1 URL flag, OR localStorage.setItem('tweak-panel-on','1'). Otherwise the panel never appears (prototypes look identical without the flag).
Spec writing convention for overnight builds: when the user authorises an overnight build that skips section-by-section approval, the spec is still written, the build proceeds against it, and the spec is treated as the morning-review artifact. Documented inline in 2026-05-01-shape-a-browser-canvas-design.md under status: approved (overnight build authorized 2026-05-01).
---
Morning briefing — Shape A is live, here's what to do first
When you wake up:
1. Open the test page to see the panel in action:
open screens/components/test-tweak-panel.html
Drag a slider on Palette → orange-500. Watch every component re-tint live. Switch to the Diff tab. Click Export CSS — your clipboard now has the snippet ready to paste into tokens.css.
2. Open weekly with the flag to see it on your real prototype:
open "screens/prototypes/weekly.html?tweak=1"
The pill appears bottom-right. Click to expand. The panel now controls every token used by the entire weekly board.
3. Set up DevTools Workspace (one-time, ~10 min) — instructions in [docs/setup/browser-canvas-workflow.md](../../docs/setup/browser-canvas-workflow.md). After this, ad-hoc CSS edits in DevTools save directly to disk.
4. Install Visbug (one-time, 1 min) — Chrome Web Store → search VisBug → Add → pin. For ephemeral visual exploration outside the panel.
5. Read the spec when you have coffee: [docs/superpowers/specs/2026-05-01-shape-a-browser-canvas-design.md](../../docs/superpowers/specs/2026-05-01-shape-a-browser-canvas-design.md). It explains the why and the deferred Layer 4 (element inspector) so you can decide whether that's worth building next.
The thing to actually try, gut-feel test:
Spend one polish loop *only* in the browser. No Figma. No 1.5h round-trip. Pick a token, drag, decide, export.
After ~30 min of real use, you'll know: (a) is this the workflow? (b) does Layer 4 (element inspector) need to be built? (c) what's the next missing piece?
If something is broken or feels wrong, the panel is fully reversible — git status shows the new files; revert any of them without losing other work. The spec's "What it does NOT do" section is honest about edges; the "Open Questions" section captures what I deliberately deferred for your input.
thu · 2026-04-30
# 2026-04-30 — Activity Log
Done
DS cleanup, phases 1/2/3/5 complete. 8 high-confidence component removals; state-grid rebuild of .entity-card, .kanban-lane, .status-tag, .ply-detail; React wrapper audit (Popover.tsx clean, FilterPill HOLD); legacy .tag-on-track family relabeled "pre-canonical". Backups in design-system/versions/. Plan at design-system/CLEANUP-PLAN.md.
Investigated Figma export failure. Root cause: weekly.html is JS-rendered — static DOM has empty qb-body and kbn-scroll, so the Figma extractor only saw scaffolding. Documented in conversation; no code change.
Open Design installed at ~/open-design. Running on pnpm dev:all → daemon :7456, web :3000. Used nvm-managed Node 22 (system has Node 24 which better-sqlite3 rejects).
Pencil installed — CLI (~/.nvm/.../bin/pencil), VS Code extension highagency.pencildev v0.6.47, skill at ~/.claude/skills/pencil-design/, auto-registered MCP pencil.
Google Workspace via gws (CLI, not MCP). GCP project claude-mcp-494907, OAuth client + user auth done. Test call to gmail users.getProfile returned ishairevach@sett.ai.
Meeting notes ingested (background agent). 6 new files in vault/06-Meeting-notes/ (2026-04-23 Sergey, 04-26/04-27 Cosmo UX, 3× 04-28 walkthroughs). 12 action items added to 00-Action-Items.md.
HvH ideas reference saved to vault/09-Notes/heroes-vs-hordes-ideas-reference.md (6 ideas, production directives intact).
Ply-detail click-outside: idea-modal aware. Fixed bug where clicks inside the idea modal closed the parent ply-detail panel. The modal is appended to document.body so click-outside-the-panel handlers in the consumer pages saw modal clicks as "outside" → closed the panel. Added !e.target.closest('.idea-modal') skip to the click-outside handlers in screens/prototypes/weekly.html:2172, screens/explorations/tl-kanban.html:1289, screens/explorations/tl-work.html:1787. Same handler also exists in screens/review/*.html (frozen per CLAUDE.md — left alone). Same fix also applied to ply-detail.js's own Escape handler so Esc on an open modal closes only the modal, not the panel.
Ideas card refactor — tabs → 3-card vertical stack.ideaTabsCard retired in [ply-detail.js](screens/components/ply-detail.js); replaced with ideaCardsStack rendering .odp-ideas-stack (no outer wrapper) + three independent .odp-ideas-card surfaces stacked vertically. Each card shows the idea name (title), a 3-line body preview, and a "Show all" link that opens the existing full-prompt modal; whole card is clickable. "Idea 1/2/3" placeholder labels dropped per coworker feedback (idea names are the labels). Timeline event title changed to "Three ideas ready" at both call sites (regular ply path + blank-slot path). .odp-ideas-tab* family removed from [components.css](design-system/components.css). CHANGELOG entry added. Verified visually via designs/test-ideas-grid.html → designs/ideas-stack-result.png. Backups in screens/components/versions/ + design-system/versions/.
Manage Quotas modal (initial build) — replaced the (non-existent) 2-step Select Games → Set Quotas flow + per-quota edit popup with a unified single-modal list-with-inline-edit pattern. Entry point: "Manage" button at top of the Quota Pools panel. File: screens/prototypes/weekly-v1.html (built here first by mistake — v1 is an older snapshot). Backup: screens/prototypes/versions/weekly-v1-2026-04-30-pre-manage-quotas.html.
Manage Quotas modal — ported to weekly.html (the current working file with Stage 3F+3G). Entry point: sliders-horizontal icon button appended to .qb-head-r1 row of the Quota Backlog panel, next to the existing search icon. Tooltip: "Manage quotas". Click opens the modal overlay; backdrop click or Esc closes. ?openManageQuotas=1 query-string auto-opens for testing. .mq-* CSS and all JS (QUOTA_GAMES data, open/close/render/save/filter functions) ported verbatim from v1; data is standalone mock (not wired to weekly.html's playables array). Backup: screens/prototypes/versions/weekly-2026-04-30-pre-manage-quotas.html. Screenshots: designs/weekly-manage-quotas-base.png, designs/weekly-manage-quotas-modal.png.
Ply-detail MVP strip. Removed activity/details tabs, full timeline renderer (buildEvents, buildEventsInner, ev, renderEvent, all status branches), all action buttons, the idea modal (openIdeaModal, renderIdeaModal, switchIdeaModal, closeIdeaModal), and auxiliary card builders (thumbCard, textCard, warningCard). Panel body is now: if no ideas → muted placeholder text; if has ideas → 3-card stack. Idea cards are now static (no onclick, no hover), with full body text and a "View in Apollo →" link right-aligned on the title row. Game name in header promoted to odp-game-name (13px/600/--ink), tabs removed from header. Drag-to-lane in weekly.html now sets p.ideasReady=true, p.readiness='ready'; drag back to backlog reverts p.ideasReady=false. DS classes removed: all .idea-modal* (no index.html demo existed for them). Added: .odp-ideas-card-hd, .odp-ideas-apollo-link, .odp-game-name, .odp-no-ideas. Verified in screenshots. Files: screens/components/ply-detail.js, design-system/components.css, screens/prototypes/weekly.html, designs/test-ideas-grid.html, designs/test-ply-detail-empty.html. Backups: screens/components/versions/ply-detail-2026-04-30-pre-mvp-strip.js, design-system/versions/components-2026-04-30-pre-mvp-strip.css. Screenshots: designs/ply-detail-mvp.png, designs/ply-detail-empty.png.
weekly.html inline-CSS cleanup. Removed the duplicate inline .qb-panel block (~15 lines) and the full inline .mq-* Manage Quotas dialog block (~150 lines) from screens/prototypes/weekly.html — both now live in design-system/components.css (Patterns · 22 / Patterns · 23). Kept a single one-line .qb-panel { margin-bottom: var(--space-4); } page override since the DS base class doesn't carry that. Net: 158 lines deleted (2822 → 2664). Visual verification via Playwright on the base view + ?openManageQuotas=1 modal — both render identically to pre-cleanup. Backup: screens/prototypes/versions/weekly-2026-04-30-pre-inline-cleanup.html.
Session Context System landed. New /brief slash command at .claude/skills/brief.md — given a surface name, loads its spec from vault/08-Design-specs/, the page-UX doc from vault/03-Cosmo-pages/, and last 7 days of activity-log mentions, then produces a 5-section briefing (Current state · Recent decisions · Scope cuts · Open questions · Likely next). Spec template vault/08-Design-specs/_template.md extended with two new sections: ## Scope (MVP/V1/V2/Parked) and ## Recent decisions (newest-first, dated, capped ~10). weekly-board.md backfilled as the working example. Three CLAUDE.md rule blocks added: Session Start auto-load, Working Defaults (read-back rule, plan visibility, parallelize, don't-block-unless-destructive), and Decisions auto-flow into specs. Design doc at [docs/superpowers/specs/2026-04-30-session-context-system-design.md](../../docs/superpowers/specs/2026-04-30-session-context-system-design.md).
Weekly topbar: bumped 52 → 60px AND centered the week-selector date. Two-part fix. (a) Bumped topbar height so vertical breathing room (~14–15px on items) is balanced with the side padding (16–20px). (b) The week-selector renders as a two-line stack (date on top, "THIS WEEK" caption below). The whole stack was vertically centered, which put the DATE itself in the upper half — making it look ~9px higher than the icons next to it. Fix: position: absolute the caption beneath the wrapper so the wrapper's height = label height, and the label centers at the bar's midline (y=30) like every other item. Verified via Playwright: label, team-picker, avatar all centered at y=30. Files: screens/prototypes/weekly.html (grid-template-rows, .app-topbar height, --ply-dp-top, .week-selector-label-wrap + .week-selector-rel page overrides).
Backlog group-by toggle dark-mode override: tried + reverted. I first added [data-theme="dark"] .qb-head-r2 .tabs { background: var(--bg-panel); } thinking "auditor columns" meant the lane fill. User clarified they meant the canvas (the area lanes sit ON, which we just darkened). Reverted — toggle uses var(--bg-app) (canvas color) in both themes, same as before. No net change to weekly.html beyond a comment.
Dark theme v3 tweak.--bg-panel 18%→20% + [data-theme="dark"] .kanban-lane inset top-edge highlight — lanes now read as distinct from the near-black canvas. Screenshot: designs/dark-tune-weekly-v3.png.
Dark theme v2 tweak.--bg-app 12%→8% (canvas now clearly beneath lanes at 18%); --line 32%→28%, --line-strong 42%→36% (defined but not punchy). Screenshot: designs/dark-tune-weekly-v2.png.
Dark theme depth pass — tokens.css only. Surface values stepped to 12/18/24% (was 13/17/21%) for visible hierarchy; --line bumped 24%→32%, --line-strong 31%→42% so 1px borders register on dark grounds; shadows swapped from invisible drop-shadows to inset top-edge highlights (rgba white 4–8%); ink-muted bumped to 56% to stay legible above borders. Backup: design-system/versions/tokens-2026-04-30-pre-dark-tune.css. Before/after screenshots: designs/dark-tune-weekly-before.png, designs/dark-tune-weekly-after.png, designs/dark-tune-index-after.png.
Deferred
DS Phase 4 — topbar migration in air.html, patch.html, delivery.html, dashboard.html. Blocked on sidebar-width decision (224 vs 212).
Problem 1 — Figma/Pencil round-trip accuracy. Vibe-design prompts produce creative interpretation rather than faithful execution; Figma MCP and Pencil round-trips are inaccurate. Hypothesis to test: the real bridge is HTML+DS, not Figma. Deferred to its own session — see starter prompt provided 2026-04-30.
Decisions / rules
Short responses by default (≤4 sentences) — saved to memory as feedback_response_length.md.
Activity log convention: one file per day in vault/10-Activity-Log/YYYY-MM-DD.md. SessionStart hook auto-loads the last 2 days. Documented in CLAUDE.md.
Read-back rule (CLAUDE.md): before non-trivial work, state in 1–3 sentences what was understood + what's about to happen; proceed without waiting unless destructive. Multi-step work includes a ≤5-line plan inside the read-back.
Parallelize subagents by default (CLAUDE.md): never serialize what could fan out.
Decisions auto-flow into specs (CLAUDE.md): when a design decision is made about a surface that has a spec, append a one-line dated entry to the spec's "Recent decisions" section, in addition to the activity log. Spec is the index; log is the timeline.
Session Start auto-load (CLAUDE.md): if the first user message of a session names a known surface, invoke /brief automatically.